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2
.env.template
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
# The absolute path to the Foundry installation to create symlinks to
|
||||
FOUNDRY_ROOT=""
|
||||
21
.github/workflows/draft-release.yaml
vendored
|
|
@ -29,20 +29,22 @@ jobs:
|
|||
if: ${{ steps.check-tag.outputs.exists == 'true' }}
|
||||
run: exit 1
|
||||
|
||||
- name: Ensure there are specific files to release
|
||||
if: ${{ vars.files_to_release == '' }}
|
||||
run: exit 1
|
||||
- name: "Building compendia"
|
||||
run: "npm run data:build"
|
||||
|
||||
- name: Move system.json to a temp file
|
||||
id: manifest-move
|
||||
run: mv system.json module.temp.json
|
||||
- name: "Removing compendium source"
|
||||
run: "rm -rf packs/**/_source"
|
||||
|
||||
- name: Update the download property in the manifest
|
||||
- name: Update the manifest with the relevant properties
|
||||
id: manifest-update
|
||||
run: cat module.temp.json | jq -r --tab '.download = "https://github.com/${{ github.repository }}/releases/download/v${{ steps.version.outputs.version }}/release.zip"' > system.json
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: "system.json"
|
||||
env:
|
||||
download: "https://github.com/${{ github.repository }}/releases/download/v${{ steps.version.outputs.version }}/release.zip"
|
||||
|
||||
- name: Create the zip
|
||||
run: zip -r release.zip ${{ vars.files_to_release }}
|
||||
run: zip -r release.zip system.json packs module langs assets templates README.md
|
||||
|
||||
- name: Create the draft release
|
||||
uses: ncipollo/release-action@v1
|
||||
|
|
@ -50,5 +52,6 @@ jobs:
|
|||
tag: "v${{ steps.version.outputs.version }}"
|
||||
commit: ${{ github.ref }}
|
||||
draft: true
|
||||
body: <img aria-hidden="true" src="https://img.shields.io/github/downloads/${{ github.repository }}/v${{ steps.version.outputs.version }}/release.zip?style=flat-square&color=%2300aa00">
|
||||
generateReleaseNotes: true
|
||||
artifacts: "release.zip,system.json"
|
||||
9
.gitignore
vendored
|
|
@ -1,5 +1,7 @@
|
|||
dist/
|
||||
*.link
|
||||
*.txt
|
||||
/foundry
|
||||
|
||||
# Dependency directories
|
||||
node_modules/
|
||||
|
|
@ -11,3 +13,10 @@ jspm_packages/
|
|||
.env.test.local
|
||||
.env.production.local
|
||||
.env.local
|
||||
|
||||
# Ignore all of the binaries and stuff that gets built for Foundry from the raw
|
||||
# JSON data because it's annoying seeing it in my git changes when it isn't actually
|
||||
# needed.
|
||||
/packs/**/*
|
||||
!/packs/**/*/
|
||||
!/packs/**/*.json
|
||||
|
|
|
|||
18
.vscode/foundry.html-data.json
vendored
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"version": 1.1,
|
||||
"globalAttributes": [
|
||||
{ "name": "data-tooltip", "description": "The content for the tooltip to display" },
|
||||
{ "name": "data-tooltip-direction", "description": "The direction that the tooltip renders in, in relation to the element that has the tooltip", "valueSet": "tooltip-direction" }
|
||||
],
|
||||
"valueSets": [
|
||||
{
|
||||
"name": "tooltip-direction",
|
||||
"values": [
|
||||
{ "name": "UP", "description": "Put the tooltip above the element" },
|
||||
{ "name": "LEFT", "description": "Put the tooltip to the left of the element" },
|
||||
{ "name": "RIGHT", "description": "Put the tooltip to the right of element" },
|
||||
{ "name": "DOWN", "description": "Put the tooltip below the element" }
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
45
.vscode/ripcrypt.html-data.json
vendored
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
{
|
||||
"version": 1.1,
|
||||
"tags": [
|
||||
{
|
||||
"name": "rc-icon",
|
||||
"description": "Loads an icon asynchronously, caching the result for future uses",
|
||||
"attributes": [
|
||||
{ "name": "name", "description": "The name of the icon, this is relative to the assets folder of the system" },
|
||||
{ "name": "path", "description": "The full path of the icon, this will only be used if `name` isn't provided or fails to fetch." },
|
||||
{ "name": "var:size", "description": "The size of the icon, must be a valid CSS unit" },
|
||||
{ "name": "var:fill", "description": "The fill of the icon, must be a valid CSS colour" },
|
||||
{ "name": "var:stroke", "description": "The stroke colour of the icon, must be a valid CSS colour" },
|
||||
{ "name": "var:stroke-width", "description": "The stroke width of the icon, must be a valid CSS unit" },
|
||||
{ "name": "var:stroke-linejoin", "description": "The stroke linejoin of the icon, must be a valid CSS value" }
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "rc-svg",
|
||||
"description": "Loads an icon asynchronously, caching the result for future uses",
|
||||
"attributes": [
|
||||
{ "name": "name", "description": "The name of the icon, this is relative to the assets folder of the system" },
|
||||
{ "name": "path", "description": "The full path of the icon, this will only be used if `name` isn't provided or fails to fetch." },
|
||||
{ "name": "var:size", "description": "The size of the icon, must be a valid CSS unit" },
|
||||
{ "name": "var:fill", "description": "The fill of the icon, must be a valid CSS colour" },
|
||||
{ "name": "var:stroke", "description": "The stroke colour of the icon, must be a valid CSS colour" },
|
||||
{ "name": "var:stroke-width", "description": "The stroke width of the icon, must be a valid CSS unit" },
|
||||
{ "name": "var:stroke-linejoin", "description": "The stroke linejoin of the icon, must be a valid CSS value" }
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "rc-border",
|
||||
"description": "Creates a stylized border in the same sort of design that the published RipCrypt book uses",
|
||||
"attributes": [
|
||||
{ "name": "var:vertical-displacement", "description": "How much vertical displacement the title receives, defaults to 12.5px" },
|
||||
{ "name": "var:padding", "description": "How much padding the border container has" },
|
||||
{ "name": "var:border-color", "description": "The CSS value that is used as the colour of the border" },
|
||||
{ "name": "var:padding-top", "description": "How much padding the top of the border element has, if not provided, defaults to the value of vertical displacement plus 4px" },
|
||||
{ "name": "var:margin-top", "description": "How much margin the top of the border element has, if not provided, defaults to the value of vertical displacement" },
|
||||
{ "name": "var:border-mask", "description": "The CSS colour used to mask out the border element, if not provided defaults to the --base-background CSS variable"},
|
||||
{ "name": "var:title-height", "description": "The CSS height for the title, defaults to 20px" },
|
||||
{ "name": "var:title-background", "description": "The CSS colour to make the title element, defaults to var:border-color" }
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
15
.vscode/settings.json
vendored
|
|
@ -1,8 +1,17 @@
|
|||
{
|
||||
"files.exclude": {
|
||||
"**/node_modules": true
|
||||
"**/node_modules": true,
|
||||
"foundry": true
|
||||
},
|
||||
"search.exclude": {
|
||||
"foundry.*.link": true
|
||||
}
|
||||
"foundry": true
|
||||
},
|
||||
"html.customData": [
|
||||
"./.vscode/foundry.html-data.json",
|
||||
"./.vscode/ripcrypt.html-data.json"
|
||||
],
|
||||
"workbench.editorAssociations": {
|
||||
"*.svg": "default",
|
||||
},
|
||||
"git.branchProtection": []
|
||||
}
|
||||
23
README.md
|
|
@ -1,2 +1,21 @@
|
|||
# Foundry-RipCrypt
|
||||
An implementation of the RipCrypt TTRPG System for FoundryVTT
|
||||
# RipCrypt - A Dungeon Sprint RPG
|
||||
RipCrypt is a fast, pick-up and play, tabletop RPG for 1-8 players.
|
||||
|
||||
# Features:
|
||||
|
||||
## Themes
|
||||
The RipCrypt system comes with a dark and light theme for **everything** within the system!
|
||||
All you need to do is select whichever theme you like more!
|
||||
|
||||
## Hero Sheets
|
||||
This system comes with multiple different Actor sheets for players
|
||||
to make your experience, _yours_.
|
||||
|
||||
Some of the sheets included by default are:
|
||||
- Summary Card
|
||||
- Skill Card
|
||||
- Craft Card
|
||||
- Full Sheet (Includes Summary Card & Skill Card)
|
||||
- Tabbed Full Sheet (Includes Summary Card, Skill Card, and Craft Card as tabs within a single sheet)
|
||||
|
||||
## Geist Sheets
|
||||
|
|
|
|||
|
|
@ -1,2 +1,34 @@
|
|||
Eldritch-Oliver:
|
||||
- geist-silhouette.v2.svg : All rights reserved.
|
||||
- caster-silhouette.v1.svg : All rights reserved.
|
||||
- icons/star-empty.svg : Modified from https://thenounproject.com/icon/star-7711815/ by Llisole
|
||||
- icons/star.svg : Modified from https://thenounproject.com/icon/star-7711815/ by Llisole
|
||||
- icons/shield/checked.v1.svg : Modified from https://thenounproject.com/icon/shield-5565751/ by Corner Pixel
|
||||
- icons/shield/crossed.v1.svg : Modified from https://thenounproject.com/icon/shield-5565751/ by Corner Pixel
|
||||
- icons/shield/solid.v1.svg : Modified from https://thenounproject.com/icon/shield-5565751/ by Corner Pixel
|
||||
|
||||
Kýnan Antos (Gritsilk Games):
|
||||
- hero-silhouette.svg : Licensed to Distribute and Modify within the bounds of the "Foundry-RipCrypt" system.
|
||||
|
||||
ARISO:
|
||||
- icons/hourglass.svg (https://thenounproject.com/icon/hourglass-7546736/) : Rights Purchased
|
||||
|
||||
Abdulloh Fauzan:
|
||||
- icons/info-circle.svg (https://thenounproject.com/icon/information-4176576/) : Rights Purchased
|
||||
|
||||
hanifmuhammad:
|
||||
- icons/plus.svg (https://thenounproject.com/icon/plus-7363257/) : Rights Purchased
|
||||
|
||||
QOLBIN SALIIM:
|
||||
- icons/arrow-left.svg (https://thenounproject.com/icon/arrow-1933583/) : Rights Purchased
|
||||
- icons/arrow-right.svg (https://thenounproject.com/icon/arrow-1933581/) : Rights Purchased
|
||||
- icons/arrow-compass.svg (https://thenounproject.com/icon/arrow-2052607/) : Rights Purchased
|
||||
|
||||
Soetarman Atmodjo:
|
||||
- icons/roll.svg : Rights Purchased.
|
||||
- icons/roll.svg (https://thenounproject.com/icon/dice-5195278/) : Rights Purchased
|
||||
|
||||
SuperNdre:
|
||||
- icons/edit.svg (https://thenounproject.com/icon/edit-5208207/) : Rights Purchased
|
||||
|
||||
YANDI RS:
|
||||
- icons/d8-outline.svg (https://thenounproject.com/icon/d8-7272826/) : Rights Purchased
|
||||
|
|
|
|||
1
assets/caster-silhouette.v1.svg
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|
|
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|
|||
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After Width: | Height: | Size: 3.9 KiB |
1
assets/geist-silhouette.v2.svg
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
3
assets/hero-silhouette.svg
Normal file
|
|
@ -0,0 +1,3 @@
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<svg id="Layer_1" xmlns="http://www.w3.org/2000/svg" version="1.1" viewBox="0 0 60 144">
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</svg>
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|
After Width: | Height: | Size: 3.2 KiB |
3
assets/icons/arrow-compass.svg
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|
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<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
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<path d="m38.418 8.5469 59.746 36.863c2.2617 1.2695 2.4023 7.9102 0 9.3203l-59.746 36.863c-51.27 31.781-51.129-115.39 0-83.051z" fill-rule="evenodd"/>
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</svg>
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|
After Width: | Height: | Size: 236 B |
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<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
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<path d="m41.461 8.6953-41.461 39.906c14.129 13.355 28.105 26.707 42.234 40.062 2.6406 2.6406 8.2305-1.707 8.2305-5.4336v-15.684c44.875 7.918 49.379 27.176 49.535 24.379 2.1758-50.621-49.535-56.523-49.535-61.801v-15.219c0-4.1914-5.9023-9.1602-9.0078-6.2109z" fill-rule="evenodd"/>
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</svg>
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After Width: | Height: | Size: 366 B |
3
assets/icons/arrow-right.svg
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<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
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<path d="m58.539 8.6953 41.461 39.906c-14.129 13.355-28.105 26.707-42.234 40.062-2.6406 2.6406-8.2305-1.707-8.2305-5.4336v-15.684c-44.875 7.918-49.379 27.176-49.535 24.379-2.1758-50.621 49.535-56.523 49.535-61.801v-15.219c0-4.1914 6.0547-9.1602 9.0078-6.2109z" fill-rule="evenodd"/>
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</svg>
|
||||
|
After Width: | Height: | Size: 368 B |
3
assets/icons/d8-outline.svg
Normal file
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|
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<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
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</svg>
|
||||
|
After Width: | Height: | Size: 1 KiB |
4
assets/icons/edit.svg
Normal file
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|||
<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
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<path d="m8.332 12.5c0-2.3008 1.8672-4.168 4.168-4.168h37.5v8.3359h-33.332v66.664h66.664v-33.332h8.3359v37.5c0 2.3008-1.8672 4.168-4.168 4.168h-75c-2.3008 0-4.168-1.8672-4.168-4.168z" fill-rule="evenodd"/>
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<path d="m75.305 8.332c1.1055 0 2.1641 0.44141 2.9453 1.2227l12.195 12.195c1.6289 1.625 1.6289 4.2656 0 5.8906l-36.586 36.586c-0.6875 0.6875-1.5977 1.1133-2.5664 1.2031l-13.414 1.2188c-1.2344 0.11328-2.4492-0.32813-3.3242-1.2031s-1.3164-2.0898-1.2031-3.3242l1.2188-13.414c0.089844-0.96875 0.51563-1.8789 1.2031-2.5664l36.586-36.586c0.78125-0.78125 1.8398-1.2227 2.9453-1.2227zm-5.082 15.145 6.3008 6.3008 5.0859-5.082-6.3047-6.3047zm0.41016 12.195-6.3047-6.3047-21.594 21.598-0.63281 6.9336 6.9336-0.63281z" fill-rule="evenodd"/>
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After Width: | Height: | Size: 822 B |
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assets/icons/evil.svg
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<?xml version="1.0" encoding="UTF-8"?>
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|
After Width: | Height: | Size: 933 B |
6
assets/icons/hero.svg
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<?xml version="1.0" encoding="UTF-8"?>
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|
||||
<path d="m39.898 56.199-7.6992-10.801c-1.8984-2.6016-2-6.3008-0.19922-9 0.19922-0.30078 2.3984-3.5 6.8008-6.6992-16.5 7.3984-34.5 21.398-36 23.801-2.5 4 11.5 5.6016 14 19.199 2.1016 11.898 18 17.602 20.398 11.898 2.3008-5.6016 5-10.801 7.8984-15.398l0.80078-9.6992c-2.5-0.19922-4.5977-1.3984-6-3.3008z"/>
|
||||
<path d="m93.102 26.602h-33.102c-17 0-24.801 11.301-25.102 11.801-1 1.5-1 3.5 0.10156 5l7.6992 10.801c0.89844 1.1992 2.1992 1.8008 3.6016 1.8008 0.89844 0 1.8008-0.30078 2.5-0.80078 0.19922-0.19922 0.39844-0.39844 0.60156-0.60156v3.1016l-2.6992 32.602c-0.19922 2.6992 1.8008 5 4.5 5.3008 2.6992 0.19922 5-1.8008 5.3008-4.5l2.6016-31.301 1.8945-0.003907 2.6016 31.199c0.19922 2.5 2.3008 4.5 4.8984 4.5h0.39844c2.6992-0.19922 4.6992-2.6016 4.5-5.3008l-2.6992-32.602-0.19922-22.301h22.699c2.3984 0 4.3984-2 4.3984-4.3984-0.097656-2.3984-2.0977-4.2969-4.4961-4.2969zm-43.602 22-5.3008-7.3984c1.1992-1.1016 3-2.3984 5.3984-3.6016z"/>
|
||||
<path d="m69.801 14.199c0 5.4141-4.3867 9.8008-9.8008 9.8008s-9.8008-4.3867-9.8008-9.8008c0-5.4102 4.3867-9.8008 9.8008-9.8008s9.8008 4.3906 9.8008 9.8008z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
3
assets/icons/hourglass.svg
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="m73.391 98.984h-46.781c-2.2578 0-4.3125-0.92188-5.8008-2.4102-1.4844-1.4844-2.4102-3.5391-2.4102-5.8008 0-2.2578 0.92578-4.3125 2.4102-5.8008 1.2383-1.2383 2.8672-2.0859 4.6836-2.3359v-10.438c0-6.7422 2.7578-12.867 7.1953-17.309 2.0117-2.0117 4.3711-3.6797 6.9766-4.8984-2.6055-1.2227-4.9648-2.8906-6.9766-4.8984-4.4414-4.4414-7.1953-10.566-7.1953-17.309v-10.438c-1.8164-0.25-3.4453-1.0938-4.6836-2.3359-1.4844-1.4844-2.4102-3.5391-2.4102-5.8008 0-2.2578 0.92578-4.3125 2.4102-5.8008 1.4844-1.4844 3.5391-2.4102 5.8008-2.4102h46.781c2.2578 0 4.3125 0.92188 5.8008 2.4102 1.4844 1.4844 2.4102 3.5391 2.4102 5.8008 0 2.2578-0.92187 4.3125-2.4102 5.8008-1.2383 1.2383-2.8672 2.0859-4.6836 2.3359v10.438c0 6.7422-2.7578 12.867-7.1953 17.309-2.0117 2.0117-4.3711 3.6797-6.9766 4.8984 2.6055 1.2227 4.9648 2.8906 6.9766 4.8984 4.4414 4.4414 7.1953 10.566 7.1953 17.309v10.438c1.8164 0.25 3.4453 1.0938 4.6836 2.3359 1.4844 1.4844 2.4102 3.5391 2.4102 5.8008 0 2.2578-0.92187 4.3125-2.4102 5.8008-1.4844 1.4844-3.5391 2.4102-5.8008 2.4102zm-3.4766-22.914c-6.7383 1.1562-11.543-0.99219-16.391-3.1602-6.0977-2.7227-12.277-5.4883-23.434 0.40625v9.2539h39.824zm-39.824-52.137c6.7383-1.1562 11.543 0.99219 16.391 3.1602 6.0977 2.7227 12.277 5.4883 23.434-0.40625v-9.2539h-39.824z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
3
assets/icons/info-circle.svg
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="m85.938 26.562c0-3.3164-1.3164-6.4961-3.6602-8.8398s-5.5234-3.6602-8.8398-3.6602h-46.875c-3.3164 0-6.4961 1.3164-8.8398 3.6602s-3.6602 5.5234-3.6602 8.8398v46.875c0 3.3164 1.3164 6.4961 3.6602 8.8398s5.5234 3.6602 8.8398 3.6602h46.875c3.3164 0 6.4961-1.3164 8.8398-3.6602s3.6602-5.5234 3.6602-8.8398zm-45.312 23.438v-9.375h14.062v28.125h4.6875v9.375h-14.062v-28.125zm9.375-28.125c3.4492 0 6.25 2.8008 6.25 6.25s-2.8008 6.25-6.25 6.25-6.25-2.8008-6.25-6.25 2.8008-6.25 6.25-6.25z" fill-rule="evenodd"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 596 B |
3
assets/icons/plus.svg
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="m83.59 16.41c-18.547-18.547-48.633-18.547-67.18 0s-18.547 48.633 0 67.18 48.633 18.547 67.18 0 18.547-48.633 0-67.18zm-6.3438 39.922h-20.914v20.91c0 3.5039-2.8398 6.332-6.332 6.332s-6.332-2.8281-6.332-6.332v-20.91h-20.914c-3.5039 0-6.332-2.8398-6.332-6.332s2.8281-6.332 6.332-6.332h20.914v-20.914c0-3.5039 2.8398-6.332 6.332-6.332s6.332 2.8281 6.332 6.332v20.91h20.91c3.5039 0 6.332 2.8398 6.332 6.332 0.003906 3.4961-2.8242 6.3359-6.3281 6.3359z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 544 B |
|
|
@ -1,4 +1,4 @@
|
|||
<svg width="83" height="95" viewBox="0 0 83 95" xmlns="http://www.w3.org/2000/svg" version="1.1">
|
||||
<svg viewBox="0 0 83 95" xmlns="http://www.w3.org/2000/svg" version="1.1">
|
||||
<g>
|
||||
<path id="svg_1" d="m77.95688,69.37862c0,-1.375 1.1133,-2.4883 2.4883,-2.4883s2.4883,1.1133 2.4883,2.4883l0,0.53516c0,1.375 -1.1133,2.4883 -2.4883,2.4883s-2.4883,-1.1133 -2.4883,-2.4883l0,-0.53516zm-49.355,-34.766c1.4609,-1.4648 3.832,-1.4648 5.2969,0c1.4609,1.4609 1.4609,3.832 0,5.2969c-1.4648,1.4609 -3.832,1.4609 -5.2969,0c-1.4648,-1.4648 -1.4648,-3.832 0,-5.2969zm20.453,20.453c1.4648,-1.4609 3.832,-1.4609 5.2969,0c1.4648,1.4648 1.4648,3.832 0,5.2969c-1.4609,1.4648 -3.832,1.4648 -5.2969,0c-1.4609,-1.4609 -1.4609,-3.832 0,-5.2969zm-10.227,-10.227c1.4609,-1.4648 3.832,-1.4648 5.293,0c1.4648,1.4609 1.4648,3.832 0,5.293c-1.4609,1.4648 -3.832,1.4648 -5.293,0c-1.4648,-1.4609 -1.4648,-3.832 0,-5.293zm-9.8594,-20.359l25.016,0c2.8828,0 5.5039,1.1797 7.4062,3.082l0.00781,0.00781c1.9023,1.9023 3.082,4.5273 3.082,7.4062l0,25.016c0,2.8828 -1.1797,5.5039 -3.082,7.4062l-0.00781,0.00782c-1.9023,1.90229 -4.5273,3.08199 -7.4062,3.08199l-25.016,0c-2.8828,0 -5.5039,-1.1797 -7.4062,-3.08199l-0.00781,-0.00782c-1.9023,-1.9023 -3.082,-4.5273 -3.082,-7.4062l0,-25.016c0,-2.8828 1.1797,-5.5039 3.082,-7.4062l0.00781,-0.00781c1.9023,-1.9023 4.5273,-3.082 7.4062,-3.082zm25.016,5l-25.016,0c-1.5156,0 -2.8906,0.61719 -3.8867,1.6094c-0.99219,0.99609 -1.6094,2.375 -1.6094,3.8867l0,25.016c0,1.5156 0.61719,2.8906 1.6094,3.8867c0.99609,0.99219 2.375,1.6094 3.8867,1.6094l25.016,0c1.5156,0 2.8906,-0.61719 3.8867,-1.6094c0.99219,-0.99609 1.6094,-2.375 1.6094,-3.8867l0,-25.016c0,-1.5156 -0.61719,-2.8906 -1.6094,-3.8867c-0.99609,-0.99219 -2.375,-1.6094 -3.8867,-1.6094zm18.355,42.309c1.1914,-0.69141 2.7188,-0.28516 3.4062,0.91016c0.69141,1.1914 0.28516,2.7188 -0.91016,3.4062l-32.113,18.539c-0.84766,0.49219 -1.8672,0.42578 -2.6328,-0.08203l-38.828,-22.418c-0.80078,-0.46094 -1.25,-1.2969 -1.25,-2.1562l-0.01172,-45c0,-1.0117 0.60156,-1.8867 1.4688,-2.2773l38.766,-22.379c0.80859,-0.46484 1.7695,-0.42578 2.5195,0.02344l38.934,22.477c0.80078,0.46094 1.25,1.2969 1.25,2.1562l0,36.395c0,1.375 -1.1133,2.4883 -2.4883,2.4883s-2.4883,-1.1133 -2.4883,-2.4883l0,-34.961l-36.48,-21.062l-36.473,21.059l0,42.141l36.469,21.055l30.867,-17.82l-0.00522,-0.00647z"/>
|
||||
</g>
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
3
assets/icons/shield-solid.svg
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="m50 89.988 0.011719 0.011719v-0.011719l10.82-5.4102c12.969-6.4883 21.129-19.711 21.129-34.199v-30.25c-18.762 0-31.699-9.9219-31.949-10.121v-0.007812s-13.199 10.129-31.969 10.129v30.25c0 14.488 8.1602 27.711 21.129 34.199l10.82 5.4102-0.003907 0.011719z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 350 B |
1
assets/icons/shield/checked.v1.svg
Normal file
|
|
@ -0,0 +1 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100"><path d="M50 6.9q-2.1 0-3.9 1.4a47 47 0 0 1-24.8 10c-3.2.3-5.7 3-5.7 6.2v31c0 13 7.3 24.8 19 30.7l12.6 6.2a6 6 0 0 0 5.6 0l12.6-6.2a34 34 0 0 0 19-30.8V24.5c0-3.2-2.5-5.9-5.7-6.2a47 47 0 0 1-24.8-10A6 6 0 0 0 50 6.9m20.4 25.6a5 5 0 0 1 4 8.2L52.2 69a5 5 0 0 1-7.2.8L28.2 55.9a5 5 0 0 1 6.4-7.7l12.8 10.5 19.1-24.2a5 5 0 0 1 3.9-2"/></svg>
|
||||
|
After Width: | Height: | Size: 401 B |
1
assets/icons/shield/crossed.v1.svg
Normal file
|
|
@ -0,0 +1 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100"><path d="M50 6.9q-2.1 0-3.9 1.4a47 47 0 0 1-24.8 10c-3.2.3-5.7 3-5.7 6.2v31c0 13 7.3 24.8 19 30.7l12.6 6.2a6 6 0 0 0 5.6 0l12.6-6.2a34 34 0 0 0 19-30.8V24.5c0-3.2-2.5-5.9-5.7-6.2a47 47 0 0 1-24.8-10A6 6 0 0 0 50 6.9M36.7 27.6a6 6 0 0 1 4.6 2.3l9 11.2L59 30a6 6 0 0 1 8.4-1l.4.3a6 6 0 0 1 1 8.4L58.2 51.2l10.5 13.3a6 6 0 0 1-1 8.4l-.4.3a6 6 0 0 1-8.4-1l-8.7-11-8.7 11.1a6 6 0 0 1-8.4 1l-.3-.3a6 6 0 0 1-1-8.4l10.5-13.4-10.8-13.6a6 6 0 0 1 1-8.4l.4-.3a6 6 0 0 1 3.8-1.3"/></svg>
|
||||
|
After Width: | Height: | Size: 539 B |
1
assets/icons/shield/solid.v1.svg
Normal file
|
|
@ -0,0 +1 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100"><path d="M49.996 6.9a6.2 6.2 0 0 0-3.869 1.362 46.9 46.9 0 0 1-24.828 10.035c-3.238.308-5.68 2.984-5.68 6.219V55.41c0 13.102 7.281 24.883 19.004 30.746l12.578 6.29a6.32 6.32 0 0 0 5.59 0l12.578-6.29c11.72-5.863 19.004-17.645 19.004-30.746l.004-30.894c0-3.239-2.441-5.91-5.68-6.22h-.002a46.9 46.9 0 0 1-24.83-10.034A6.2 6.2 0 0 0 49.996 6.9"/></svg>
|
||||
|
After Width: | Height: | Size: 411 B |
1
assets/icons/star-empty.svg
Normal file
|
|
@ -0,0 +1 @@
|
|||
<svg viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg"><path d="M93.824 44.383 80.058 61.379a6.3 6.3 0 0 0-1.398 4.3l1.144 21.84c.2 3.802-3.578 6.548-7.133 5.18l-20.418-7.84a6.3 6.3 0 0 0-4.52 0L27.317 92.7c-3.551 1.364-7.332-1.382-7.133-5.18l1.145-21.84a6.3 6.3 0 0 0-1.399-4.3L6.163 44.383C3.77 41.426 5.21 36.985 8.886 36l21.125-5.66a6.3 6.3 0 0 0 3.656-2.656L45.577 9.34c2.07-3.192 6.742-3.192 8.816 0l11.91 18.344a6.3 6.3 0 0 0 3.657 2.656L91.085 36c3.675.985 5.128 5.43 2.734 8.387z" style="stroke-width: 8px; stroke: black; fill: transparent;"/></svg>
|
||||
|
After Width: | Height: | Size: 565 B |
1
assets/icons/star.svg
Normal file
|
|
@ -0,0 +1 @@
|
|||
<svg viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg"><path d="M93.824 44.383 80.058 61.379a6.3 6.3 0 0 0-1.398 4.3l1.144 21.84c.2 3.802-3.578 6.548-7.133 5.18l-20.418-7.84a6.3 6.3 0 0 0-4.52 0L27.317 92.7c-3.551 1.364-7.332-1.382-7.133-5.18l1.145-21.84a6.3 6.3 0 0 0-1.399-4.3L6.163 44.383C3.77 41.426 5.21 36.985 8.886 36l21.125-5.66a6.3 6.3 0 0 0 3.656-2.656L45.577 9.34c2.07-3.192 6.742-3.192 8.816 0l11.91 18.344a6.3 6.3 0 0 0 3.657 2.656L91.085 36c3.675.985 5.128 5.43 2.734 8.387z"/></svg>
|
||||
|
After Width: | Height: | Size: 504 B |
BIN
assets/turn-marker.png
Normal file
|
After Width: | Height: | Size: 231 KiB |
14
augments.d.ts
vendored
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
declare global {
|
||||
class Hooks extends foundry.helpers.Hooks {};
|
||||
const fromUuid = foundry.utils.fromUuid;
|
||||
}
|
||||
|
||||
interface Actor {
|
||||
/** The system-specific data */
|
||||
system: any;
|
||||
};
|
||||
|
||||
interface Item {
|
||||
/** The system-specific data */
|
||||
system: any;
|
||||
};
|
||||
|
|
@ -4,7 +4,7 @@ import stylistic from "@stylistic/eslint-plugin";
|
|||
|
||||
export default [
|
||||
// Tell eslint to ignore files that I don't mind being formatted slightly differently
|
||||
{ ignores: [ `scripts/` ] },
|
||||
{ ignores: [ `scripts/`, `foundry/` ] },
|
||||
{
|
||||
languageOptions: {
|
||||
globals: globals.browser,
|
||||
|
|
@ -16,20 +16,25 @@ export default [
|
|||
languageOptions: {
|
||||
globals: {
|
||||
CONFIG: `writable`,
|
||||
CONST: `readonly`,
|
||||
game: `readonly`,
|
||||
Handlebars: `readonly`,
|
||||
Hooks: `readonly`,
|
||||
ui: `readonly`,
|
||||
Actor: `readonly`,
|
||||
Actors: `readonly`,
|
||||
Item: `readonly`,
|
||||
Items: `readonly`,
|
||||
foundry: `readonly`,
|
||||
ChatMessage: `readonly`,
|
||||
ActiveEffect: `readonly`,
|
||||
Dialog: `readonly`,
|
||||
renderTemplate: `readonly`,
|
||||
TextEditor: `readonly`,
|
||||
fromUuid: `readonly`,
|
||||
Combat: `readonly`,
|
||||
Combatant: `readonly`,
|
||||
canvas: `readonly`,
|
||||
Token: `readonly`,
|
||||
Tour: `readonly`,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
|
@ -70,7 +75,7 @@ export default [
|
|||
"@stylistic/eol-last": `warn`,
|
||||
"@stylistic/operator-linebreak": [`warn`, `before`],
|
||||
"@stylistic/indent": [`warn`, `tab`],
|
||||
"@stylistic/brace-style": [`warn`, `1tbs`, { "allowSingleLine": true }],
|
||||
"@stylistic/brace-style": [`warn`, `stroustrup`, { "allowSingleLine": true }],
|
||||
"@stylistic/quotes": [`warn`, `backtick`, { "avoidEscape": true }],
|
||||
"@stylistic/comma-dangle": [`warn`, { arrays: `always-multiline`, objects: `always-multiline`, imports: `always-multiline`, exports: `always-multiline`, functions: `always-multiline` }],
|
||||
"@stylistic/comma-style": [`warn`, `last`],
|
||||
|
|
|
|||
|
|
@ -1,11 +1,19 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"module": "ES2020",
|
||||
"target": "ES2020"
|
||||
},
|
||||
"exclude": ["node_modules", "**/node_modules/*"],
|
||||
"include": ["module/**/*", "foundry.v13.link/client/**/*.js", "foundry.v13.link/**/*.mjs"],
|
||||
"typeAcquisition": {
|
||||
"include": ["jquery"]
|
||||
"module": "es2022",
|
||||
"target": "es2022",
|
||||
"types": [
|
||||
"./augments.d.ts"
|
||||
],
|
||||
"paths": {
|
||||
"@client/*": ["./foundry/client/*"],
|
||||
"@common/*": ["./foundry/common/*"],
|
||||
}
|
||||
},
|
||||
"include": [
|
||||
"module/**/*",
|
||||
"foundry/client/client.mjs",
|
||||
"foundry/client/global.d.mts",
|
||||
"foundry/common/primitives/global.d.mts"
|
||||
]
|
||||
}
|
||||
222
langs/en-ca.json
|
|
@ -1,71 +1,229 @@
|
|||
{
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"hero": "Hero"
|
||||
"hero": "Hero",
|
||||
"geist": "Geist"
|
||||
},
|
||||
"Item": {
|
||||
"ammo": "Ammo",
|
||||
"armour": "Armour",
|
||||
"craft": "Craft",
|
||||
"good": "Good",
|
||||
"shield": "Shield",
|
||||
"skill": "Skill",
|
||||
"weapon": "Weapon"
|
||||
}
|
||||
},
|
||||
"RipCrypt": {
|
||||
"sheet-names": {
|
||||
"HeroSummaryCardV1": "Hero Stat Card",
|
||||
"HeroSkillsCardV1": "Hero Skill Card"
|
||||
"AllItemsSheetV1": "RipCrypt Item Sheet",
|
||||
"ArmourSheet": "Armour Sheet",
|
||||
"CombinedHeroSheet": "Hero Sheet",
|
||||
"StatsCardV1": "Hero Stat Card",
|
||||
"CraftCardV1": "Hero Craft Card",
|
||||
"SkillsCardV1": "Hero Skill Card"
|
||||
},
|
||||
"app-titles": {
|
||||
"AmmoTracker": "Ammo Tracker"
|
||||
},
|
||||
"common": {
|
||||
"empty": "---",
|
||||
"move": "Move",
|
||||
"run": "Run",
|
||||
"fate": {
|
||||
"North": "North",
|
||||
"East": "East",
|
||||
"South": "South",
|
||||
"West": "West"
|
||||
},
|
||||
"ability": {
|
||||
"abilities": {
|
||||
"grit": "Grit",
|
||||
"gait": "Gait",
|
||||
"grip": "Grip",
|
||||
"glim": "Glim"
|
||||
"glim": "Glim",
|
||||
"thin-glim": "Thin Glim"
|
||||
},
|
||||
"ability": "Ability",
|
||||
"access": "Access",
|
||||
"accessLevels": {
|
||||
"Common": "Common",
|
||||
"Uncommon": "Uncommon",
|
||||
"Rare": "Rare",
|
||||
"Scarce": "Scarce"
|
||||
},
|
||||
"advances": "Advances",
|
||||
"ammo": "Ammo",
|
||||
"anatomy": {
|
||||
"head": "Head",
|
||||
"body": "Body",
|
||||
"arms": "Arms",
|
||||
"legs": "Legs"
|
||||
},
|
||||
"armour": "Armour",
|
||||
"aspect": "Aspect",
|
||||
"aspectNames": {
|
||||
"flect": "Flect",
|
||||
"fract": "Fract",
|
||||
"focus": "Focus"
|
||||
},
|
||||
"aura": "Aura",
|
||||
"cost": "Cost",
|
||||
"currency": {
|
||||
"gold": "Gold",
|
||||
"silver": "Silver",
|
||||
"copper": "Copper"
|
||||
},
|
||||
"damage": "Damage",
|
||||
"delete": "Delete",
|
||||
"description": "Description",
|
||||
"details": "Details",
|
||||
"difficulties": {
|
||||
"easy": "Easy",
|
||||
"normal": "Normal",
|
||||
"tough": "Tough",
|
||||
"hard": "Hard",
|
||||
"random": "Random Condition"
|
||||
},
|
||||
"difficulty": "Difficulty",
|
||||
"drag": "Drag",
|
||||
"edit": "Edit",
|
||||
"edge": "Edge",
|
||||
"empty": "---",
|
||||
"equipped": "Equipped",
|
||||
"fate": "Fate",
|
||||
"gear": "Gear",
|
||||
"glimcraft": "Glimcraft",
|
||||
"glory": "Glory",
|
||||
"guts": "Guts",
|
||||
"location": "Location",
|
||||
"move": "Move",
|
||||
"ordinals": {
|
||||
"North": {
|
||||
"full": "North",
|
||||
"abbv": "N"
|
||||
},
|
||||
"East": {
|
||||
"full": "East",
|
||||
"abbv": "E"
|
||||
},
|
||||
"South": {
|
||||
"full": "South",
|
||||
"abbv": "S"
|
||||
},
|
||||
"West": {
|
||||
"full": "West",
|
||||
"abbv": "W"
|
||||
}
|
||||
},
|
||||
"protection": "Protection",
|
||||
"quantity": "Quantity",
|
||||
"rank": "Rank",
|
||||
"rankNames": {
|
||||
"novice": "Novice",
|
||||
"adept": "Adept",
|
||||
"expert": "Expert",
|
||||
"master": "Master"
|
||||
},
|
||||
"traits": "Traits",
|
||||
"range": "Range",
|
||||
"run": "Run",
|
||||
"shield": "Shield",
|
||||
"slot": "Slot",
|
||||
"step": "Step",
|
||||
"traits": "Traits",
|
||||
"weapon": {
|
||||
"singular": "Weapon",
|
||||
"plural": "Weapons"
|
||||
},
|
||||
"wear": "Wear",
|
||||
"damage": "Damage",
|
||||
"guts": "Guts",
|
||||
"glory": "Glory",
|
||||
"step": "Step",
|
||||
"rank": "Rank",
|
||||
"gear": "Gear",
|
||||
"slot": "Slot",
|
||||
"currency": {
|
||||
"gold": "Gold",
|
||||
"silver": "Silver",
|
||||
"copper": "Copper"
|
||||
"weightRating": "Weight",
|
||||
"weightRatings": {
|
||||
"light": "Light",
|
||||
"modest": "Modest",
|
||||
"heavy": "Heavy"
|
||||
}
|
||||
},
|
||||
"setting": {
|
||||
"abbrAccess": {
|
||||
"name": "Abbreviate Access Names",
|
||||
"hint": "Shortens the Access level names the way the book does. (e.g. \"Common\" becomes \"C\")"
|
||||
},
|
||||
"condensedRange": {
|
||||
"name": "Condense Weapon Range Input",
|
||||
"hint": "With this enabled, the weapon range will be displayed as \"X / Y\" when editing a weapon. While disabled it will be as displayed as two different rows, one for Short Range and one for Long Range"
|
||||
},
|
||||
"sandsOfFateInitial": {
|
||||
"name": "Sands of Fate Initial",
|
||||
"hint": "What value should The Hourglass reset to when a Cryptic Event occurs"
|
||||
},
|
||||
"onCrypticEvent": {
|
||||
"name": "Cryptic Event Alert",
|
||||
"hint": "What happens when a cryptic event occurs by clicking the \"Next Delve Tour\" button in the HUD",
|
||||
"options": {
|
||||
"notif": "Notification",
|
||||
"pause": "Pause Game",
|
||||
"both": "Notification and Pause Game",
|
||||
"nothing": "Do Nothing"
|
||||
}
|
||||
},
|
||||
"allowUpdateSandsSocket": {
|
||||
"name": "Player Haste Updates the Sands of Fate",
|
||||
"hint": "This setting determines if when a player makes a haste check that the result will automatically be applied to the global Sands of Fate. Disabling this is good if you want to let players roll without needing to worry about automation messing anything up while they spam rolls."
|
||||
}
|
||||
},
|
||||
"Apps": {
|
||||
"move-run": "@RipCrypt.common.move • @RipCrypt.common.run",
|
||||
"traits-range": "@RipCrypt.common.traits • @RipCrypt.common.range",
|
||||
"grit-skills": "@RipCrypt.common.ability.grit Skills",
|
||||
"gait-skills": "@RipCrypt.common.ability.gait Skills",
|
||||
"grip-skills": "@RipCrypt.common.ability.grip Skills",
|
||||
"glim-skills": "@RipCrypt.common.ability.glim Skills",
|
||||
"damage-reduction": "@RipCrypt.common.damage reduction",
|
||||
"traits-range": "@RipCrypt.common.traits & @RipCrypt.common.range",
|
||||
"grit-skills": "@RipCrypt.common.abilities.grit Skills",
|
||||
"gait-skills": "@RipCrypt.common.abilities.gait Skills",
|
||||
"grip-skills": "@RipCrypt.common.abilities.grip Skills",
|
||||
"glim-skills": "@RipCrypt.common.abilities.glim Skills",
|
||||
"a11y": {
|
||||
"guts-value-edit": "The current amount of guts the character has",
|
||||
"guts-value-readonly": "The current amount of guts the character has",
|
||||
"guts-max-readonly": "The maximum amount of guts the character can have"
|
||||
},
|
||||
"traits-placeholder": "New Trait...",
|
||||
"short-range": "Short @RipCrypt.common.range",
|
||||
"long-range": "Long @RipCrypt.common.range",
|
||||
"current-wear": "Current @RipCrypt.common.wear",
|
||||
"max-wear": "Maximum @RipCrypt.common.wear",
|
||||
"location-placeholder": "New Location...",
|
||||
"numberOfDice": "# of Dice",
|
||||
"rollTarget": "Target",
|
||||
"difficulty": "(DC: {dc})",
|
||||
"RichEditor-no-collaborative": "Warning: This editor is not collaborative, that means that if you and someone else are editing it at the same time, you won't see that someone else is making changes until they save, and then your changes will be lost.",
|
||||
"starred-ammo-placeholder": "Starred Ammo Slot",
|
||||
"AmmoTracker": {
|
||||
"no-ammo": "You don't have any ammo!",
|
||||
"star-button": "Add {name} as a starred ammo",
|
||||
"star-button-tooltip": "Add Star",
|
||||
"unstar-button": "Remove {name} as a starred ammo",
|
||||
"unstar-button-tooltip": "Remove Star"
|
||||
},
|
||||
"protects-the-location": "Protects your {part}"
|
||||
},
|
||||
"notifs": {
|
||||
"error": {
|
||||
"cannot-equip": "Cannot equip the {itemType}, see console for more details.",
|
||||
"invalid-delta": "The delta for \"{name}\" is not a number, cannot finish processing the action.",
|
||||
"at-favourite-limit": "Cannot favourite more than three items, unfavourite one to make space.",
|
||||
"invalid-socket": "Invalid socket data received, this means a module or system bug is present.",
|
||||
"unknown-socket-event": "An unknown socket event was received: {event}",
|
||||
"no-active-gm": "No active @USER.GM is logged in, you must wait for a @USER.GM to be active before you can do that.",
|
||||
"malformed-socket-payload": "Socket event \"{event}\" received with malformed payload. Details: {details}"
|
||||
},
|
||||
"warn": {
|
||||
"cannot-go-negative": "\"{name}\" is unable to be a negative number."
|
||||
},
|
||||
"info": {
|
||||
"cryptic-event-alert": "A Cryptic Event Has Occured!"
|
||||
}
|
||||
},
|
||||
"tooltips": {
|
||||
"shield-bonus": "Shield Bonus: {value}",
|
||||
"set-fate-to": "Set Fate to {ordinal}",
|
||||
"current-tour": "Current Delve Tour",
|
||||
"create-new-item": "Create new item",
|
||||
"next-tour": "Next Delve Tour",
|
||||
"prev-tour": "Previous Delve Tour",
|
||||
"auras": {
|
||||
"normal": "The distance of your aura normally",
|
||||
"heavy": "The distance of your aura when using Heavycraft"
|
||||
}
|
||||
}
|
||||
},
|
||||
"USER": {
|
||||
"GM": "Keeper"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
116
module/Apps/ActorSheets/CombinedHeroSheet.mjs
Normal file
|
|
@ -0,0 +1,116 @@
|
|||
import { CraftCardV1 } from "./CraftCardV1.mjs";
|
||||
import { filePath } from "../../consts.mjs";
|
||||
import { GenericAppMixin } from "../GenericApp.mjs";
|
||||
import { SkillsCardV1 } from "./SkillsCardV1.mjs";
|
||||
import { StatsCardV1 } from "./StatsCardV1.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
|
||||
export class CombinedHeroSheet extends GenericAppMixin(HandlebarsApplicationMixin(ActorSheetV2)) {
|
||||
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [
|
||||
`ripcrypt--actor`,
|
||||
`ripcrypt--CombinedHeroSheet`,
|
||||
],
|
||||
position: {
|
||||
width: `auto`,
|
||||
height: `auto`,
|
||||
},
|
||||
window: {
|
||||
resizable: false,
|
||||
},
|
||||
actions: {
|
||||
...StatsCardV1.DEFAULT_OPTIONS.actions,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
summary: {
|
||||
template: filePath(`templates/Apps/StatsCardV1/content.hbs`),
|
||||
},
|
||||
skills: {
|
||||
template: filePath(`templates/Apps/SkillsCardV1/content.hbs`),
|
||||
},
|
||||
craft: {
|
||||
template: filePath(`templates/Apps/CombinedHeroSheet/crafts.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _onRender(context, options) {
|
||||
await super._onRender(context, options);
|
||||
|
||||
const summaryElement = this.element.querySelector(`.StatsCardV1`);
|
||||
StatsCardV1._onRender(
|
||||
context,
|
||||
{
|
||||
...options,
|
||||
element: summaryElement,
|
||||
isEditable: this.isEditable,
|
||||
},
|
||||
);
|
||||
|
||||
const skillsElement = this.element.querySelector(`.SkillsCardV1`);
|
||||
SkillsCardV1._createPopoverListeners.bind(this)();
|
||||
SkillsCardV1._onRender.bind(this)(
|
||||
context,
|
||||
{
|
||||
...options,
|
||||
element: skillsElement,
|
||||
isEditable: this.isEditable,
|
||||
},
|
||||
);
|
||||
|
||||
const craftsElement = this.element.querySelector(`.crafts-summary`);
|
||||
CraftCardV1._onRender.bind(this)(
|
||||
context,
|
||||
{
|
||||
...options,
|
||||
element: craftsElement,
|
||||
isEditable: this.isEditable,
|
||||
},
|
||||
);
|
||||
};
|
||||
|
||||
async _preparePartContext(partId, ctx, opts) {
|
||||
ctx = await super._preparePartContext(partId, ctx, opts);
|
||||
ctx.actor = this.document;
|
||||
|
||||
switch (partId) {
|
||||
case `summary`: {
|
||||
ctx = await StatsCardV1.prepareGuts(ctx);
|
||||
ctx = await StatsCardV1.prepareWeapons(ctx);
|
||||
ctx = await StatsCardV1.prepareArmor(ctx);
|
||||
ctx = await StatsCardV1.prepareFatePath(ctx);
|
||||
ctx = await StatsCardV1.prepareAbilityRow(ctx);
|
||||
ctx = await StatsCardV1.prepareSpeed(ctx);
|
||||
ctx = await StatsCardV1.prepareLevelData(ctx);
|
||||
break;
|
||||
};
|
||||
case `skills`: {
|
||||
ctx = await SkillsCardV1.prepareGear(ctx);
|
||||
ctx = await SkillsCardV1.prepareAmmo(ctx);
|
||||
ctx = await SkillsCardV1.prepareSkills(ctx);
|
||||
break;
|
||||
};
|
||||
case `craft`: {
|
||||
ctx = await CraftCardV1.prepareCraft(ctx);
|
||||
break;
|
||||
};
|
||||
};
|
||||
|
||||
return ctx;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
// #endregion
|
||||
};
|
||||
133
module/Apps/ActorSheets/CraftCardV1.mjs
Normal file
|
|
@ -0,0 +1,133 @@
|
|||
import { deleteItemFromElement, editItemFromElement } from "../utils.mjs";
|
||||
import { documentSorter, filePath } from "../../consts.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
import { GenericAppMixin } from "../GenericApp.mjs";
|
||||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
import { Logger } from "../../utils/Logger.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
const { ContextMenu } = foundry.applications.ux;
|
||||
const { deepClone } = foundry.utils;
|
||||
|
||||
export class CraftCardV1 extends GenericAppMixin(HandlebarsApplicationMixin(ActorSheetV2)) {
|
||||
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [
|
||||
`ripcrypt--actor`,
|
||||
`ripcrypt--CraftCardV1`,
|
||||
],
|
||||
position: {
|
||||
width: `auto`,
|
||||
height: `auto`,
|
||||
},
|
||||
window: {
|
||||
resizable: false,
|
||||
},
|
||||
actions: {
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
content: {
|
||||
template: filePath(`templates/Apps/CraftCardV1/content.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _onRender(context, options) {
|
||||
await super._onRender(context, options);
|
||||
CraftCardV1._onRender.bind(this)(context, options);
|
||||
};
|
||||
|
||||
static async _onRender(_context, options) {
|
||||
const {
|
||||
element = this.element,
|
||||
isEditable = this.isEditable,
|
||||
} = options;
|
||||
new ContextMenu(
|
||||
element,
|
||||
`[data-ctx-menu="craft"]`,
|
||||
[
|
||||
{
|
||||
name: localizer(`RipCrypt.common.edit`),
|
||||
condition: (el) => {
|
||||
const itemId = el.dataset.itemId;
|
||||
return isEditable && itemId !== ``;
|
||||
},
|
||||
callback: editItemFromElement,
|
||||
},
|
||||
{
|
||||
name: localizer(`RipCrypt.common.delete`),
|
||||
condition: (el) => {
|
||||
const itemId = el.dataset.itemId;
|
||||
return isEditable && itemId !== ``;
|
||||
},
|
||||
callback: deleteItemFromElement,
|
||||
},
|
||||
],
|
||||
{ jQuery: false, fixed: true },
|
||||
);
|
||||
};
|
||||
|
||||
async _preparePartContext(partId, ctx, opts) {
|
||||
ctx = await super._preparePartContext(partId, ctx, opts);
|
||||
ctx.actor = this.document;
|
||||
|
||||
ctx = await CraftCardV1.prepareAura(ctx);
|
||||
ctx = await CraftCardV1.prepareCraft(ctx);
|
||||
|
||||
Logger.debug(`Context:`, ctx);
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareAura(ctx) {
|
||||
ctx.aura = deepClone(ctx.actor.system.aura);
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareCraft(ctx) {
|
||||
ctx.craft = {};
|
||||
const aspects = Object.values(gameTerms.Aspects);
|
||||
const heroRank = ctx.actor.system.level.rank;
|
||||
const embeddedCrafts = ctx.actor.itemTypes.craft;
|
||||
const limit = 4;
|
||||
|
||||
for (const aspect of aspects) {
|
||||
let crafts = [];
|
||||
for (const craft of embeddedCrafts) {
|
||||
if (craft.system.aspect !== aspect) { continue };
|
||||
crafts.push({
|
||||
uuid: craft.uuid,
|
||||
name: craft.name,
|
||||
sort: craft.sort,
|
||||
use: craft.system.advances[heroRank],
|
||||
});
|
||||
};
|
||||
|
||||
// Ensure limit isn't surpassed
|
||||
const length = crafts.length;
|
||||
if (length >= limit) {
|
||||
crafts = crafts.slice(0, limit);
|
||||
}
|
||||
else {
|
||||
crafts = crafts
|
||||
.concat(Array(limit - length).fill(null))
|
||||
.slice(0, limit);
|
||||
};
|
||||
|
||||
ctx.craft[aspect] = crafts.sort(documentSorter);
|
||||
}
|
||||
return ctx;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
// #endregion
|
||||
};
|
||||
|
|
@ -1,52 +0,0 @@
|
|||
import { filePath } from "../../consts.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
import { GenericAppMixin } from "../GenericApp.mjs";
|
||||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
import { Logger } from "../../utils/Logger.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
|
||||
export class HeroSkillsCardV1 extends GenericAppMixin(HandlebarsApplicationMixin(ActorSheetV2)) {
|
||||
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [
|
||||
`ripcrypt--actor`,
|
||||
`ripcrypt--HeroSkillsCardV1`,
|
||||
],
|
||||
position: {
|
||||
width: `auto`,
|
||||
height: `auto`,
|
||||
},
|
||||
window: {
|
||||
resizable: false,
|
||||
},
|
||||
actions: {
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
content: {
|
||||
template: filePath(`templates/Apps/HeroSkillsCardV1/content.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _preparePartContext(partId, ctx, opts) {
|
||||
ctx = await super._preparePartContext(partId, ctx, opts);
|
||||
ctx.actor = this.document;
|
||||
|
||||
Logger.debug(`Context:`, ctx);
|
||||
return ctx;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
// #endregion
|
||||
};
|
||||
|
|
@ -1,139 +0,0 @@
|
|||
import { filePath } from "../../consts.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
import { GenericAppMixin } from "../GenericApp.mjs";
|
||||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
import { Logger } from "../../utils/Logger.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
|
||||
export class HeroSummaryCardV1 extends GenericAppMixin(HandlebarsApplicationMixin(ActorSheetV2)) {
|
||||
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [
|
||||
`ripcrypt--actor`,
|
||||
`ripcrypt--HeroSummaryCardV1`,
|
||||
],
|
||||
position: {
|
||||
width: `auto`,
|
||||
height: `auto`,
|
||||
},
|
||||
window: {
|
||||
resizable: false,
|
||||
},
|
||||
actions: {},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
content: {
|
||||
template: filePath(`templates/Apps/HeroSummaryCardV1/content.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _preparePartContext(partId, ctx, opts) {
|
||||
ctx = await super._preparePartContext(partId, ctx, opts);
|
||||
ctx.actor = this.document;
|
||||
|
||||
ctx = await HeroSummaryCardV1.prepareGuts(ctx);
|
||||
ctx = await HeroSummaryCardV1.prepareWeapons(ctx);
|
||||
ctx = await HeroSummaryCardV1.prepareFatePath(ctx);
|
||||
ctx = await HeroSummaryCardV1.prepareAbilityRow(ctx);
|
||||
ctx = await HeroSummaryCardV1.prepareSpeed(ctx);
|
||||
ctx = await HeroSummaryCardV1.prepareLevelData(ctx);
|
||||
|
||||
Logger.debug(`Context:`, ctx);
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareLevelData(ctx) {
|
||||
ctx.level = {
|
||||
glory: ctx.actor.system.level.glory,
|
||||
step: ctx.actor.system.level.step,
|
||||
rank: {
|
||||
selected: ctx.actor.system.level.rank,
|
||||
options: Object.values(gameTerms.Rank),
|
||||
},
|
||||
};
|
||||
if (ctx.meta.limited) {
|
||||
ctx.level.glory = `?`;
|
||||
ctx.level.step = `?`;
|
||||
ctx.level.rank.selected = `?`;
|
||||
};
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareFatePath(ctx) {
|
||||
ctx.fate = {};
|
||||
ctx.fate.selected = ctx.actor.system.fate;
|
||||
ctx.fate.options = [
|
||||
{ label: `RipCrypt.common.empty`, v: `` },
|
||||
...gameTerms.FatePath
|
||||
.map(v => ({ label: `RipCrypt.common.fate.${v}`, value: v })),
|
||||
];
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareAbilityRow(ctx) {
|
||||
ctx.abilities = [];
|
||||
for (const key in ctx.actor.system.ability) {
|
||||
ctx.abilities.push({
|
||||
id: key,
|
||||
name: localizer(
|
||||
`RipCrypt.common.ability.${key}`,
|
||||
{ value: ctx.actor.system.ability[key] },
|
||||
),
|
||||
value: ctx.meta.limited ? `?` : ctx.actor.system.ability[key],
|
||||
readonly: !ctx.meta.editable,
|
||||
});
|
||||
};
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareSpeed(ctx) {
|
||||
ctx.speed = foundry.utils.deepClone(ctx.actor.system.speed);
|
||||
if (ctx.meta.limited) {
|
||||
ctx.speed = {
|
||||
move: `?`,
|
||||
run: `?`,
|
||||
};
|
||||
};
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareWeapons(ctx) {
|
||||
const limit = ctx.actor.system.limit.weapons;
|
||||
const embedded = ctx.actor.itemTypes.weapon;
|
||||
ctx.weapons = [];
|
||||
for (let i = 0; i < limit; i++) {
|
||||
ctx.weapons.push({
|
||||
data: embedded[i],
|
||||
empty: embedded.at(i) === undefined,
|
||||
index: i + 1,
|
||||
class: i % 2 === 1 ? `row-alt` : ``,
|
||||
});
|
||||
};
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareGuts(ctx) {
|
||||
ctx.guts = foundry.utils.deepClone(ctx.actor.system.guts);
|
||||
if (ctx.meta.limited) {
|
||||
ctx.guts = {
|
||||
value: `?`,
|
||||
max: `?`,
|
||||
};
|
||||
};
|
||||
return ctx;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
// #endregion
|
||||
};
|
||||
213
module/Apps/ActorSheets/SkillsCardV1.mjs
Normal file
|
|
@ -0,0 +1,213 @@
|
|||
import { deleteItemFromElement, editItemFromElement } from "../utils.mjs";
|
||||
import { documentSorter, filePath } from "../../consts.mjs";
|
||||
import { AmmoTracker } from "../popovers/AmmoTracker.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
import { GenericAppMixin } from "../GenericApp.mjs";
|
||||
import { ItemFlags } from "../../flags/item.mjs";
|
||||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
import { Logger } from "../../utils/Logger.mjs";
|
||||
import { PopoverEventManager } from "../../utils/PopoverEventManager.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
const { ContextMenu } = foundry.applications.ux;
|
||||
const { deepClone } = foundry.utils;
|
||||
|
||||
export class SkillsCardV1 extends GenericAppMixin(HandlebarsApplicationMixin(ActorSheetV2)) {
|
||||
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [
|
||||
`ripcrypt--actor`,
|
||||
`ripcrypt--SkillsCardV1`,
|
||||
],
|
||||
position: {
|
||||
width: `auto`,
|
||||
height: `auto`,
|
||||
},
|
||||
window: {
|
||||
resizable: false,
|
||||
},
|
||||
actions: {
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
content: {
|
||||
template: filePath(`templates/Apps/SkillsCardV1/content.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _onRender(context, options) {
|
||||
await super._onRender(context, options);
|
||||
SkillsCardV1._onRender.bind(this)(context, options);
|
||||
SkillsCardV1._createPopoverListeners.bind(this)();
|
||||
};
|
||||
|
||||
static async _onRender(_context, options) {
|
||||
const {
|
||||
element = this.element,
|
||||
isEditable = this.isEditable,
|
||||
} = options;
|
||||
new ContextMenu(
|
||||
element,
|
||||
`[data-ctx-menu="gear"],[data-ctx-menu="skill"]`,
|
||||
[
|
||||
{
|
||||
name: localizer(`RipCrypt.common.edit`),
|
||||
condition: (el) => {
|
||||
const itemId = el.dataset.itemId;
|
||||
return isEditable && itemId !== ``;
|
||||
},
|
||||
callback: editItemFromElement,
|
||||
},
|
||||
{
|
||||
name: localizer(`RipCrypt.common.delete`),
|
||||
condition: (el) => {
|
||||
const itemId = el.dataset.itemId;
|
||||
return isEditable && itemId !== ``;
|
||||
},
|
||||
callback: deleteItemFromElement,
|
||||
},
|
||||
],
|
||||
{ jQuery: false, fixed: true },
|
||||
);
|
||||
};
|
||||
|
||||
/** @this {SkillsCardV1} */
|
||||
static async _createPopoverListeners() {
|
||||
const ammoInfoIcon = this.element.querySelector(`.ammo-info-icon`);
|
||||
const idPrefix = this.actor.uuid;
|
||||
|
||||
const manager = new PopoverEventManager(`${idPrefix}.ammo-info-icon`, ammoInfoIcon, AmmoTracker);
|
||||
this._popoverManagers.set(`.ammo-info-icon`, manager);
|
||||
this._hookIDs.set(Hooks.on(`prepare${manager.id}Context`, (ctx) => {
|
||||
ctx.ammos = this.actor.itemTypes.ammo;
|
||||
}), `prepare${manager.id}Context`);
|
||||
};
|
||||
|
||||
async _preparePartContext(partId, ctx, opts) {
|
||||
ctx = await super._preparePartContext(partId, ctx, opts);
|
||||
ctx.actor = this.document;
|
||||
|
||||
ctx = await SkillsCardV1.prepareGear(ctx);
|
||||
ctx = await SkillsCardV1.prepareAmmo(ctx);
|
||||
ctx = await SkillsCardV1.prepareSkills(ctx);
|
||||
|
||||
ctx.aura = deepClone(ctx.actor.system.aura);
|
||||
|
||||
Logger.debug(`Context:`, ctx);
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareGear(ctx) {
|
||||
const limit = ctx.actor.system.limit.equipment;
|
||||
ctx.gear = [];
|
||||
const items = [...ctx.actor.items];
|
||||
for (const item of items) {
|
||||
if (!gameTerms.gearItemTypes.has(item.type)) { continue };
|
||||
|
||||
if (`equipped` in item.system && item.system.equipped) { continue };
|
||||
ctx.gear.push({
|
||||
index: ctx.gear.length,
|
||||
uuid: item.uuid,
|
||||
name: item.quantifiedName,
|
||||
empty: false,
|
||||
});
|
||||
|
||||
if (ctx.gear.length >= limit) { break };
|
||||
};
|
||||
|
||||
if (ctx.gear.length < limit) {
|
||||
for (let i = ctx.gear.length; i < limit; i++) {
|
||||
ctx.gear.push({
|
||||
index: ctx.gear.length,
|
||||
uuid: ``,
|
||||
name: ``,
|
||||
empty: true,
|
||||
});
|
||||
};
|
||||
};
|
||||
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareAmmo(ctx) {
|
||||
let total = 0;
|
||||
let favouriteCount = 0;
|
||||
ctx.favouriteAmmo = new Array(3).fill(null);
|
||||
|
||||
for (const ammo of ctx.actor.itemTypes.ammo) {
|
||||
total += ammo.system.quantity;
|
||||
|
||||
if (favouriteCount < 3 && ammo.getFlag(game.system.id, ItemFlags.FAVOURITE)) {
|
||||
ctx.favouriteAmmo[favouriteCount] = {
|
||||
uuid: ammo.uuid,
|
||||
name: ammo.name,
|
||||
quantity: ammo.system.quantity,
|
||||
};
|
||||
favouriteCount++;
|
||||
};
|
||||
};
|
||||
|
||||
ctx.ammo = total;
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareSkills(ctx) {
|
||||
ctx.skills = {};
|
||||
const abilities = Object.values(gameTerms.Abilities);
|
||||
const heroRank = ctx.actor.system.level.rank;
|
||||
const embeddedSkills = ctx.actor.itemTypes.skill;
|
||||
|
||||
for (let ability of abilities) {
|
||||
const skills = [];
|
||||
for (const skill of embeddedSkills) {
|
||||
if (skill.system.ability !== ability) { continue };
|
||||
skills.push({
|
||||
uuid: skill.uuid,
|
||||
name: skill.name,
|
||||
sort: skill.sort,
|
||||
use: skill.system.advances[heroRank],
|
||||
});
|
||||
};
|
||||
|
||||
// Thin Glim is grouped with full glim.
|
||||
if (ability === gameTerms.Abilities.THINGLIM) {
|
||||
ability = gameTerms.Abilities.GLIM;
|
||||
};
|
||||
|
||||
ctx.skills[ability] ??= [];
|
||||
ctx.skills[ability].push(...skills);
|
||||
};
|
||||
|
||||
const limit = ctx.actor.system.limit.skills;
|
||||
for (const ability of abilities) {
|
||||
if (ctx.skills[ability] == null) { continue };
|
||||
|
||||
const length = ctx.skills[ability].length;
|
||||
if (length >= limit) {
|
||||
ctx.skills[ability] = ctx.skills[ability].slice(0, limit);
|
||||
}
|
||||
else {
|
||||
ctx.skills[ability] = ctx.skills[ability]
|
||||
.concat(Array(limit - length).fill(null))
|
||||
.slice(0, limit);
|
||||
};
|
||||
|
||||
// Sort the skills
|
||||
ctx.skills[ability] = ctx.skills[ability].sort(documentSorter);
|
||||
}
|
||||
return ctx;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
// #endregion
|
||||
};
|
||||
225
module/Apps/ActorSheets/StatsCardV1.mjs
Normal file
|
|
@ -0,0 +1,225 @@
|
|||
import { deleteItemFromElement, editItemFromElement } from "../utils.mjs";
|
||||
import { DelveDiceHUD } from "../DelveDiceHUD.mjs";
|
||||
import { filePath } from "../../consts.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
import { GenericAppMixin } from "../GenericApp.mjs";
|
||||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
import { Logger } from "../../utils/Logger.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
const { ContextMenu } = foundry.applications.ux;
|
||||
|
||||
export class StatsCardV1 extends GenericAppMixin(HandlebarsApplicationMixin(ActorSheetV2)) {
|
||||
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [
|
||||
`ripcrypt--actor`,
|
||||
`ripcrypt--StatsCardV1`,
|
||||
],
|
||||
position: {
|
||||
width: `auto`,
|
||||
height: `auto`,
|
||||
},
|
||||
window: {
|
||||
resizable: false,
|
||||
},
|
||||
actions: {
|
||||
rollForHaste: DelveDiceHUD.rollForHaste,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
content: {
|
||||
template: filePath(`templates/Apps/StatsCardV1/content.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _onRender(context, options) {
|
||||
await super._onRender(context, options);
|
||||
StatsCardV1._onRender.bind(this)(context, options);
|
||||
};
|
||||
|
||||
static async _onRender(context, options) {
|
||||
const {
|
||||
element = this.element,
|
||||
isEditable = this.isEditable,
|
||||
} = options;
|
||||
new ContextMenu(
|
||||
element,
|
||||
`[data-ctx-menu="weapon"],[data-ctx-menu="armour"]`,
|
||||
[
|
||||
{
|
||||
name: localizer(`RipCrypt.common.edit`),
|
||||
condition: (el) => {
|
||||
const itemId = el.dataset.itemId;
|
||||
return isEditable && itemId !== ``;
|
||||
},
|
||||
callback: editItemFromElement,
|
||||
},
|
||||
{
|
||||
name: localizer(`RipCrypt.common.delete`),
|
||||
condition: (el) => {
|
||||
const itemId = el.dataset.itemId;
|
||||
return isEditable && itemId !== ``;
|
||||
},
|
||||
callback: deleteItemFromElement,
|
||||
},
|
||||
],
|
||||
{ jQuery: false, fixed: true },
|
||||
);
|
||||
};
|
||||
|
||||
async _preparePartContext(partId, ctx, opts) {
|
||||
ctx = await super._preparePartContext(partId, ctx, opts);
|
||||
ctx.actor = this.document;
|
||||
|
||||
ctx = await StatsCardV1.prepareGuts(ctx);
|
||||
ctx = await StatsCardV1.prepareWeapons(ctx);
|
||||
ctx = await StatsCardV1.prepareArmor(ctx);
|
||||
ctx = await StatsCardV1.prepareFatePath(ctx);
|
||||
ctx = await StatsCardV1.prepareAbilityRow(ctx);
|
||||
ctx = await StatsCardV1.prepareSpeed(ctx);
|
||||
ctx = await StatsCardV1.prepareLevelData(ctx);
|
||||
|
||||
Logger.debug(`Context:`, ctx);
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareLevelData(ctx) {
|
||||
ctx.level = {
|
||||
glory: ctx.actor.system.level.glory,
|
||||
step: ctx.actor.system.level.step,
|
||||
rank: {
|
||||
selected: ctx.actor.system.level.rank,
|
||||
options: Object.values(gameTerms.Rank).map(rank => ({
|
||||
label: `RipCrypt.common.rankNames.${rank}`,
|
||||
value: rank,
|
||||
})),
|
||||
},
|
||||
};
|
||||
if (ctx.meta.limited) {
|
||||
ctx.level.glory = `?`;
|
||||
ctx.level.step = `?`;
|
||||
ctx.level.rank.selected = `?`;
|
||||
};
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareFatePath(ctx) {
|
||||
ctx.fate = {};
|
||||
ctx.fate.selected = ctx.actor.system.fate;
|
||||
ctx.fate.options = [
|
||||
{ label: `RipCrypt.common.empty`, v: `` },
|
||||
...Object.values(gameTerms.FatePath)
|
||||
.map(v => ({ label: `RipCrypt.common.ordinals.${v}.full`, value: v })),
|
||||
];
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareAbilityRow(ctx) {
|
||||
ctx.abilities = [];
|
||||
for (const key in ctx.actor.system.ability) {
|
||||
ctx.abilities.push({
|
||||
id: key,
|
||||
name: localizer(
|
||||
`RipCrypt.common.abilities.${key}`,
|
||||
{ value: ctx.actor.system.ability[key] },
|
||||
),
|
||||
value: ctx.meta.limited ? `?` : ctx.actor.system.ability[key],
|
||||
readonly: !ctx.meta.editable,
|
||||
});
|
||||
};
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareSpeed(ctx) {
|
||||
ctx.speed = foundry.utils.deepClone(ctx.actor.system.speed);
|
||||
if (ctx.meta.limited) {
|
||||
ctx.speed = {
|
||||
move: `?`,
|
||||
run: `?`,
|
||||
};
|
||||
};
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareArmor(ctx) {
|
||||
ctx.armours = {};
|
||||
const equipped = ctx.actor.system.equippedArmour;
|
||||
const shield = ctx.actor.system.equippedShield;
|
||||
const defenses = ctx.actor.system.defense;
|
||||
for (const slot of Object.values(gameTerms.Anatomy)) {
|
||||
const item = equipped[slot];
|
||||
ctx.armours[slot] = {
|
||||
name: item?.name ?? ``,
|
||||
uuid: item?.uuid ?? ``,
|
||||
defense: defenses[slot],
|
||||
shielded: shield?.system.location.has(slot) ?? false,
|
||||
};
|
||||
};
|
||||
|
||||
ctx.shield = {
|
||||
name: shield?.name ?? ``,
|
||||
uuid: shield?.uuid ?? ``,
|
||||
bonus: shield?.system.protection ?? 0,
|
||||
};
|
||||
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareWeapons(ctx) {
|
||||
const limit = ctx.actor.system.limit.weapons;
|
||||
const embedded = ctx.actor.itemTypes.weapon;
|
||||
ctx.weapons = [];
|
||||
for (const item of embedded) {
|
||||
if (!item.system.equipped) { continue };
|
||||
|
||||
const index = ctx.weapons.length;
|
||||
ctx.weapons.push({
|
||||
data: item,
|
||||
empty: false,
|
||||
index,
|
||||
class: index % 2 === 1 ? `row-alt` : ``,
|
||||
});
|
||||
|
||||
if (ctx.weapons.length >= limit) { break };
|
||||
};
|
||||
|
||||
if (ctx.weapons.length < limit) {
|
||||
for (let i = ctx.weapons.length; i < limit; i++) {
|
||||
const itemIndex = ctx.weapons.length;
|
||||
ctx.weapons.push({
|
||||
data: null,
|
||||
empty: true,
|
||||
index: itemIndex,
|
||||
class: itemIndex % 2 === 1 ? `row-alt` : ``,
|
||||
});
|
||||
};
|
||||
};
|
||||
|
||||
return ctx;
|
||||
};
|
||||
|
||||
static async prepareGuts(ctx) {
|
||||
ctx.guts = foundry.utils.deepClone(ctx.actor.system.guts);
|
||||
if (ctx.meta.limited) {
|
||||
ctx.guts = {
|
||||
value: `?`,
|
||||
max: `?`,
|
||||
};
|
||||
};
|
||||
return ctx;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
// #endregion
|
||||
};
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
import { filePath } from "../consts.mjs";
|
||||
import { GenericAppMixin } from "./GenericApp.mjs";
|
||||
import { Logger } from "../utils/Logger.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export class CryptApp extends GenericAppMixin(HandlebarsApplicationMixin(ApplicationV2)) {
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
window: {
|
||||
title: `Crypt Overview`,
|
||||
frame: true,
|
||||
positioned: true,
|
||||
resizable: false,
|
||||
minimizable: true,
|
||||
},
|
||||
actions: {},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: filePath(`templates/Apps/CryptApp/main.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _renderFrame(options) {
|
||||
const frame = await super._renderFrame(options);
|
||||
this.window.close.remove(); // Prevent closing
|
||||
return frame;
|
||||
};
|
||||
|
||||
async _preparePartContext(partId, ctx, opts) {
|
||||
ctx = await super._preparePartContext(partId, ctx, opts);
|
||||
Logger.log(`Context`, ctx);
|
||||
return ctx;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
// #endregion
|
||||
};
|
||||
305
module/Apps/DelveDiceHUD.mjs
Normal file
|
|
@ -0,0 +1,305 @@
|
|||
import { distanceBetweenFates, nextFate, previousFate } from "../utils/fates.mjs";
|
||||
import { filePath } from "../consts.mjs";
|
||||
import { gameTerms } from "../gameTerms.mjs";
|
||||
import { localizer } from "../utils/Localizer.mjs";
|
||||
import { Logger } from "../utils/Logger.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
const { ContextMenu } = foundry.applications.ux;
|
||||
const { Roll } = foundry.dice;
|
||||
const { FatePath } = gameTerms;
|
||||
|
||||
const CompassRotations = {
|
||||
[FatePath.NORTH]: -90,
|
||||
[FatePath.EAST]: 0,
|
||||
[FatePath.SOUTH]: 90,
|
||||
[FatePath.WEST]: 180,
|
||||
};
|
||||
|
||||
const conditions = [
|
||||
{ label: `RipCrypt.common.difficulties.easy`, value: 4 },
|
||||
{ label: `RipCrypt.common.difficulties.normal`, value: 5 },
|
||||
{ label: `RipCrypt.common.difficulties.tough`, value: 6 },
|
||||
{ label: `RipCrypt.common.difficulties.hard`, value: 7 },
|
||||
];
|
||||
|
||||
export class DelveDiceHUD extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: `ripcrypt-delve-dice`,
|
||||
tag: `aside`,
|
||||
classes: [
|
||||
`ripcrypt`,
|
||||
`ripcrypt--DelveDiceHUD`,
|
||||
`hud`,
|
||||
],
|
||||
window: {
|
||||
frame: false,
|
||||
positioned: false,
|
||||
},
|
||||
actions: {
|
||||
tourDelta: this.#tourDelta,
|
||||
setFate: this.#setFate,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
previousTour: {
|
||||
template: filePath(`templates/Apps/DelveDiceHUD/tour/previous.hbs`),
|
||||
},
|
||||
difficulty: {
|
||||
template: filePath(`templates/Apps/DelveDiceHUD/difficulty.hbs`),
|
||||
},
|
||||
fateCompass: {
|
||||
template: filePath(`templates/Apps/DelveDiceHUD/fateCompass.hbs`),
|
||||
},
|
||||
sandsOfFate: {
|
||||
template: filePath(`templates/Apps/DelveDiceHUD/tour/current.hbs`),
|
||||
},
|
||||
nextTour: {
|
||||
template: filePath(`templates/Apps/DelveDiceHUD/tour/next.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Instance Data
|
||||
/**
|
||||
* The current number of degrees the compass pointer should be rotated, this
|
||||
* is not stored in the DB since we only care about the initial rotation on
|
||||
* reload, which is derived from the current fate.
|
||||
* @type {Number}
|
||||
*/
|
||||
_rotation;
|
||||
|
||||
constructor(...args) {
|
||||
super(...args);
|
||||
this._sandsOfFate = game.settings.get(`ripcrypt`, `sandsOfFate`);
|
||||
this._currentFate = game.settings.get(`ripcrypt`, `currentFate`);
|
||||
this._rotation = CompassRotations[this._currentFate];
|
||||
this._difficulty = game.settings.get(`ripcrypt`, `dc`);
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
/**
|
||||
* Injects the element into the Foundry UI in the top middle
|
||||
*/
|
||||
_insertElement(element) {
|
||||
const existing = document.getElementById(element.id);
|
||||
if (existing) {
|
||||
existing.replaceWith(element);
|
||||
}
|
||||
else {
|
||||
const parent = document.getElementById(`ui-top`);
|
||||
parent.prepend(element);
|
||||
};
|
||||
};
|
||||
|
||||
async _onRender(context, options) {
|
||||
await super._onRender(context, options);
|
||||
|
||||
// Shortcut because users can't edit
|
||||
if (!game.user.isGM) { return };
|
||||
|
||||
new ContextMenu(
|
||||
this.element,
|
||||
`#delve-difficulty`,
|
||||
[
|
||||
...conditions.map(condition => ({
|
||||
name: localizer(condition.label),
|
||||
callback: DelveDiceHUD.#setDifficulty.bind(this, condition.value),
|
||||
})),
|
||||
{
|
||||
name: localizer(`RipCrypt.common.difficulties.random`),
|
||||
callback: () => {
|
||||
const condition = conditions[Math.floor(Math.random() * conditions.length)];
|
||||
DelveDiceHUD.#setDifficulty.bind(this)(condition.value);
|
||||
},
|
||||
},
|
||||
],
|
||||
{ jQuery: false, fixed: true },
|
||||
);
|
||||
};
|
||||
|
||||
async _preparePartContext(partId, ctx, opts) {
|
||||
ctx = await super._preparePartContext(partId, ctx, opts);
|
||||
ctx.meta ??= {};
|
||||
|
||||
ctx.meta.editable = game.user.isGM;
|
||||
|
||||
switch (partId) {
|
||||
case `sandsOfFate`: {
|
||||
ctx.sandsOfFate = this._sandsOfFate;
|
||||
break;
|
||||
};
|
||||
case `difficulty`: {
|
||||
ctx.dc = this._difficulty;
|
||||
break;
|
||||
};
|
||||
case `fateCompass`: {
|
||||
ctx.fate = this._currentFate;
|
||||
ctx.rotation = `${this._rotation}deg`;
|
||||
break;
|
||||
};
|
||||
};
|
||||
|
||||
Logger.log(`${partId} Context`, ctx);
|
||||
return ctx;
|
||||
};
|
||||
|
||||
async animate({ parts = [] } = {}) {
|
||||
if (parts.includes(`fateCompass`)) {
|
||||
this.#animateCompassTo();
|
||||
};
|
||||
|
||||
if (parts.includes(`sandsOfFate`)) {
|
||||
this.#animateSandsTo();
|
||||
};
|
||||
};
|
||||
|
||||
#animateCompassTo(newFate) {
|
||||
if (newFate === this._currentFate) { return };
|
||||
|
||||
/** @type {HTMLElement|undefined} */
|
||||
const pointer = this.element.querySelector(`.compass-pointer`);
|
||||
if (!pointer) { return };
|
||||
|
||||
newFate ??= game.settings.get(`ripcrypt`, `currentFate`);
|
||||
|
||||
let distance = distanceBetweenFates(this._currentFate, newFate);
|
||||
if (distance === 3) { distance = -1 };
|
||||
|
||||
this._rotation += distance * 90;
|
||||
|
||||
pointer.style.setProperty(`transform`, `rotate(${this._rotation}deg)`);
|
||||
this._currentFate = newFate;
|
||||
};
|
||||
|
||||
#animateSandsTo(newSands) {
|
||||
/** @type {HTMLElement|undefined} */
|
||||
const sands = this.element.querySelector(`.sands-value`);
|
||||
if (!sands) { return };
|
||||
|
||||
newSands ??= game.settings.get(`ripcrypt`, `sandsOfFate`);
|
||||
|
||||
sands.innerHTML = newSands;
|
||||
this._sandsOfFate = newSands;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
/** @this {DelveDiceHUD} */
|
||||
static async #tourDelta(_event, element) {
|
||||
const delta = parseInt(element.dataset.delta);
|
||||
await this.sandsOfFateDelta(delta);
|
||||
|
||||
switch (Math.sign(delta)) {
|
||||
case -1: {
|
||||
game.settings.set(`ripcrypt`, `currentFate`, nextFate(this._currentFate));
|
||||
break;
|
||||
}
|
||||
case 1: {
|
||||
game.settings.set(`ripcrypt`, `currentFate`, previousFate(this._currentFate));
|
||||
break;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
/** @this {DelveDiceHUD} */
|
||||
static async #setFate(_event, element) {
|
||||
const fate = element.dataset.toFate;
|
||||
this.#animateCompassTo(fate);
|
||||
game.settings.set(`ripcrypt`, `currentFate`, fate);
|
||||
};
|
||||
|
||||
/** @this {DelveDiceHUD} */
|
||||
static async #setDifficulty(value) {
|
||||
this._difficulty = value;
|
||||
game.settings.set(`ripcrypt`, `dc`, value);
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Public API
|
||||
async alertCrypticEvent() {
|
||||
const alertType = game.settings.get(`ripcrypt`, `onCrypticEvent`);
|
||||
if (alertType === `nothing`) { return };
|
||||
|
||||
if ([`both`, `notif`].includes(alertType)) {
|
||||
ui.notifications.info(
|
||||
localizer(`RipCrypt.notifs.info.cryptic-event-alert`),
|
||||
{ console: false },
|
||||
);
|
||||
game.socket.emit(`system.ripcrypt`, {
|
||||
event: `notify`,
|
||||
payload: {
|
||||
message: `RipCrypt.notifs.info.cryptic-event-alert`,
|
||||
type: `info`,
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
if ([`both`, `pause`].includes(alertType) && game.user.isGM) {
|
||||
game.togglePause(true, { broadcast: true });
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Changes the current Sands of Fate by an amount provided, animating the
|
||||
* @param {number} delta The amount of change
|
||||
*/
|
||||
async sandsOfFateDelta(delta) {
|
||||
const initial = game.settings.get(`ripcrypt`, `sandsOfFateInitial`);
|
||||
let newSands = this._sandsOfFate + delta;
|
||||
|
||||
if (newSands > initial) {
|
||||
Logger.info(`Cannot increase the Sands of Fate to a value about the initial`);
|
||||
return;
|
||||
};
|
||||
|
||||
if (newSands === 0) {
|
||||
newSands = initial;
|
||||
await this.alertCrypticEvent();
|
||||
};
|
||||
|
||||
this.#animateSandsTo(newSands);
|
||||
game.settings.set(`ripcrypt`, `sandsOfFate`, newSands);
|
||||
};
|
||||
|
||||
/**
|
||||
* A helper method that rolls the dice required for hasty turns while delving
|
||||
* and adjusts the Sands of Fate accordingly
|
||||
*/
|
||||
static async rollForHaste() {
|
||||
const shouldUpdateSands = game.settings.get(`ripcrypt`, `allowUpdateSandsSocket`);
|
||||
if (shouldUpdateSands && game.users.activeGM == null) {
|
||||
ui.notifications.error(localizer(`RipCrypt.notifs.error.no-active-gm`));
|
||||
return;
|
||||
};
|
||||
|
||||
const roll = new Roll(`1d8xo=1`);
|
||||
await roll.evaluate();
|
||||
|
||||
let delta = 0;
|
||||
if (roll.dice[0].results[0].exploded) {
|
||||
delta = -1;
|
||||
if (roll.dice[0].results[1].result === 1) {
|
||||
delta = -2;
|
||||
};
|
||||
};
|
||||
|
||||
roll.toMessage({ flavor: `Haste Check` });
|
||||
|
||||
// Change the Sands of Fate setting if required
|
||||
if (delta === 0 || !shouldUpdateSands) { return };
|
||||
if (game.user.isActiveGM) {
|
||||
ui.delveDice.sandsOfFateDelta(delta);
|
||||
}
|
||||
else {
|
||||
game.socket.emit(`system.ripcrypt`, {
|
||||
event: `updateSands`,
|
||||
payload: { delta },
|
||||
});
|
||||
};
|
||||
};
|
||||
// #endregion
|
||||
};
|
||||
222
module/Apps/DicePool.mjs
Normal file
|
|
@ -0,0 +1,222 @@
|
|||
import { filePath } from "../consts.mjs";
|
||||
import { GenericAppMixin } from "./GenericApp.mjs";
|
||||
import { localizer } from "../utils/Localizer.mjs";
|
||||
import { Logger } from "../utils/Logger.mjs";
|
||||
|
||||
const { Roll } = foundry.dice;
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export class DicePool extends GenericAppMixin(HandlebarsApplicationMixin(ApplicationV2)) {
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [
|
||||
`ripcrypt--DicePool`,
|
||||
],
|
||||
window: {
|
||||
title: `Dice Pool`,
|
||||
frame: true,
|
||||
positioned: true,
|
||||
resizable: false,
|
||||
minimizable: true,
|
||||
},
|
||||
position: {
|
||||
width: `auto`,
|
||||
height: `auto`,
|
||||
},
|
||||
actions: {
|
||||
diceCountDelta: this.#diceCountDelta,
|
||||
targetDelta: this.#targetDelta,
|
||||
edgeDelta: this.#edgeDelta,
|
||||
dragDelta: this.#dragDelta,
|
||||
roll: this.#roll,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
numberOfDice: {
|
||||
template: filePath(`templates/Apps/DicePool/numberOfDice.hbs`),
|
||||
},
|
||||
target: {
|
||||
template: filePath(`templates/Apps/DicePool/target.hbs`),
|
||||
},
|
||||
drag: {
|
||||
template: filePath(`templates/Apps/DicePool/drag.hbs`),
|
||||
},
|
||||
edge: {
|
||||
template: filePath(`templates/Apps/DicePool/edge.hbs`),
|
||||
},
|
||||
buttons: {
|
||||
template: filePath(`templates/Apps/DicePool/buttons.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Instance Data
|
||||
_diceCount;
|
||||
_target;
|
||||
_drag;
|
||||
_edge;
|
||||
|
||||
constructor({
|
||||
diceCount = 1,
|
||||
target,
|
||||
drag = 0, edge = 0,
|
||||
flavor = ``,
|
||||
...opts
|
||||
} = {}) {
|
||||
super(opts);
|
||||
|
||||
this._drag = drag;
|
||||
this._edge = edge;
|
||||
this._flavor = flavor;
|
||||
this._diceCount = diceCount;
|
||||
this._target = target ?? game.settings.get(`ripcrypt`, `dc`) ?? 1;
|
||||
};
|
||||
|
||||
get title() {
|
||||
if (!this._flavor) {
|
||||
return super.title;
|
||||
}
|
||||
return `${super.title}: ${this._flavor}`;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _preparePartContext(partId, ctx, _opts) {
|
||||
ctx = {};
|
||||
|
||||
switch (partId) {
|
||||
case `numberOfDice`: {
|
||||
await this._prepareNumberOfDice(ctx);
|
||||
break;
|
||||
};
|
||||
case `target`: {
|
||||
await this._prepareTarget(ctx);
|
||||
break;
|
||||
};
|
||||
case `edge`: {
|
||||
await this._prepareEdge(ctx);
|
||||
break;
|
||||
};
|
||||
case `drag`: {
|
||||
await this._prepareDrag(ctx);
|
||||
break;
|
||||
};
|
||||
case `buttons`: {
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
Logger.debug(`${partId} Context:`, ctx);
|
||||
return ctx;
|
||||
};
|
||||
|
||||
async _prepareNumberOfDice(ctx) {
|
||||
ctx.numberOfDice = this._diceCount;
|
||||
ctx.decrementDisabled = this._diceCount <= 1;
|
||||
};
|
||||
|
||||
async _prepareTarget(ctx) {
|
||||
ctx.target = this._target;
|
||||
ctx.incrementDisabled = this._target >= 8;
|
||||
ctx.decrementDisabled = this._target <= 1;
|
||||
};
|
||||
|
||||
async _prepareEdge(ctx) {
|
||||
ctx.edge = this._edge;
|
||||
ctx.incrementDisabled = false;
|
||||
ctx.decrementDisabled = this._edge <= 0;
|
||||
};
|
||||
|
||||
async _prepareDrag(ctx) {
|
||||
ctx.drag = this._drag;
|
||||
ctx.incrementDisabled = false;
|
||||
ctx.decrementDisabled = this._drag <= 0;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
static async #diceCountDelta(_event, element) {
|
||||
const delta = parseInt(element.dataset.delta);
|
||||
if (Number.isNaN(delta)) {
|
||||
ui.notifications.error(
|
||||
localizer(`RipCrypt.notifs.error.invalid-delta`, { name: `@RipCrypt.Apps.numberOfDice` }),
|
||||
);
|
||||
return;
|
||||
};
|
||||
|
||||
let newCount = this._diceCount + delta;
|
||||
|
||||
if (newCount < 0) {
|
||||
ui.notifications.warn(
|
||||
localizer(`RipCrypt.notifs.warn.cannot-go-negative`, { name: `@RipCrypt.Apps.numberOfDice` }),
|
||||
);
|
||||
};
|
||||
|
||||
this._diceCount = Math.max(newCount, 0);
|
||||
this.render({ parts: [`numberOfDice`] });
|
||||
};
|
||||
|
||||
static async #targetDelta(_event, element) {
|
||||
const delta = parseInt(element.dataset.delta);
|
||||
if (Number.isNaN(delta)) {
|
||||
ui.notifications.error(
|
||||
localizer(`RipCrypt.notifs.error.invalid-delta`, { name: `@RipCrypt.Apps.rollTarget` }),
|
||||
);
|
||||
return;
|
||||
};
|
||||
|
||||
this._target += delta;
|
||||
this.render({ parts: [`target`] });
|
||||
};
|
||||
|
||||
static async #edgeDelta(_event, element) {
|
||||
const delta = parseInt(element.dataset.delta);
|
||||
if (Number.isNaN(delta)) {
|
||||
ui.notifications.error(
|
||||
localizer(`RipCrypt.notifs.error.invalid-delta`, { name: `@RipCrypt.common.edge` }),
|
||||
);
|
||||
return;
|
||||
};
|
||||
|
||||
this._edge += delta;
|
||||
this.render({ parts: [`edge`] });
|
||||
};
|
||||
|
||||
static async #dragDelta(_event, element) {
|
||||
const delta = parseInt(element.dataset.delta);
|
||||
if (Number.isNaN(delta)) {
|
||||
ui.notifications.error(
|
||||
localizer(`RipCrypt.notifs.error.invalid-delta`, { name: `@RipCrypt.common.drag` }),
|
||||
);
|
||||
return;
|
||||
};
|
||||
|
||||
this._drag += delta;
|
||||
this.render({ parts: [`drag`] });
|
||||
};
|
||||
|
||||
static async #roll() {
|
||||
let target = this._target;
|
||||
target -= this._edge;
|
||||
target += this._drag;
|
||||
target = Math.max(target, 1);
|
||||
|
||||
const formula = `${this._diceCount}d8rc${target}`;
|
||||
Logger.debug(`Attempting to roll formula: ${formula}`);
|
||||
|
||||
let flavor = this._flavor;
|
||||
if (this._flavor) {
|
||||
flavor += ` ` + localizer(`RipCrypt.Apps.difficulty`, { dc: this._target });
|
||||
}
|
||||
|
||||
const roll = new Roll(formula);
|
||||
await roll.evaluate();
|
||||
await roll.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
||||
flavor,
|
||||
});
|
||||
this.close();
|
||||
};
|
||||
// #endregion
|
||||
};
|
||||
|
|
@ -1,10 +1,11 @@
|
|||
import { localizer } from "../utils/Localizer.mjs";
|
||||
import { Logger } from "../utils/Logger.mjs";
|
||||
|
||||
const { Roll } = foundry.dice;
|
||||
import { createItemFromElement, deleteItemFromElement, editItemFromElement, updateForeignDocumentFromEvent } from "./utils.mjs";
|
||||
import { DicePool } from "./DicePool.mjs";
|
||||
import { RichEditor } from "./RichEditor.mjs";
|
||||
import { toBoolean } from "../consts.mjs";
|
||||
|
||||
/**
|
||||
* A mixin that takes the class from HandlebarsApplicationMixin and
|
||||
* A mixin that takes the class from HandlebarsApplicationMixin and combines it
|
||||
* with utility functions / data that is used across all RipCrypt applications
|
||||
*/
|
||||
export function GenericAppMixin(HandlebarsApp) {
|
||||
class GenericRipCryptApp extends HandlebarsApp {
|
||||
|
|
@ -15,7 +16,14 @@ export function GenericAppMixin(HandlebarsApp) {
|
|||
`ripcrypt`,
|
||||
],
|
||||
actions: {
|
||||
roll: this.rollDice,
|
||||
roll: this.#rollDice,
|
||||
createItem(_event, target) { // uses arrow-less function for "this"
|
||||
const parent = this.document;
|
||||
createItemFromElement(target, { parent });
|
||||
},
|
||||
editItem: (_event, target) => editItemFromElement(target),
|
||||
deleteItem: (_event, target) => deleteItemFromElement(target),
|
||||
openRichEditor: this.#openRichEditor,
|
||||
},
|
||||
};
|
||||
|
||||
|
|
@ -24,7 +32,57 @@ export function GenericAppMixin(HandlebarsApp) {
|
|||
};
|
||||
// #endregion
|
||||
|
||||
// #region Instance Data
|
||||
/** @type {Map<string, PopoverEventManager>} */
|
||||
_popoverManagers = new Map();
|
||||
/** @type {Map<number, string>} */
|
||||
_hookIDs = new Map();
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
/**
|
||||
* @override
|
||||
* Making it so that if the app is already open, it's brought to
|
||||
* top after being re-rendered as normal
|
||||
*/
|
||||
async render(options = {}, _options = {}) {
|
||||
await super.render(options, _options);
|
||||
const instance = foundry.applications.instances.get(this.id);
|
||||
if (instance !== undefined && options.orBringToFront) {
|
||||
instance.bringToFront();
|
||||
};
|
||||
};
|
||||
|
||||
/** @override */
|
||||
async _onRender(...args) {
|
||||
await super._onRender(...args);
|
||||
|
||||
/*
|
||||
Rendering each of the popover managers associated with this app allows us
|
||||
to have them be dynamic and update when their parent application is rerendered,
|
||||
this could eventually be something we can move into the Document's apps
|
||||
collection so Foundry auto-rerenders it, but because it isn't actually
|
||||
associated with the Document (as it's dependendant on the Application), I
|
||||
decided that it would be best to do my own handling for it.
|
||||
*/
|
||||
for (const manager of this._popoverManagers.values()) {
|
||||
manager.render();
|
||||
};
|
||||
|
||||
/*
|
||||
Foreign update listeners so that we can easily update items that may not
|
||||
be this document itself, but are useful to be able to be edited from this
|
||||
sheet. Primarily useful for editing the Actors' Item collection, or an Items'
|
||||
ActiveEffect collection.
|
||||
*/
|
||||
this.element.querySelectorAll(`input[data-foreign-update-on]`).forEach(el => {
|
||||
const events = el.dataset.foreignUpdateOn.split(`,`);
|
||||
for (const event of events) {
|
||||
el.addEventListener(event, updateForeignDocumentFromEvent);
|
||||
};
|
||||
});
|
||||
};
|
||||
|
||||
async _preparePartContext(partId, ctx, opts) {
|
||||
ctx = await super._preparePartContext(partId, ctx, opts);
|
||||
delete ctx.document;
|
||||
|
|
@ -34,32 +92,65 @@ export function GenericAppMixin(HandlebarsApp) {
|
|||
ctx.meta.idp = this.document?.uuid ?? this.id;
|
||||
if (this.document) {
|
||||
ctx.meta.limited = this.document.limited;
|
||||
ctx.meta.editable = ctx.editable;
|
||||
}
|
||||
ctx.meta.editable = this.isEditable || game.user.isGM;
|
||||
ctx.meta.embedded = this.document.isEmbedded;
|
||||
};
|
||||
delete ctx.editable;
|
||||
|
||||
return ctx;
|
||||
};
|
||||
|
||||
_tearDown(options) {
|
||||
// Clear all popovers associated with the app
|
||||
for (const manager of this._popoverManagers.values()) {
|
||||
manager.destroy();
|
||||
};
|
||||
this._popoverManagers.clear();
|
||||
|
||||
// Remove any hooks added for this app
|
||||
for (const [id, hook] of this._hookIDs.entries()) {
|
||||
Hooks.off(hook, id);
|
||||
};
|
||||
this._hookIDs.clear();
|
||||
|
||||
super._tearDown(options);
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
/** @this {GenericRipCryptApp} */
|
||||
static async rollDice(_$e, el) {
|
||||
const data = el.dataset;
|
||||
const formula = data.formula;
|
||||
Logger.debug(`Attempting to roll formula: ${formula}`);
|
||||
static async #rollDice(_event, target) {
|
||||
const data = target.dataset;
|
||||
const diceCount = parseInt(data.diceCount);
|
||||
const flavor = data.flavor;
|
||||
|
||||
let flavor;
|
||||
if (data.flavor) {
|
||||
flavor = localizer(data.flavor);
|
||||
}
|
||||
const dp = new DicePool({ diceCount, flavor });
|
||||
dp.render({ force: true });
|
||||
};
|
||||
|
||||
const roll = new Roll(formula);
|
||||
await roll.evaluate();
|
||||
await roll.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
||||
flavor,
|
||||
/** @this {GenericRipCryptApp} */
|
||||
static async #openRichEditor(_event, target) {
|
||||
const data = target.dataset;
|
||||
const {
|
||||
uuid,
|
||||
path,
|
||||
collaborative,
|
||||
compact,
|
||||
} = data;
|
||||
|
||||
if (!uuid || !path) {
|
||||
console.error(`Rich Editor requires a document uuid and path to edit`);
|
||||
return;
|
||||
};
|
||||
|
||||
const document = await fromUuid(uuid);
|
||||
const app = new RichEditor({
|
||||
document,
|
||||
path,
|
||||
collaborative: toBoolean(collaborative),
|
||||
compact: toBoolean(compact ),
|
||||
});
|
||||
app.render({ force: true });
|
||||
};
|
||||
// #endregion
|
||||
};
|
||||
|
|
|
|||
71
module/Apps/ItemSheets/AllItemSheetV1.mjs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
import { filePath } from "../../consts.mjs";
|
||||
import { GenericAppMixin } from "../GenericApp.mjs";
|
||||
import { Logger } from "../../utils/Logger.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
|
||||
export class AllItemSheetV1 extends GenericAppMixin(HandlebarsApplicationMixin(ItemSheetV2)) {
|
||||
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [
|
||||
`ripcrypt--item`,
|
||||
`ripcrypt--AllItemSheetV1`,
|
||||
],
|
||||
position: {
|
||||
width: `auto`,
|
||||
height: `auto`,
|
||||
},
|
||||
window: {
|
||||
resizable: false,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
content: {
|
||||
template: filePath(`templates/Apps/AllItemSheetV1/content.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _preparePartContext(partId, ctx, opts) {
|
||||
ctx = await super._preparePartContext(partId, ctx, opts);
|
||||
ctx.item = this.document;
|
||||
|
||||
ctx.formFields = await this.document.system.getFormFields(ctx);
|
||||
|
||||
Logger.debug(`Context:`, ctx);
|
||||
return ctx;
|
||||
};
|
||||
|
||||
async _onRender() {
|
||||
// remove the flag if it exists when we render the sheet
|
||||
delete this.document?.system?.forceRerender;
|
||||
};
|
||||
|
||||
/**
|
||||
* Used to make it so that items that don't get updated because of the
|
||||
* _preUpdate hook removing/changing the data submitted, can still get
|
||||
* re-rendered when the diff is empty. If the document does get updated,
|
||||
* this rerendering does not happen.
|
||||
*
|
||||
* @override
|
||||
*/
|
||||
async _processSubmitData(...args) {
|
||||
await super._processSubmitData(...args);
|
||||
|
||||
if (this.document.system.forceRerender) {
|
||||
await this.render();
|
||||
};
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
// #endregion
|
||||
};
|
||||
135
module/Apps/ItemSheets/ArmourSheet.mjs
Normal file
|
|
@ -0,0 +1,135 @@
|
|||
import { filePath } from "../../consts.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
import { GenericAppMixin } from "../GenericApp.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
const { ItemSheetV2 } = foundry.applications.sheets;
|
||||
const { getProperty, hasProperty, setProperty } = foundry.utils;
|
||||
|
||||
export class ArmourSheet extends GenericAppMixin(HandlebarsApplicationMixin(ItemSheetV2)) {
|
||||
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [
|
||||
`ripcrypt--item`,
|
||||
`ArmourSheet`,
|
||||
],
|
||||
position: {
|
||||
width: `auto`,
|
||||
height: `auto`,
|
||||
},
|
||||
window: {
|
||||
resizable: false,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
header: {
|
||||
template: filePath(`templates/Apps/partials/item-header.hbs`),
|
||||
},
|
||||
content: {
|
||||
template: filePath(`templates/Apps/ArmourSheet/content.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _onRender() {
|
||||
// remove the flag if it exists when we render the sheet
|
||||
delete this.document?.system?.forceRerender;
|
||||
};
|
||||
|
||||
/**
|
||||
* Used to make it so that items that don't get updated because of the
|
||||
* _preUpdate hook removing/changing the data submitted, can still get
|
||||
* re-rendered when the diff is empty. If the document does get updated,
|
||||
* this rerendering does not happen.
|
||||
*
|
||||
* @override
|
||||
*/
|
||||
async _processSubmitData(...args) {
|
||||
await super._processSubmitData(...args);
|
||||
|
||||
if (this.document.system.forceRerender) {
|
||||
await this.render();
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Customize how form data is extracted into an expanded object.
|
||||
* @param {SubmitEvent|null} event The originating form submission event
|
||||
* @param {HTMLFormElement} form The form element that was submitted
|
||||
* @param {FormDataExtended} formData Processed data for the submitted form
|
||||
* @returns {object} An expanded object of processed form data
|
||||
* @throws {Error} Subclasses may throw validation errors here to prevent form submission
|
||||
* @protected
|
||||
*/
|
||||
_processFormData(event, form, formData) {
|
||||
const data = super._processFormData(event, form, formData);
|
||||
|
||||
if (hasProperty(data, `system.location`)) {
|
||||
let locations = getProperty(data, `system.location`);
|
||||
locations = locations.filter(value => value != null);
|
||||
setProperty(data, `system.location`, locations);
|
||||
};
|
||||
|
||||
return data;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Data Prep
|
||||
async _preparePartContext(partId, _, opts) {
|
||||
const ctx = await super._preparePartContext(partId, {}, opts);
|
||||
|
||||
ctx.item = this.document;
|
||||
ctx.system = this.document.system;
|
||||
|
||||
switch (partId) {
|
||||
case `content`: {
|
||||
this._prepareContentContext(ctx, opts);
|
||||
break;
|
||||
};
|
||||
};
|
||||
|
||||
return ctx;
|
||||
};
|
||||
|
||||
async _prepareContentContext(ctx) {
|
||||
ctx.weights = [
|
||||
{
|
||||
label: `RipCrypt.common.empty`,
|
||||
value: null,
|
||||
},
|
||||
...Object.values(gameTerms.WeightRatings).map(opt => ({
|
||||
label: `RipCrypt.common.weightRatings.${opt}`,
|
||||
value: opt,
|
||||
})),
|
||||
];
|
||||
|
||||
ctx.accesses = [
|
||||
{
|
||||
label: `RipCrypt.common.empty`,
|
||||
value: ``,
|
||||
},
|
||||
...gameTerms.Access.map(opt => ({
|
||||
label: `RipCrypt.common.accessLevels.${opt}`,
|
||||
value: opt,
|
||||
})),
|
||||
];
|
||||
|
||||
ctx.protects = {
|
||||
head: this.document.system.location.has(gameTerms.Anatomy.HEAD),
|
||||
body: this.document.system.location.has(gameTerms.Anatomy.BODY),
|
||||
arms: this.document.system.location.has(gameTerms.Anatomy.ARMS),
|
||||
legs: this.document.system.location.has(gameTerms.Anatomy.LEGS),
|
||||
};
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
// #endregion
|
||||
};
|
||||
88
module/Apps/RichEditor.mjs
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
/*
|
||||
This Application is used by parts of the system to enable a better experience
|
||||
while editing enriched text, because a lot of the spaces for text are really
|
||||
small and are better served by a bigger text editor so that the controls are
|
||||
more visible and doesn't cause as much overflow chaos.
|
||||
*/
|
||||
|
||||
import { filePath } from "../consts.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin, DocumentSheetV2 } = foundry.applications.api;
|
||||
const { hasProperty, getProperty } = foundry.utils;
|
||||
|
||||
export class RichEditor extends HandlebarsApplicationMixin(DocumentSheetV2) {
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [
|
||||
`ripcrypt`,
|
||||
`ripcrypt--RichEditor`,
|
||||
],
|
||||
window: {
|
||||
title: `Text Editor`,
|
||||
frame: true,
|
||||
positioned: true,
|
||||
resizable: false,
|
||||
minimizable: true,
|
||||
},
|
||||
position: {
|
||||
width: `auto`,
|
||||
height: `auto`,
|
||||
},
|
||||
actions: {},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
editor: {
|
||||
template: filePath(`templates/Apps/RichEditor/content.hbs`),
|
||||
root: true,
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Instance Data
|
||||
document;
|
||||
path;
|
||||
|
||||
constructor(opts) {
|
||||
const {
|
||||
document,
|
||||
path,
|
||||
compact = false,
|
||||
collaborative = true,
|
||||
} = opts;
|
||||
|
||||
if (!hasProperty(document, path)) {
|
||||
throw new Error(`Document provided to text editor must have the property specified by the path.`);
|
||||
};
|
||||
|
||||
opts.sheetConfig = false;
|
||||
super(opts);
|
||||
|
||||
this.compact = compact;
|
||||
this.collaborative = collaborative;
|
||||
this.document = document;
|
||||
this.path = path;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _preparePartContext(partId, ctx, _opts) {
|
||||
ctx = {
|
||||
uuid: this.document.uuid,
|
||||
editable: true, // this.isEditable
|
||||
collaborative: this.collaborative,
|
||||
compact: this.compact,
|
||||
path: this.path,
|
||||
};
|
||||
|
||||
const value = getProperty(this.document, this.path);
|
||||
ctx.enriched = await TextEditor.enrichHTML(value);
|
||||
ctx.raw = value;
|
||||
return ctx;
|
||||
};
|
||||
// #endregion
|
||||
};
|
||||
56
module/Apps/components/ArmourSummary.mjs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
import { filePath } from "../../consts.mjs";
|
||||
import { StyledShadowElement } from "./mixins/StyledShadowElement.mjs";
|
||||
|
||||
const { renderTemplate } = foundry.applications.handlebars;
|
||||
|
||||
export class ArmourSummary extends StyledShadowElement(HTMLElement) {
|
||||
static elementName = `armour-summary`;
|
||||
static formAssociated = false;
|
||||
|
||||
/* Stuff for the mixin to use */
|
||||
static _stylePath = `css/components/armour-summary.css`;
|
||||
#container;
|
||||
|
||||
get type() {
|
||||
return this.getAttribute(`type`) ?? `hero`;
|
||||
};
|
||||
|
||||
set type(newValue) {
|
||||
this.setAttribute(`type`, newValue);
|
||||
};
|
||||
|
||||
_mounted = false;
|
||||
async connectedCallback() {
|
||||
super.connectedCallback();
|
||||
if (this._mounted) { return };
|
||||
|
||||
/*
|
||||
This converts all of the double-dash prefixed properties on the element to
|
||||
CSS variables so that they don't all need to be provided by doing style=""
|
||||
*/
|
||||
for (const attrVar of this.attributes) {
|
||||
if (attrVar.name?.startsWith(`var:`)) {
|
||||
const prop = attrVar.name.replace(`var:`, ``);
|
||||
this.style.setProperty(`--` + prop, attrVar.value);
|
||||
};
|
||||
};
|
||||
|
||||
this.#container = document.createElement(`div`);
|
||||
this.#container.classList = `person`;
|
||||
|
||||
this.#container.innerHTML = await renderTemplate(
|
||||
filePath(`templates/components/armour-summary.hbs`),
|
||||
{ type: this.type },
|
||||
);
|
||||
|
||||
this._shadow.appendChild(this.#container);
|
||||
|
||||
this._mounted = true;
|
||||
};
|
||||
|
||||
disconnectedCallback() {
|
||||
super.disconnectedCallback();
|
||||
if (!this._mounted) { return };
|
||||
this._mounted = false;
|
||||
};
|
||||
};
|
||||
|
|
@ -26,7 +26,6 @@ export class RipCryptIcon extends StyledShadowElement(HTMLElement) {
|
|||
|
||||
constructor() {
|
||||
super();
|
||||
// this._shadow = this.attachShadow({ mode: `open`, delegatesFocus: true });
|
||||
|
||||
this.#container = document.createElement(`div`);
|
||||
this._shadow.appendChild(this.#container);
|
||||
|
|
@ -97,7 +96,7 @@ export class RipCryptIcon extends StyledShadowElement(HTMLElement) {
|
|||
async #getIcon(path) {
|
||||
// Cache hit!
|
||||
if (this.constructor._cache.has(path)) {
|
||||
Logger.debug(`Icon ${path} cache hit`);
|
||||
Logger.debug(`Image ${path} cache hit`);
|
||||
return this.constructor._cache.get(path);
|
||||
};
|
||||
|
||||
|
|
@ -111,7 +110,7 @@ export class RipCryptIcon extends StyledShadowElement(HTMLElement) {
|
|||
return;
|
||||
};
|
||||
|
||||
Logger.debug(`Adding icon ${path} to the cache`);
|
||||
Logger.debug(`Adding image ${path} to the cache`);
|
||||
const svg = this.#parseSVG(await r.text());
|
||||
this.constructor._cache.set(path, svg);
|
||||
return svg;
|
||||
55
module/Apps/components/RipCryptBorder.mjs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
import { StyledShadowElement } from "./mixins/StyledShadowElement.mjs";
|
||||
|
||||
/**
|
||||
Attributes:
|
||||
*/
|
||||
export class RipCryptBorder extends StyledShadowElement(HTMLElement) {
|
||||
static elementName = `rc-border`;
|
||||
static formAssociated = false;
|
||||
|
||||
/* Stuff for the mixin to use */
|
||||
static _stylePath = `css/components/rc-border.css`;
|
||||
#container;
|
||||
|
||||
_mounted = false;
|
||||
async connectedCallback() {
|
||||
super.connectedCallback();
|
||||
if (this._mounted) { return };
|
||||
|
||||
/*
|
||||
This converts all of the double-dash prefixed properties on the element to
|
||||
CSS variables so that they don't all need to be provided by doing style=""
|
||||
*/
|
||||
for (const attrVar of this.attributes) {
|
||||
if (attrVar.name?.startsWith(`var:`)) {
|
||||
const prop = attrVar.name.replace(`var:`, ``);
|
||||
this.style.setProperty(`--` + prop, attrVar.value);
|
||||
};
|
||||
};
|
||||
|
||||
this.#container = document.createElement(`div`);
|
||||
this.#container.classList = `rc-border`;
|
||||
|
||||
const titleContainer = document.createElement(`div`);
|
||||
titleContainer.classList = `title`;
|
||||
const titleSlot = document.createElement(`slot`);
|
||||
titleSlot.innerHTML = `No Title`;
|
||||
titleSlot.name = `title`;
|
||||
titleContainer.appendChild(titleSlot.cloneNode(true));
|
||||
this.#container.appendChild(titleContainer.cloneNode(true));
|
||||
|
||||
const contentSlot = document.createElement(`slot`);
|
||||
contentSlot.name = `content`;
|
||||
this.#container.appendChild(contentSlot.cloneNode(true));
|
||||
|
||||
this._shadow.appendChild(this.#container);
|
||||
|
||||
this._mounted = true;
|
||||
};
|
||||
|
||||
disconnectedCallback() {
|
||||
super.disconnectedCallback();
|
||||
if (!this._mounted) { return };
|
||||
this._mounted = false;
|
||||
};
|
||||
};
|
||||
|
|
@ -1,8 +1,14 @@
|
|||
import { ArmourSummary } from "./ArmourSummary.mjs";
|
||||
import { Logger } from "../../utils/Logger.mjs";
|
||||
import { RipCryptBorder } from "./RipCryptBorder.mjs";
|
||||
import { RipCryptIcon } from "./Icon.mjs";
|
||||
import { RipCryptSVGLoader } from "./svgLoader.mjs";
|
||||
|
||||
const components = [
|
||||
ArmourSummary,
|
||||
RipCryptIcon,
|
||||
RipCryptSVGLoader,
|
||||
RipCryptBorder,
|
||||
];
|
||||
|
||||
export function registerCustomComponents() {
|
||||
|
|
@ -11,9 +11,9 @@ export function StyledShadowElement(Base) {
|
|||
|
||||
/**
|
||||
* The stringified CSS to use
|
||||
* @type {string}
|
||||
* @type {Map<string, string>}
|
||||
*/
|
||||
static _styles;
|
||||
static _styles = new Map();
|
||||
|
||||
/**
|
||||
* The HTML element of the stylesheet
|
||||
|
|
@ -24,12 +24,6 @@ export function StyledShadowElement(Base) {
|
|||
/** @type {ShadowRoot} */
|
||||
_shadow;
|
||||
|
||||
/**
|
||||
* The hook ID for this element's CSS hot reload
|
||||
* @type {number}
|
||||
*/
|
||||
#cssHmr;
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
|
|
@ -49,21 +43,20 @@ export function StyledShadowElement(Base) {
|
|||
|
||||
disconnectedCallback() {
|
||||
if (!this.#mounted) { return };
|
||||
if (this.#cssHmr != null) {
|
||||
Hooks.off(`dd-hmr:css`, this.#cssHmr);
|
||||
this.#cssHmr = null;
|
||||
};
|
||||
this.#mounted = false;
|
||||
};
|
||||
|
||||
_getStyles() {
|
||||
if (this.constructor._styles) {
|
||||
this._style.innerHTML = this.constructor._styles;
|
||||
} else {
|
||||
fetch(`./systems/${game.system.id}/templates/${this.constructor._stylePath}`)
|
||||
// TODO: Cache the CSS content in a more sane way that doesn't break
|
||||
const stylePath = this.constructor._stylePath;
|
||||
if (this.constructor._styles.has(stylePath)) {
|
||||
this._style.innerHTML = this.constructor._styles.get(stylePath);
|
||||
}
|
||||
else {
|
||||
fetch(`./systems/${game.system.id}/templates/${stylePath}`)
|
||||
.then(r => r.text())
|
||||
.then(t => {
|
||||
this.constructor._styles = t;
|
||||
this.constructor._styles.set(stylePath, t);
|
||||
this._style.innerHTML = t;
|
||||
});
|
||||
}
|
||||
11
module/Apps/components/svgLoader.mjs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
import { RipCryptIcon } from "./Icon.mjs";
|
||||
|
||||
/**
|
||||
Attributes:
|
||||
@property {string} name - The name of the icon, takes precedence over the path
|
||||
@property {string} path - The path of the icon file
|
||||
*/
|
||||
export class RipCryptSVGLoader extends RipCryptIcon {
|
||||
static elementName = `rc-svg`;
|
||||
static _stylePath = `css/components/svg-loader.css`;
|
||||
};
|
||||
96
module/Apps/popovers/AmmoTracker.mjs
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
import { filePath } from "../../consts.mjs";
|
||||
import { GenericPopoverMixin } from "./GenericPopoverMixin.mjs";
|
||||
import { ItemFlags } from "../../flags/item.mjs";
|
||||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
import { Logger } from "../../utils/Logger.mjs";
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export class AmmoTracker extends GenericPopoverMixin(HandlebarsApplicationMixin(ApplicationV2)) {
|
||||
// #region Options
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: [
|
||||
`ripcrypt`,
|
||||
],
|
||||
window: {
|
||||
title: `RipCrypt.app-titles.AmmoTracker`,
|
||||
contentClasses: [
|
||||
`ripcrypt--AmmoTracker`,
|
||||
],
|
||||
},
|
||||
actions: {
|
||||
favourite: this.#favourite,
|
||||
unfavourite: this.#unfavourite,
|
||||
},
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
ammoList: {
|
||||
template: filePath(`templates/Apps/popovers/AmmoTracker/ammoList.hbs`),
|
||||
},
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Instance Data
|
||||
_favouriteCount = 0;
|
||||
// #endregion
|
||||
|
||||
// #region Lifecycle
|
||||
async _preparePartContext(partId, data) {
|
||||
const ctx = {
|
||||
meta: { idp: this.id },
|
||||
partId,
|
||||
};
|
||||
|
||||
let favouriteCount = 0;
|
||||
ctx.ammos = data.ammos.map(ammo => {
|
||||
const favourite = ammo.getFlag(game.system.id, ItemFlags.FAVOURITE) ?? false;
|
||||
if (favourite) { favouriteCount++ };
|
||||
|
||||
return {
|
||||
ammo,
|
||||
favourite,
|
||||
};
|
||||
});
|
||||
|
||||
this._favouriteCount = favouriteCount;
|
||||
ctx.atFavouriteLimit = favouriteCount >= 3;
|
||||
return ctx;
|
||||
};
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
static async #favourite(_, el) {
|
||||
const targetEl = el.closest(`[data-item-id]`);
|
||||
if (!targetEl) {
|
||||
Logger.warn(`Cannot find a parent element with data-item-id`);
|
||||
return;
|
||||
};
|
||||
|
||||
if (this._favouriteCount > 3) {
|
||||
ui.notifications.error(localizer(`RipCrypt.notifs.error.at-favourite-limit`));
|
||||
return;
|
||||
};
|
||||
|
||||
const data = targetEl.dataset;
|
||||
const item = await fromUuid(data.itemId);
|
||||
if (!item) { return };
|
||||
|
||||
item.setFlag(game.system.id, ItemFlags.FAVOURITE, true);
|
||||
};
|
||||
|
||||
static async #unfavourite(_, el) {
|
||||
const targetEl = el.closest(`[data-item-id]`);
|
||||
if (!targetEl) {
|
||||
Logger.warn(`Cannot find a parent element with data-item-id`);
|
||||
return;
|
||||
};
|
||||
|
||||
const data = targetEl.dataset;
|
||||
const item = await fromUuid(data.itemId);
|
||||
if (!item) { return };
|
||||
|
||||
item.unsetFlag(game.system.id, ItemFlags.FAVOURITE);
|
||||
};
|
||||
// #endregion
|
||||
};
|
||||
188
module/Apps/popovers/GenericPopoverMixin.mjs
Normal file
|
|
@ -0,0 +1,188 @@
|
|||
import { updateForeignDocumentFromEvent } from "../utils.mjs";
|
||||
|
||||
const { ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
/**
|
||||
* This mixin provides the ability to designate an Application as a "popover",
|
||||
* which means that it will spawn near the x/y coordinates provided it won't
|
||||
* overflow the bounds of the screen. This also implements a _preparePartContext
|
||||
* in order to allow the parent application passing new data into the popover
|
||||
* whenever it rerenders; how the popover handles this data is up to the
|
||||
* specific implementation.
|
||||
*/
|
||||
export function GenericPopoverMixin(HandlebarsApp) {
|
||||
class GenericRipCryptPopover extends HandlebarsApp {
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: `popover-{id}`,
|
||||
classes: [
|
||||
`popover`,
|
||||
],
|
||||
window: {
|
||||
frame: false,
|
||||
positioned: true,
|
||||
resizable: false,
|
||||
minimizable: false,
|
||||
},
|
||||
actions: {},
|
||||
};
|
||||
|
||||
popover = {};
|
||||
constructor({ popover, ...options}) {
|
||||
|
||||
// For when the caller doesn't provide anything, we want this to behave
|
||||
// like a normal Application instance.
|
||||
popover.framed ??= true;
|
||||
popover.locked ??= false;
|
||||
|
||||
if (popover.framed) {
|
||||
options.window ??= {};
|
||||
options.window.frame = true;
|
||||
options.window.minimizable = true;
|
||||
}
|
||||
|
||||
options.classes ??= [];
|
||||
options.classes.push(popover.framed ? `framed` : `frameless`);
|
||||
|
||||
super(options);
|
||||
this.popover = popover;
|
||||
};
|
||||
|
||||
toggleLock() {
|
||||
this.popover.locked = !this.popover.locked;
|
||||
this.classList.toggle(`locked`, this.popover.locked);
|
||||
};
|
||||
|
||||
/**
|
||||
* This render utility is intended in order to make the popovers able to be
|
||||
* used in both framed and frameless mode, making sure that the content classes
|
||||
* from the framed mode get shunted onto the frameless Application's root
|
||||
* element.
|
||||
*/
|
||||
async _onFirstRender(...args) {
|
||||
await super._onFirstRender(...args);
|
||||
|
||||
const hasContentClasses = this.options?.window?.contentClasses?.length > 0;
|
||||
if (!this.popover.framed && hasContentClasses) {
|
||||
this.classList.add(...this.options.window.contentClasses);
|
||||
};
|
||||
};
|
||||
|
||||
async _onRender(...args) {
|
||||
await super._onRender(...args);
|
||||
|
||||
/*
|
||||
Foreign update listeners so that we can easily update items that may not
|
||||
be this document itself, but are useful to be able to be edited from this
|
||||
sheet. Primarily useful for editing the Actors' Item collection, or an Items'
|
||||
ActiveEffect collection.
|
||||
*/
|
||||
this.element.querySelectorAll(`input[data-foreign-update-on]`).forEach(el => {
|
||||
const events = el.dataset.foreignUpdateOn.split(`,`);
|
||||
for (const event of events) {
|
||||
el.addEventListener(event, updateForeignDocumentFromEvent);
|
||||
};
|
||||
});
|
||||
};
|
||||
|
||||
async close(options = {}) {
|
||||
// prevent locked popovers from being closed
|
||||
if (this.popover.locked && !options.force) { return };
|
||||
|
||||
if (!this.popover.framed) {
|
||||
options.animate = false;
|
||||
};
|
||||
return super.close(options);
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
* Custom implementation in order to make it show up approximately where I
|
||||
* want it to when being created.
|
||||
*
|
||||
* Most of this implementation is identical to the ApplicationV2
|
||||
* implementation, the biggest difference is how targetLeft and targetTop
|
||||
* are calculated.
|
||||
*/
|
||||
_updatePosition(position) {
|
||||
if (!this.element) { return position };
|
||||
if (this.popover.framed) { return super._updatePosition(position) };
|
||||
|
||||
const el = this.element;
|
||||
let {width, height, left, top, scale} = position;
|
||||
scale ??= 1.0;
|
||||
const computedStyle = getComputedStyle(el);
|
||||
let minWidth = ApplicationV2.parseCSSDimension(computedStyle.minWidth, el.parentElement.offsetWidth) || 0;
|
||||
let maxWidth = ApplicationV2.parseCSSDimension(computedStyle.maxWidth, el.parentElement.offsetWidth) || Infinity;
|
||||
let minHeight = ApplicationV2.parseCSSDimension(computedStyle.minHeight, el.parentElement.offsetHeight) || 0;
|
||||
let maxHeight = ApplicationV2.parseCSSDimension(computedStyle.maxHeight, el.parentElement.offsetHeight) || Infinity;
|
||||
let bounds = el.getBoundingClientRect();
|
||||
const {clientWidth, clientHeight} = document.documentElement;
|
||||
|
||||
// Explicit width
|
||||
const autoWidth = width === `auto`;
|
||||
if ( !autoWidth ) {
|
||||
const targetWidth = Number(width || bounds.width);
|
||||
minWidth = parseInt(minWidth) || 0;
|
||||
maxWidth = parseInt(maxWidth) || (clientWidth / scale);
|
||||
width = Math.clamp(targetWidth, minWidth, maxWidth);
|
||||
}
|
||||
|
||||
// Explicit height
|
||||
const autoHeight = height === `auto`;
|
||||
if ( !autoHeight ) {
|
||||
const targetHeight = Number(height || bounds.height);
|
||||
minHeight = parseInt(minHeight) || 0;
|
||||
maxHeight = parseInt(maxHeight) || (clientHeight / scale);
|
||||
height = Math.clamp(targetHeight, minHeight, maxHeight);
|
||||
}
|
||||
|
||||
// Implicit height
|
||||
if ( autoHeight ) {
|
||||
Object.assign(el.style, {width: `${width}px`, height: ``});
|
||||
bounds = el.getBoundingClientRect();
|
||||
height = bounds.height;
|
||||
}
|
||||
|
||||
// Implicit width
|
||||
if ( autoWidth ) {
|
||||
Object.assign(el.style, {height: `${height}px`, width: ``});
|
||||
bounds = el.getBoundingClientRect();
|
||||
width = bounds.width;
|
||||
}
|
||||
|
||||
// Left Offset
|
||||
const scaledWidth = width * scale;
|
||||
const targetLeft = left ?? (this.popover.x - Math.floor( scaledWidth / 2 ));
|
||||
const maxLeft = Math.max(clientWidth - scaledWidth, 0);
|
||||
left = Math.clamp(targetLeft, 0, maxLeft);
|
||||
|
||||
// Top Offset
|
||||
const scaledHeight = height * scale;
|
||||
const targetTop = top ?? (this.popover.y - scaledHeight);
|
||||
const maxTop = Math.max(clientHeight - scaledHeight, 0);
|
||||
top = Math.clamp(targetTop, 0, maxTop);
|
||||
|
||||
// Scale
|
||||
scale ??= 1.0;
|
||||
return {
|
||||
width: autoWidth ? `auto` : width,
|
||||
height: autoHeight ? `auto` : height,
|
||||
left,
|
||||
top,
|
||||
scale,
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* This is here in order allow things that are not this Application
|
||||
* to provide / augment the context data for the lifecycle of the app.
|
||||
*/
|
||||
async _prepareContext(_partId, _context, options) {
|
||||
const context = {};
|
||||
Hooks.callAll(`prepare${this.constructor.name}Context`, context, options);
|
||||
Hooks.callAll(`prepare${this.popover.managerId}Context`, context, options);
|
||||
return context;
|
||||
};
|
||||
};
|
||||
return GenericRipCryptPopover;
|
||||
};
|
||||
89
module/Apps/sidebar/CombatTracker.mjs
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
const { CombatTracker } = foundry.applications.sidebar.tabs;
|
||||
|
||||
function createButtonInnerHTML() {
|
||||
const whoFirst = game.settings.get(`ripcrypt`, `whoFirst`);
|
||||
let icon = `evil`;
|
||||
let ariaLabel = `Geists go first, click to make heroes go first`;
|
||||
|
||||
if (whoFirst === `friendly`) {
|
||||
icon = `hero`;
|
||||
ariaLabel = `Heroes go first, click to make geists go first`;
|
||||
};
|
||||
|
||||
return `<rc-icon
|
||||
name="icons/${icon}"
|
||||
var:fill="currentColor"
|
||||
aria-label="${ariaLabel}"
|
||||
></rc-icon>`;
|
||||
};
|
||||
|
||||
function createButtonTooltip() {
|
||||
const whoFirst = game.settings.get(`ripcrypt`, `whoFirst`);
|
||||
if (whoFirst === `friendly`) {
|
||||
return `Heroes currently go first`;
|
||||
};
|
||||
return `Geists currently go first`;
|
||||
};
|
||||
|
||||
export class RipCryptCombatTracker extends CombatTracker {
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
actions: {
|
||||
toggleFirst: this.#toggleFirst,
|
||||
},
|
||||
};
|
||||
|
||||
/**
|
||||
* Changes the way the combat tracker renders combatant rows to account for
|
||||
* multiple combatants being in the same combat "group", thus all going at the
|
||||
* same time.
|
||||
*
|
||||
* @override
|
||||
*/
|
||||
async _prepareTurnContext(combat, combatant, index) {
|
||||
const turn = await super._prepareTurnContext(combat, combatant, index);
|
||||
|
||||
turn.hasDecimals = true;
|
||||
turn.initiative = combatant.dynamicInitiative;
|
||||
|
||||
const groupKey = combatant?.groupKey;
|
||||
if (groupKey && combat.started) {
|
||||
turn.active ||= combat.combatant?.groupKey === groupKey;
|
||||
if (turn.active && !turn.css.includes(`active`)) {
|
||||
turn.css += ` active`;
|
||||
};
|
||||
};
|
||||
|
||||
return turn;
|
||||
};
|
||||
|
||||
async _onRender(...args) {
|
||||
await super._onRender(...args);
|
||||
|
||||
const spacer = document.createElement(`div`);
|
||||
spacer.classList.add(`spacer`);
|
||||
|
||||
const button = document.createElement(`button`);
|
||||
button.classList.add(`inline-control`, `combat-control`, `icon`);
|
||||
button.type = `button`;
|
||||
button.dataset.tooltip = createButtonTooltip();
|
||||
button.dataset.action = `toggleFirst`;
|
||||
button.innerHTML = createButtonInnerHTML();
|
||||
button.disabled = !game.user.isGM;
|
||||
|
||||
// Purge the combat controls that I don't want to exist because they don't
|
||||
// make sense in the system.
|
||||
this.element?.querySelector(`[data-action="rollNPC"]`)?.replaceWith(spacer.cloneNode(true));
|
||||
this.element?.querySelector(`[data-action="rollAll"]`)?.replaceWith(button.cloneNode(true));
|
||||
};
|
||||
|
||||
static async #toggleFirst(_event, element) {
|
||||
game.tooltip.deactivate();
|
||||
const whoFirst = game.settings.get(`ripcrypt`, `whoFirst`);
|
||||
const otherFirst = whoFirst === `friendly` ? `hostile` : `friendly`;
|
||||
await game.settings.set(`ripcrypt`, `whoFirst`, otherFirst);
|
||||
element.innerHTML = createButtonInnerHTML();
|
||||
element.dataset.tooltip = createButtonTooltip();
|
||||
game.tooltip.activate(element);
|
||||
};
|
||||
};
|
||||
65
module/Apps/utils.mjs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
/*
|
||||
This file contains utilities used by Applications in order to be DRYer
|
||||
*/
|
||||
|
||||
/**
|
||||
* @param {HTMLElement} target The element to operate on
|
||||
*/
|
||||
export async function createItemFromElement(target, { parent } = {}) {
|
||||
const data = target.dataset;
|
||||
const types = data.itemTypes?.split(`,`);
|
||||
const type = data.defaultItemType;
|
||||
await Item.createDialog(
|
||||
{ type },
|
||||
{ parent, showEquipPrompt: false },
|
||||
{
|
||||
types,
|
||||
folders: [],
|
||||
},
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* @param {HTMLElement} target The element to operate on
|
||||
*/
|
||||
export async function editItemFromElement(target) {
|
||||
const itemEl = target.closest(`[data-item-id]`);
|
||||
if (!itemEl) { return };
|
||||
const itemId = itemEl.dataset.itemId;
|
||||
if (!itemId) { return };
|
||||
const item = await fromUuid(itemId);
|
||||
item.sheet.render({ force: true, orBringToFront: true });
|
||||
};
|
||||
|
||||
/**
|
||||
* @param {HTMLElement} target The element to operate on
|
||||
*/
|
||||
export async function deleteItemFromElement(target) {
|
||||
const itemEl = target.closest(`[data-item-id]`);
|
||||
if (!itemEl) { return };
|
||||
const itemId = itemEl.dataset.itemId;
|
||||
if (!itemId) { return };
|
||||
const item = await fromUuid(itemId);
|
||||
item.deleteDialog();
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates a document using the UUID, expects there to be the following
|
||||
* dataset attributes:
|
||||
* - "data-foreign-uuid" : The UUID of the document to update
|
||||
* - "data-foreign-name" : The dot-separated path of the value to update
|
||||
*
|
||||
* @param {Event} event
|
||||
*/
|
||||
export async function updateForeignDocumentFromEvent(event) {
|
||||
const target = event.currentTarget;
|
||||
const data = target.dataset;
|
||||
const document = await fromUuid(data.foreignUuid);
|
||||
|
||||
let value = target.value;
|
||||
switch (target.type) {
|
||||
case `checkbox`: value = target.checked; break;
|
||||
};
|
||||
|
||||
await document?.update({ [data.foreignName]: value });
|
||||
};
|
||||
43
module/api.mjs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
// App imports
|
||||
import { AmmoTracker } from "./Apps/popovers/AmmoTracker.mjs";
|
||||
import { CombinedHeroSheet } from "./Apps/ActorSheets/CombinedHeroSheet.mjs";
|
||||
import { DicePool } from "./Apps/DicePool.mjs";
|
||||
import { RichEditor } from "./Apps/RichEditor.mjs";
|
||||
import { SkillsCardV1 } from "./Apps/ActorSheets/SkillsCardV1.mjs";
|
||||
import { StatsCardV1 } from "./Apps/ActorSheets/StatsCardV1.mjs";
|
||||
|
||||
// Util imports
|
||||
import { distanceBetweenFates, nextFate, previousFate } from "./utils/fates.mjs";
|
||||
import { documentSorter } from "./consts.mjs";
|
||||
import { rankToInteger } from "./utils/rank.mjs";
|
||||
|
||||
// Misc Imports
|
||||
import { ItemFlags } from "./flags/item.mjs";
|
||||
|
||||
const { deepFreeze } = foundry.utils;
|
||||
|
||||
Object.defineProperty(
|
||||
globalThis,
|
||||
`ripcrypt`,
|
||||
{
|
||||
value: deepFreeze({
|
||||
Apps: {
|
||||
AmmoTracker,
|
||||
DicePool,
|
||||
CombinedHeroSheet,
|
||||
StatsCardV1,
|
||||
SkillsCardV1,
|
||||
RichEditor,
|
||||
},
|
||||
utils: {
|
||||
documentSorter,
|
||||
distanceBetweenFates,
|
||||
nextFate,
|
||||
previousFate,
|
||||
rankToInteger,
|
||||
},
|
||||
ItemFlags,
|
||||
}),
|
||||
writable: false,
|
||||
},
|
||||
);
|
||||
|
|
@ -1,3 +1,5 @@
|
|||
const { getType } = foundry.utils;
|
||||
|
||||
// MARK: filePath
|
||||
export function filePath(path) {
|
||||
if (path.startsWith(`/`)) {
|
||||
|
|
@ -5,3 +7,63 @@ export function filePath(path) {
|
|||
};
|
||||
return `systems/ripcrypt/${path}`;
|
||||
};
|
||||
|
||||
// MARK: toBoolean
|
||||
/**
|
||||
* Converts a value into a boolean based on the type of the value provided
|
||||
*
|
||||
* @param {any} val The value to convert
|
||||
*/
|
||||
export function toBoolean(val) {
|
||||
switch (getType(val)) {
|
||||
case `string`: {
|
||||
return val === `true`;
|
||||
};
|
||||
case `number`: {
|
||||
return val === 1;
|
||||
};
|
||||
};
|
||||
return Boolean(val);
|
||||
};
|
||||
|
||||
// MARK: documentSorter
|
||||
/**
|
||||
* @typedef {Object} Sortable
|
||||
* @property {integer} sort
|
||||
* @property {string} name
|
||||
*/
|
||||
|
||||
/**
|
||||
* Compares two Sortable documents in order to determine ordering
|
||||
* @param {Sortable} a
|
||||
* @param {Sortable} b
|
||||
* @returns An integer dictating which order the two documents should be sorted in
|
||||
*/
|
||||
export function documentSorter(a, b) {
|
||||
if (!a && !b) {
|
||||
return 0;
|
||||
}
|
||||
else if (!a) {
|
||||
return 1;
|
||||
}
|
||||
else if (!b) {
|
||||
return -1;
|
||||
};
|
||||
|
||||
const sortDelta = b.sort - a.sort;
|
||||
if (sortDelta !== 0) {
|
||||
return sortDelta;
|
||||
};
|
||||
return Math.sign(a.name.localeCompare(b.name));
|
||||
};
|
||||
|
||||
// MARK: getTooltipDelay
|
||||
/**
|
||||
* Retrieves the configured minimum delay between the user hovering an element
|
||||
* and a tooltip showing up. Used for the pseudo-tooltip Applications that I use.
|
||||
*
|
||||
* @returns The number of milliseconds for the timeout
|
||||
*/
|
||||
export function getTooltipDelay() {
|
||||
return game.tooltip.constructor.TOOLTIP_ACTIVATION_MS;
|
||||
};
|
||||
|
|
|
|||
201
module/data/Actor/Entity.mjs
Normal file
|
|
@ -0,0 +1,201 @@
|
|||
import { derivedMaximumBar } from "../helpers.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
import { rankToInteger } from "../../utils/rank.mjs";
|
||||
import { sumReduce } from "../../utils/sumReduce.mjs";
|
||||
|
||||
const { fields } = foundry.data;
|
||||
|
||||
export class EntityData extends foundry.abstract.TypeDataModel {
|
||||
|
||||
// MARK: Token Attrs
|
||||
static get trackableAttributes() {
|
||||
return {
|
||||
bar: [
|
||||
`guts`,
|
||||
],
|
||||
value: [
|
||||
`ability.grit`,
|
||||
`ability.gait`,
|
||||
`ability.grip`,
|
||||
`ability.glim`,
|
||||
`level.glory`,
|
||||
`level.step`,
|
||||
`level.rank`,
|
||||
`coin.gold`,
|
||||
`coin.silver`,
|
||||
`coin.copper`,
|
||||
],
|
||||
};
|
||||
};
|
||||
|
||||
// MARK: Schema
|
||||
static defineSchema() {
|
||||
return {
|
||||
ability: new fields.SchemaField({
|
||||
grit: new fields.NumberField({
|
||||
min: 0,
|
||||
initial: 1,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
gait: new fields.NumberField({
|
||||
min: 0,
|
||||
initial: 1,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
grip: new fields.NumberField({
|
||||
min: 0,
|
||||
initial: 1,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
glim: new fields.NumberField({
|
||||
min: 0,
|
||||
initial: 1,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
}),
|
||||
guts: derivedMaximumBar(0, 5),
|
||||
coin: new fields.SchemaField({
|
||||
gold: new fields.NumberField({
|
||||
initial: 5,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
silver: new fields.NumberField({
|
||||
initial: 0,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
copper: new fields.NumberField({
|
||||
initial: 0,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
}),
|
||||
fate: new fields.StringField({
|
||||
initial: ``,
|
||||
blank: true,
|
||||
trim: true,
|
||||
nullable: false,
|
||||
choices: () => {
|
||||
return Object.values(gameTerms.FatePath).concat(``);
|
||||
},
|
||||
}),
|
||||
level: new fields.SchemaField({
|
||||
glory: new fields.NumberField({
|
||||
min: 0,
|
||||
initial: 0,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
step: new fields.NumberField({
|
||||
min: 1,
|
||||
initial: 1,
|
||||
max: 3,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
rank: new fields.StringField({
|
||||
initial: gameTerms.Rank.NOVICE,
|
||||
required: true,
|
||||
nullable: false,
|
||||
blank: false,
|
||||
trim: true,
|
||||
choices: Object.values(gameTerms.Rank),
|
||||
}),
|
||||
}),
|
||||
};
|
||||
};
|
||||
|
||||
// MARK: Base Data
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
|
||||
// Calculate the person's base Crafting aura
|
||||
const rank = rankToInteger(this.level.rank);
|
||||
this.aura = {
|
||||
normal: ( rank + 1 ) * 2,
|
||||
heavy: ( rank + 2 ) * 2,
|
||||
};
|
||||
|
||||
this.guts.max = 0;
|
||||
|
||||
// The limitations imposed on things like inventory spaces and equipped
|
||||
// weapon count
|
||||
this.limit = {
|
||||
weapons: 4,
|
||||
equipment: 12,
|
||||
skills: 4,
|
||||
};
|
||||
};
|
||||
|
||||
// MARK: Derived Data
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
|
||||
this.guts.max += Object.values(this.ability).reduce(sumReduce);
|
||||
|
||||
// Movement speeds
|
||||
this.speed = {
|
||||
move: this.ability.gait + 3,
|
||||
run: (this.ability.gait + 3) * 2,
|
||||
};
|
||||
};
|
||||
|
||||
// #region Getters
|
||||
get equippedWeapons() {
|
||||
const weapons = this.parent.itemTypes.weapon;
|
||||
return weapons.filter(w => w.system.equipped);
|
||||
};
|
||||
|
||||
get equippedArmour() {
|
||||
const armours = this.parent.itemTypes.armour;
|
||||
const slots = Object.fromEntries(
|
||||
Object.values(gameTerms.Anatomy).map(v => [v, null]),
|
||||
);
|
||||
for (const armour of armours) {
|
||||
if (!armour.system.equipped) { continue };
|
||||
for (const locationTag of [...armour.system.location.values()]) {
|
||||
const location = locationTag.toLowerCase();
|
||||
slots[location] = armour;
|
||||
};
|
||||
};
|
||||
return slots;
|
||||
};
|
||||
|
||||
get equippedShield() {
|
||||
const shields = this.parent.itemTypes.shield;
|
||||
return shields.find(item => item.system.equipped);
|
||||
};
|
||||
|
||||
get defense() {
|
||||
const defenses = {};
|
||||
const armour = this.equippedArmour;
|
||||
for (const slot in armour) {
|
||||
defenses[slot] = armour[slot]?.system.protection ?? 0;
|
||||
};
|
||||
|
||||
const shield = this.equippedShield;
|
||||
if (shield) {
|
||||
for (const location of [...shield.system.location.values()]) {
|
||||
const slot = location.toLowerCase();
|
||||
defenses[slot] += shield.system.protection;
|
||||
};
|
||||
};
|
||||
|
||||
return defenses;
|
||||
};
|
||||
// #endregion
|
||||
};
|
||||
3
module/data/Actor/Geist.mjs
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
import { EntityData } from "./Entity.mjs";
|
||||
|
||||
export class GeistData extends EntityData {};
|
||||
|
|
@ -1,150 +1,3 @@
|
|||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
import { sumReduce } from "../../utils/sumReduce.mjs";
|
||||
import { EntityData } from "./Entity.mjs";
|
||||
|
||||
const { fields } = foundry.data;
|
||||
|
||||
export class HeroData extends foundry.abstract.TypeDataModel {
|
||||
|
||||
// MARK: Token Attrs
|
||||
static get trackableAttributes() {
|
||||
return {
|
||||
bar: [
|
||||
`guts`,
|
||||
],
|
||||
value: [
|
||||
`ability.grit`,
|
||||
`ability.gait`,
|
||||
`ability.grip`,
|
||||
`ability.glim`,
|
||||
`level.glory`,
|
||||
`level.step`,
|
||||
`level.rank`,
|
||||
],
|
||||
};
|
||||
};
|
||||
|
||||
// MARK: Schema
|
||||
static defineSchema() {
|
||||
return {
|
||||
ability: new fields.SchemaField({
|
||||
grit: new fields.NumberField({
|
||||
min: 0,
|
||||
initial: 1,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
gait: new fields.NumberField({
|
||||
min: 0,
|
||||
initial: 1,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
grip: new fields.NumberField({
|
||||
min: 0,
|
||||
initial: 1,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
glim: new fields.NumberField({
|
||||
min: 0,
|
||||
initial: 1,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
}),
|
||||
guts: new fields.SchemaField({
|
||||
value: new fields.NumberField({
|
||||
min: 0,
|
||||
initial: 5,
|
||||
integer: true,
|
||||
nullable: false,
|
||||
}),
|
||||
}),
|
||||
coin: new fields.SchemaField({
|
||||
gold: new fields.NumberField({
|
||||
initial: 5,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
silver: new fields.NumberField({
|
||||
initial: 0,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
copper: new fields.NumberField({
|
||||
initial: 0,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
}),
|
||||
fate: new fields.StringField({
|
||||
initial: ``,
|
||||
blank: true,
|
||||
trim: true,
|
||||
nullable: false,
|
||||
choices: () => {
|
||||
return gameTerms.FatePath.concat(``);
|
||||
},
|
||||
}),
|
||||
level: new fields.SchemaField({
|
||||
glory: new fields.NumberField({
|
||||
min: 0,
|
||||
initial: 0,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
step: new fields.NumberField({
|
||||
min: 1,
|
||||
initial: 1,
|
||||
max: 3,
|
||||
integer: true,
|
||||
required: true,
|
||||
nullable: false,
|
||||
}),
|
||||
rank: new fields.StringField({
|
||||
initial: gameTerms.Rank.NOVICE,
|
||||
required: true,
|
||||
nullable: false,
|
||||
blank: false,
|
||||
trim: true,
|
||||
choices: Object.values(gameTerms.Rank),
|
||||
}),
|
||||
}),
|
||||
};
|
||||
};
|
||||
|
||||
// MARK: Base Data
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
|
||||
this.guts.max = 0;
|
||||
|
||||
// The limitations imposed on things like inventory spaces and equipped
|
||||
// weapon count
|
||||
this.limit = {
|
||||
weapons: 4,
|
||||
equipment: 12,
|
||||
};
|
||||
};
|
||||
|
||||
// MARK: Derived Data
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
|
||||
this.guts.max += Object.values(this.ability).reduce(sumReduce);
|
||||
|
||||
// Movement speeds
|
||||
this.speed = {
|
||||
move: this.ability.gait + 3,
|
||||
run: (this.ability.gait + 3) * 2,
|
||||
};
|
||||
};
|
||||
};
|
||||
export class HeroData extends EntityData {};
|
||||
|
|
|
|||
59
module/data/Item/Ammo.mjs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
import { CommonItemData } from "./Common.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
|
||||
export class AmmoData extends CommonItemData {
|
||||
// MARK: Base Data
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
};
|
||||
|
||||
// MARK: Derived Data
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
};
|
||||
|
||||
// #region Getters
|
||||
// #endregion
|
||||
|
||||
// #region Sheet Data
|
||||
getFormFields(_ctx) {
|
||||
const fields = [
|
||||
{
|
||||
id: `quantity`,
|
||||
type: `integer`,
|
||||
label: `RipCrypt.common.quantity`,
|
||||
path: `system.quantity`,
|
||||
value: this.quantity,
|
||||
min: 0,
|
||||
},
|
||||
{
|
||||
id: `access`,
|
||||
type: `dropdown`,
|
||||
label: `RipCrypt.common.access`,
|
||||
path: `system.access`,
|
||||
value: this.access,
|
||||
limited: false,
|
||||
options: [
|
||||
{
|
||||
label: `RipCrypt.common.empty`,
|
||||
value: ``,
|
||||
},
|
||||
...gameTerms.Access.map(opt => ({
|
||||
label: `RipCrypt.common.accessLevels.${opt}`,
|
||||
value: opt,
|
||||
})),
|
||||
],
|
||||
},
|
||||
{
|
||||
id: `cost`,
|
||||
type: `cost`,
|
||||
label: `RipCrypt.common.cost`,
|
||||
gold: this.cost.gold,
|
||||
silver: this.cost.silver,
|
||||
copper: this.cost.copper,
|
||||
},
|
||||
];
|
||||
return fields;
|
||||
};
|
||||
// #endregion
|
||||
};
|
||||
118
module/data/Item/Armour.mjs
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
import { CommonItemData } from "./Common.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
import { Logger } from "../../utils/Logger.mjs";
|
||||
import { requiredInteger } from "../helpers.mjs";
|
||||
|
||||
const { diffObject, getProperty, setProperty } = foundry.utils;
|
||||
const { DialogV2 } = foundry.applications.api;
|
||||
const { fields } = foundry.data;
|
||||
|
||||
/** Used for Armour and Shields */
|
||||
export class ArmourData extends CommonItemData {
|
||||
// #region Schema
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
protection: requiredInteger({ min: 0, initial: 1 }),
|
||||
location: new fields.SetField(
|
||||
new fields.StringField({
|
||||
blank: false,
|
||||
trim: true,
|
||||
nullable: false,
|
||||
required: true,
|
||||
options: Object.values(gameTerms.Anatomy),
|
||||
}),
|
||||
{
|
||||
nullable: false,
|
||||
initial: [],
|
||||
},
|
||||
),
|
||||
equipped: new fields.BooleanField({
|
||||
initial: false,
|
||||
nullable: false,
|
||||
}),
|
||||
weight: new fields.StringField({
|
||||
blank: false,
|
||||
nullable: true,
|
||||
initial: null,
|
||||
options: Object.values(gameTerms.WeightRatings),
|
||||
}),
|
||||
};
|
||||
};
|
||||
// #endregion Schema
|
||||
|
||||
// #region Lifecycle
|
||||
async _preCreate(item, options) {
|
||||
const showEquipPrompt = options.showEquipPrompt ?? true;
|
||||
if (showEquipPrompt && this.parent.isEmbedded && this._canEquip()) {
|
||||
const shouldEquip = await DialogV2.confirm({
|
||||
window: { title: `Equip Item?` },
|
||||
content: `Do you want to equip ${item.name}?`,
|
||||
});
|
||||
if (shouldEquip) {
|
||||
this.updateSource({ "equipped": true });
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
async _preUpdate(changes, options, user) {
|
||||
if (options.force && game.settings.get(`ripcrypt`, `devMode`)) { return };
|
||||
|
||||
// Ensure changes is a diffed object
|
||||
const diff = diffObject(this.parent._source, changes);
|
||||
let valid = await super._preUpdate(changes, options, user);
|
||||
|
||||
if (getProperty(diff, `system.equipped`) && !this._canEquip()) {
|
||||
ui.notifications.error(
|
||||
localizer(
|
||||
`RipCrypt.notifs.error.cannot-equip`,
|
||||
{ itemType: `@TYPES.Item.${this.parent.type}` },
|
||||
),
|
||||
{ console: false },
|
||||
);
|
||||
|
||||
// Don't stop the update, but don't allow changing the equipped status
|
||||
setProperty(changes, `system.equipped`, false);
|
||||
|
||||
// Set a flag so that we can tell the sheet that it needs to rerender
|
||||
this.forceRerender = true;
|
||||
};
|
||||
|
||||
return valid;
|
||||
};
|
||||
// #endregion Lifecycle
|
||||
|
||||
// #region Helpers
|
||||
/**
|
||||
* Used to tell the preUpdate logic whether or not to prevent the item from
|
||||
* being equipped or not.
|
||||
*/
|
||||
_canEquip() {
|
||||
const parent = this.parent;
|
||||
if (!parent.isEmbedded || !(parent.parent instanceof Actor)) {
|
||||
Logger.error(`Unable to equip item when it's not embedded`);
|
||||
return false;
|
||||
};
|
||||
|
||||
if (this.location.size === 0) {
|
||||
Logger.error(`Unable to equip an item without any locations`);
|
||||
return false;
|
||||
};
|
||||
|
||||
const slots = parent.parent.system.equippedArmour ?? {};
|
||||
|
||||
for (const locationTag of this.location) {
|
||||
if (slots[locationTag.toLowerCase()] != null) {
|
||||
Logger.error(`Unable to equip multiple items in the same slot`);
|
||||
return false;
|
||||
};
|
||||
};
|
||||
return true;
|
||||
};
|
||||
|
||||
get locationString() {
|
||||
return [...this.location].join(`, `);
|
||||
};
|
||||
// #endregion Helpers
|
||||
};
|
||||
34
module/data/Item/Common.mjs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
import { optionalInteger, requiredInteger } from "../helpers.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
|
||||
const { fields } = foundry.data;
|
||||
|
||||
export class CommonItemData extends foundry.abstract.TypeDataModel {
|
||||
// MARK: Schema
|
||||
static defineSchema() {
|
||||
return {
|
||||
quantity: requiredInteger({ min: 0, initial: 1 }),
|
||||
access: new fields.StringField({
|
||||
blank: true,
|
||||
nullable: false,
|
||||
trim: true,
|
||||
choices: gameTerms.Access,
|
||||
}),
|
||||
cost: new fields.SchemaField({
|
||||
gold: optionalInteger(),
|
||||
silver: optionalInteger(),
|
||||
copper: optionalInteger(),
|
||||
}),
|
||||
};
|
||||
};
|
||||
|
||||
// MARK: Base Data
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
};
|
||||
|
||||
// MARK: Derived Data
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
};
|
||||
};
|
||||
78
module/data/Item/Craft.mjs
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
import { SkillData } from "./Skill.mjs";
|
||||
|
||||
const { fields } = foundry.data;
|
||||
|
||||
export class CraftData extends SkillData {
|
||||
// MARK: Schema
|
||||
static defineSchema() {
|
||||
const schema = super.defineSchema();
|
||||
delete schema.ability;
|
||||
|
||||
schema.aspect = new fields.StringField({
|
||||
initial: gameTerms.Aspects.FLECT,
|
||||
blank: true,
|
||||
trim: true,
|
||||
nullable: false,
|
||||
required: true,
|
||||
choices: () => Object.values(gameTerms.Aspects),
|
||||
});
|
||||
|
||||
return schema;
|
||||
};
|
||||
|
||||
// MARK: Base Data
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
};
|
||||
|
||||
// MARK: Derived Data
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
};
|
||||
|
||||
// #region Getters
|
||||
// #endregion
|
||||
|
||||
// #region Sheet Data
|
||||
async getFormFields(_ctx) {
|
||||
const fields = [
|
||||
{
|
||||
id: `fate-path`,
|
||||
type: `dropdown`,
|
||||
label: `RipCrypt.common.aspect`,
|
||||
path: `system.aspect`,
|
||||
value: this.aspect,
|
||||
options: Object.values(gameTerms.Aspects).map(aspect => ({
|
||||
label: `RipCrypt.common.aspectNames.${aspect}`,
|
||||
value: aspect,
|
||||
})),
|
||||
},
|
||||
{
|
||||
id: `description`,
|
||||
type: `prosemirror`,
|
||||
label: `RipCrypt.common.description`,
|
||||
path: `system.description`,
|
||||
uuid: this.parent.uuid,
|
||||
value: await TextEditor.enrichHTML(this.description),
|
||||
collaborative: false,
|
||||
},
|
||||
{
|
||||
type: `group`,
|
||||
title: `RipCrypt.common.advances`,
|
||||
paddingTop: `20px`,
|
||||
fields: Object.values(gameTerms.Rank).map(rank => {
|
||||
return {
|
||||
id: `advance-${rank}`,
|
||||
type: `text`,
|
||||
label: `RipCrypt.common.rankNames.${rank}`,
|
||||
path: `system.advances.${rank}`,
|
||||
value: this.advances[rank] ?? ``,
|
||||
};
|
||||
}),
|
||||
},
|
||||
];
|
||||
return fields;
|
||||
};
|
||||
// #endregion
|
||||
};
|
||||
83
module/data/Item/Good.mjs
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
import { CommonItemData } from "./Common.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
|
||||
const { fields } = foundry.data;
|
||||
|
||||
export class GoodData extends CommonItemData {
|
||||
// MARK: Schema
|
||||
static defineSchema() {
|
||||
const schema = super.defineSchema();
|
||||
|
||||
schema.description = new fields.HTMLField({
|
||||
blank: true,
|
||||
nullable: false,
|
||||
trim: true,
|
||||
});
|
||||
|
||||
return schema;
|
||||
};
|
||||
|
||||
// MARK: Base Data
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
};
|
||||
|
||||
// MARK: Derived Data
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
};
|
||||
|
||||
// #region Getters
|
||||
// #endregion
|
||||
|
||||
// #region Sheet Data
|
||||
async getFormFields(_ctx) {
|
||||
const fields = [
|
||||
{
|
||||
id: `quantity`,
|
||||
type: `integer`,
|
||||
label: `RipCrypt.common.quantity`,
|
||||
path: `system.quantity`,
|
||||
value: this.quantity,
|
||||
min: 0,
|
||||
},
|
||||
{
|
||||
id: `access`,
|
||||
type: `dropdown`,
|
||||
label: `RipCrypt.common.access`,
|
||||
path: `system.access`,
|
||||
value: this.access,
|
||||
limited: false,
|
||||
options: [
|
||||
{
|
||||
label: `RipCrypt.common.empty`,
|
||||
value: ``,
|
||||
},
|
||||
...gameTerms.Access.map(opt => ({
|
||||
label: `RipCrypt.common.accessLevels.${opt}`,
|
||||
value: opt,
|
||||
})),
|
||||
],
|
||||
},
|
||||
{
|
||||
id: `cost`,
|
||||
type: `cost`,
|
||||
label: `RipCrypt.common.cost`,
|
||||
gold: this.cost.gold,
|
||||
silver: this.cost.silver,
|
||||
copper: this.cost.copper,
|
||||
},
|
||||
{
|
||||
id: `description`,
|
||||
type: `prosemirror`,
|
||||
label: `RipCrypt.common.description`,
|
||||
path: `system.description`,
|
||||
uuid: this.parent.uuid,
|
||||
value: await TextEditor.enrichHTML(this.description),
|
||||
collaborative: false,
|
||||
},
|
||||
];
|
||||
return fields;
|
||||
};
|
||||
// #endregion
|
||||
};
|
||||
19
module/data/Item/Shield.mjs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
import { ArmourData } from "./Armour.mjs";
|
||||
import { Logger } from "../../utils/Logger.mjs";
|
||||
|
||||
export class ShieldData extends ArmourData {
|
||||
_canEquip() {
|
||||
const parent = this.parent;
|
||||
if (!parent.isEmbedded || !(parent.parent instanceof Actor)) {
|
||||
Logger.error(`Unable to equip item when it's not embedded`);
|
||||
return false;
|
||||
};
|
||||
|
||||
const shield = parent.parent.system.equippedShield;
|
||||
if (shield) {
|
||||
Logger.error(`Unable to equip multiple shields`);
|
||||
return false;
|
||||
};
|
||||
return true;
|
||||
};
|
||||
};
|
||||
91
module/data/Item/Skill.mjs
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
|
||||
const { fields } = foundry.data;
|
||||
|
||||
export class SkillData extends foundry.abstract.TypeDataModel {
|
||||
// MARK: Schema
|
||||
static defineSchema() {
|
||||
const schema = {
|
||||
ability: new fields.StringField({
|
||||
initial: gameTerms.Abilities.GRIT,
|
||||
blank: true,
|
||||
trim: true,
|
||||
nullable: false,
|
||||
required: true,
|
||||
choices: () => Object.values(gameTerms.Abilities),
|
||||
}),
|
||||
description: new fields.HTMLField({
|
||||
blank: true,
|
||||
nullable: false,
|
||||
trim: true,
|
||||
}),
|
||||
};
|
||||
|
||||
const advances = {};
|
||||
for (const rank of Object.values(gameTerms.Rank)) {
|
||||
advances[rank] = new fields.StringField({
|
||||
blank: false,
|
||||
nullable: true,
|
||||
initial: null,
|
||||
});
|
||||
};
|
||||
schema.advances = new fields.SchemaField(advances);
|
||||
|
||||
return schema;
|
||||
};
|
||||
|
||||
// MARK: Base Data
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
};
|
||||
|
||||
// MARK: Derived Data
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
};
|
||||
|
||||
// #region Getters
|
||||
// #endregion
|
||||
|
||||
// #region Sheet Data
|
||||
async getFormFields(_ctx) {
|
||||
const fields = [
|
||||
{
|
||||
id: `fate-path`,
|
||||
type: `dropdown`,
|
||||
label: `RipCrypt.common.ability`,
|
||||
path: `system.ability`,
|
||||
value: this.ability,
|
||||
options: Object.values(gameTerms.Abilities).map(ability => ({
|
||||
label: `RipCrypt.common.abilities.${ability}`,
|
||||
value: ability,
|
||||
})),
|
||||
},
|
||||
{
|
||||
id: `description`,
|
||||
type: `prosemirror`,
|
||||
label: `RipCrypt.common.description`,
|
||||
path: `system.description`,
|
||||
uuid: this.parent.uuid,
|
||||
value: await TextEditor.enrichHTML(this.description),
|
||||
collaborative: false,
|
||||
},
|
||||
{
|
||||
type: `group`,
|
||||
title: `RipCrypt.common.advances`,
|
||||
paddingTop: `20px`,
|
||||
fields: Object.values(gameTerms.Rank).map(rank => {
|
||||
return {
|
||||
id: `advance-${rank}`,
|
||||
type: `text`,
|
||||
label: `RipCrypt.common.rankNames.${rank}`,
|
||||
path: `system.advances.${rank}`,
|
||||
value: this.advances[rank] ?? ``,
|
||||
};
|
||||
}),
|
||||
},
|
||||
];
|
||||
return fields;
|
||||
};
|
||||
// #endregion
|
||||
};
|
||||
|
|
@ -1,12 +1,18 @@
|
|||
import { barAttribute, optionalInteger, requiredInteger } from "../helpers.mjs";
|
||||
import { CommonItemData } from "./Common.mjs";
|
||||
import { gameTerms } from "../../gameTerms.mjs";
|
||||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
import { Logger } from "../../utils/Logger.mjs";
|
||||
|
||||
const { diffObject, getProperty, setProperty } = foundry.utils;
|
||||
const { DialogV2 } = foundry.applications.api;
|
||||
const { fields } = foundry.data;
|
||||
|
||||
export class WeaponData extends foundry.abstract.TypeDataModel {
|
||||
// MARK: Schema
|
||||
export class WeaponData extends CommonItemData {
|
||||
// #region Schema
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
traits: new fields.SetField(
|
||||
new fields.StringField({
|
||||
blank: false,
|
||||
|
|
@ -24,35 +30,233 @@ export class WeaponData extends foundry.abstract.TypeDataModel {
|
|||
}),
|
||||
damage: requiredInteger({ min: 0, initial: 0 }),
|
||||
wear: barAttribute(0, 0, 4),
|
||||
access: new fields.StringField({
|
||||
blank: true,
|
||||
equipped: new fields.BooleanField({
|
||||
initial: false,
|
||||
required: true,
|
||||
nullable: false,
|
||||
trim: true,
|
||||
choices: gameTerms.Access,
|
||||
}),
|
||||
weight: new fields.StringField({
|
||||
blank: false,
|
||||
nullable: true,
|
||||
initial: null,
|
||||
options: Object.values(gameTerms.WeightRatings),
|
||||
}),
|
||||
};
|
||||
};
|
||||
// #endregion Schema
|
||||
|
||||
// MARK: Base Data
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
// #region Lifecycle
|
||||
async _preCreate(item, options) {
|
||||
const showEquipPrompt = options.showEquipPrompt ?? true;
|
||||
if (showEquipPrompt && this.parent.isEmbedded && this._canEquip()) {
|
||||
const shouldEquip = await DialogV2.confirm({
|
||||
window: { title: `Equip Item?` },
|
||||
content: `Do you want to equip ${item.name}?`,
|
||||
});
|
||||
if (shouldEquip) {
|
||||
this.updateSource({ "equipped": true });
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// MARK: Derived Data
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
/**
|
||||
*
|
||||
* @param {*} changes The expanded object that was used for the update
|
||||
* @param {*} options
|
||||
* @param {*} user
|
||||
* @returns
|
||||
*/
|
||||
async _preUpdate(changes, options, user) {
|
||||
if (options.force && game.settings.get(`ripcrypt`, `devMode`)) { return };
|
||||
|
||||
const diff = diffObject(this.parent._source, changes);
|
||||
let valid = super._preUpdate(changes, options, user);
|
||||
|
||||
if (getProperty(diff, `system.equipped`) && !this._canEquip()) {
|
||||
ui.notifications.error(localizer(
|
||||
`RipCrypt.notifs.error.cannot-equip`,
|
||||
{ itemType: `@TYPES.Item.${this.parent.type}` },
|
||||
));
|
||||
|
||||
// Don't stop the update, but don't allow changing the equipped status
|
||||
setProperty(changes, `system.equipped`, false);
|
||||
|
||||
// Set a flag so that we can tell the sheet that it needs to rerender
|
||||
this.forceRerender = true;
|
||||
};
|
||||
return valid;
|
||||
};
|
||||
// #endregion Lifecycle
|
||||
|
||||
// #region Helpers
|
||||
/**
|
||||
* Used to tell the preUpdate logic whether or not to prevent the item from
|
||||
* being equipped or not.
|
||||
*/
|
||||
_canEquip() {
|
||||
const parent = this.parent;
|
||||
if (!parent.isEmbedded || !(parent.parent instanceof Actor)) {
|
||||
Logger.error(`Unable to equip item when it's not embedded`);
|
||||
return false;
|
||||
};
|
||||
const actor = this.parent.parent.system;
|
||||
if (actor.equippedWeapons?.length >= actor.limit.weapons) {
|
||||
return false;
|
||||
};
|
||||
return true;
|
||||
};
|
||||
|
||||
// #region Getters
|
||||
get traitString() {
|
||||
return [...this.traits].join(`, `);
|
||||
}
|
||||
};
|
||||
|
||||
get rangeString() {
|
||||
if (this.range.short && this.range.long) {
|
||||
return `${this.range.short} / ${this.range.long}`;
|
||||
};
|
||||
return String(this.range.short ?? this.range.long ?? ``);
|
||||
};
|
||||
// #endregion Helpers
|
||||
|
||||
// #region Sheet Data
|
||||
async getFormFields(_ctx) {
|
||||
const fields = [
|
||||
{
|
||||
id: `quantity`,
|
||||
type: `integer`,
|
||||
label: `RipCrypt.common.quantity`,
|
||||
path: `system.quantity`,
|
||||
value: this.quantity,
|
||||
min: 0,
|
||||
},
|
||||
{
|
||||
id: `access`,
|
||||
type: `dropdown`,
|
||||
label: `RipCrypt.common.access`,
|
||||
path: `system.access`,
|
||||
value: this.access,
|
||||
limited: false,
|
||||
options: [
|
||||
{
|
||||
label: `RipCrypt.common.empty`,
|
||||
value: ``,
|
||||
},
|
||||
...gameTerms.Access.map(opt => ({
|
||||
label: `RipCrypt.common.accessLevels.${opt}`,
|
||||
value: opt,
|
||||
})),
|
||||
],
|
||||
},
|
||||
{
|
||||
id: `cost`,
|
||||
type: `cost`,
|
||||
label: `RipCrypt.common.cost`,
|
||||
gold: this.cost.gold,
|
||||
silver: this.cost.silver,
|
||||
copper: this.cost.copper,
|
||||
},
|
||||
{
|
||||
id: `weight`,
|
||||
type: `dropdown`,
|
||||
label: `RipCrypt.common.weightRating`,
|
||||
path: `system.weight`,
|
||||
value: this.weight,
|
||||
options: [
|
||||
{
|
||||
label: `RipCrypt.common.empty`,
|
||||
value: null,
|
||||
},
|
||||
...Object.values(gameTerms.WeightRatings).map(opt => ({
|
||||
label: `RipCrypt.common.weightRatings.${opt}`,
|
||||
value: opt,
|
||||
})),
|
||||
],
|
||||
},
|
||||
{
|
||||
id: `traits`,
|
||||
type: `string-set`,
|
||||
label: `RipCrypt.common.traits`,
|
||||
placeholder: `RipCrypt.Apps.traits-placeholder`,
|
||||
path: `system.traits`,
|
||||
value: this.traitString,
|
||||
},
|
||||
];
|
||||
|
||||
// Add the range inputs depending on whether the user wants condensed range
|
||||
// or not.
|
||||
if (game.settings.get(`ripcrypt`, `condensedRange`)) {
|
||||
fields.push({
|
||||
type: `bar`,
|
||||
label: `RipCrypt.common.range`,
|
||||
value: {
|
||||
label: `RipCrypt.Apps.short-range`,
|
||||
path: `system.range.short`,
|
||||
value: this.range.short,
|
||||
},
|
||||
max: {
|
||||
label: `RipCrypt.Apps.long-range`,
|
||||
path: `system.range.long`,
|
||||
value: this.range.long,
|
||||
},
|
||||
});
|
||||
}
|
||||
// #endregion
|
||||
else {
|
||||
fields.push({
|
||||
id: `short-range`,
|
||||
type: `integer`,
|
||||
label: `RipCrypt.Apps.short-range`,
|
||||
path: `system.range.short`,
|
||||
value: this.range.short ?? ``,
|
||||
min: 0,
|
||||
},
|
||||
{
|
||||
id: `long-range`,
|
||||
type: `integer`,
|
||||
label: `RipCrypt.Apps.long-range`,
|
||||
path: `system.range.long`,
|
||||
value: this.range.long ?? ``,
|
||||
min: 0,
|
||||
});
|
||||
};
|
||||
|
||||
fields.push(
|
||||
{
|
||||
id: `damage`,
|
||||
type: `integer`,
|
||||
label: `RipCrypt.common.damage`,
|
||||
path: `system.damage`,
|
||||
value: this.damage,
|
||||
min: 0,
|
||||
},
|
||||
{
|
||||
type: `bar`,
|
||||
label: `RipCrypt.common.wear`,
|
||||
value: {
|
||||
label: `RipCrypt.Apps.current-wear`,
|
||||
path: `system.wear.value`,
|
||||
value: this.wear.value,
|
||||
min: 0, max: this.wear.max,
|
||||
},
|
||||
max: {
|
||||
label: `RipCrypt.Apps.max-wear`,
|
||||
path: `system.wear.max`,
|
||||
value: this.wear.max,
|
||||
min: 0,
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
if (this.parent.isEmbedded) {
|
||||
fields.push({
|
||||
id: `equipped`,
|
||||
type: `boolean`,
|
||||
label: `RipCrypt.common.equipped`,
|
||||
value: this.equipped,
|
||||
path: `system.equipped`,
|
||||
});
|
||||
};
|
||||
|
||||
return fields;
|
||||
};
|
||||
// #endregion Sheet Data
|
||||
};
|
||||
|
|
|
|||
|
|
@ -19,6 +19,17 @@ export function barAttribute(min, initial, max = undefined) {
|
|||
});
|
||||
};
|
||||
|
||||
export function derivedMaximumBar(min, initial) {
|
||||
return new fields.SchemaField({
|
||||
value: new fields.NumberField({
|
||||
min,
|
||||
initial,
|
||||
integer: true,
|
||||
nullable: false,
|
||||
}),
|
||||
});
|
||||
};
|
||||
|
||||
export function optionalInteger({min, initial = null, max} = {}) {
|
||||
return new fields.NumberField({
|
||||
min,
|
||||
|
|
|
|||
|
|
@ -26,7 +26,8 @@ export class CryptDie extends Die {
|
|||
};
|
||||
|
||||
/*
|
||||
Handles "Crypting" rolls, which is a single explosion that allows
|
||||
Handles "Crypting" rolls, which is a single explosion on 1's which if it
|
||||
results in a second 1, causes the roll to "crypt"
|
||||
*/
|
||||
if (!this.ripCryptState) {
|
||||
await this.explode(`xo=1`, { recursive: false });
|
||||
|
|
@ -37,7 +38,8 @@ export class CryptDie extends Die {
|
|||
if (almostCrypted) {
|
||||
this.ripCryptState = `crypted`;
|
||||
break;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
almostCrypted = true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
141
module/documents/combat.mjs
Normal file
|
|
@ -0,0 +1,141 @@
|
|||
/*
|
||||
Resources:
|
||||
- Combat : https://github.com/foundryvtt/dnd5e/blob/4.3.x/module/documents/combat.mjs
|
||||
- Combatant : https://github.com/foundryvtt/dnd5e/blob/4.3.x/module/documents/combatant.mjs
|
||||
- CombatTracker : https://github.com/foundryvtt/dnd5e/blob/4.3.x/module/applications/combat/combat-tracker.mjs
|
||||
*/
|
||||
|
||||
export class RipCryptCombat extends Combat {
|
||||
|
||||
get customGroups() {
|
||||
let groups = new Map();
|
||||
|
||||
for (const combatant of this.combatants) {
|
||||
const groupKey = combatant.groupKey;
|
||||
if (!groupKey) { continue };
|
||||
|
||||
if (groups.has(groupKey)) {
|
||||
groups.get(groupKey).push(combatant);
|
||||
}
|
||||
else {
|
||||
groups.set(groupKey, [combatant]);
|
||||
};
|
||||
};
|
||||
|
||||
return groups;
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
* Sorts combatants for the combat tracker in the following way:
|
||||
* - Distance from the current fate ordinal. (0 -> 3)
|
||||
* - Coin Flip result (if disposition matches flip result, then 0, otherwise, 0.5)
|
||||
*/
|
||||
_sortCombatants(a, b) {
|
||||
const ia = Number.isNumeric(a.dynamicInitiative) ? a.dynamicInitiative : -Infinity;
|
||||
const ib = Number.isNumeric(b.dynamicInitiative) ? b.dynamicInitiative : -Infinity;
|
||||
|
||||
const delta = ia - ib;
|
||||
if (Math.sign(delta) !== 0) {
|
||||
return delta;
|
||||
};
|
||||
|
||||
// fallback to alphabetical sort
|
||||
return a.name < b.name ? -1 : 1;
|
||||
};
|
||||
|
||||
async nextTurn() {
|
||||
if (this.round === 0) {return this.nextRound()}
|
||||
|
||||
const turn = this.turn ?? -1;
|
||||
|
||||
const groupKey = this.turns[turn]?.groupKey;
|
||||
|
||||
// Determine the next turn number
|
||||
let nextTurn = null;
|
||||
for (let i = turn + 1; i < this.turns.length; i++) {
|
||||
const combatant = this.turns[i];
|
||||
if (combatant.groupKey !== groupKey) {
|
||||
nextTurn = i;
|
||||
break;
|
||||
};
|
||||
};
|
||||
|
||||
// Maybe advance to the next round
|
||||
if ((nextTurn === null) || (nextTurn >= this.turns.length)) {return this.nextRound()}
|
||||
|
||||
const advanceTime = this.getTimeDelta(this.round, this.turn, this.round, nextTurn);
|
||||
|
||||
// Update the document, passing data through a hook first
|
||||
const updateData = {round: this.round, turn: nextTurn};
|
||||
const updateOptions = {direction: 1, worldTime: {delta: advanceTime}};
|
||||
Hooks.callAll(`combatTurn`, this, updateData, updateOptions);
|
||||
await this.update(updateData, updateOptions);
|
||||
return this;
|
||||
};
|
||||
|
||||
async previousTurn() {
|
||||
if (this.round === 0) { return this }
|
||||
if ((this.turn === 0) || (this.turns.length === 0)) {return this.previousRound()}
|
||||
|
||||
const currentTurn = (this.turn ?? this.turns.length) - 1;
|
||||
let previousTurn = null;
|
||||
const groupKey = this.combatant.groupKey;
|
||||
for (let i = currentTurn; i >= 0; i--) {
|
||||
const combatant = this.turns[i];
|
||||
if (combatant.groupKey !== groupKey) {
|
||||
previousTurn = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (previousTurn < 0) {
|
||||
if (this.round === 1) {
|
||||
this.round = 0;
|
||||
return this;
|
||||
};
|
||||
return this.previousRound();
|
||||
}
|
||||
|
||||
const advanceTime = this.getTimeDelta(this.round, this.turn, this.round, previousTurn);
|
||||
|
||||
// Update the document, passing data through a hook first
|
||||
const updateData = {round: this.round, turn: previousTurn};
|
||||
const updateOptions = {direction: -1, worldTime: {delta: advanceTime}};
|
||||
Hooks.callAll(`combatTurn`, this, updateData, updateOptions);
|
||||
await this.update(updateData, updateOptions);
|
||||
return this;
|
||||
};
|
||||
|
||||
/**
|
||||
* Overridden to make it so that there can be multiple tokens with turn markers
|
||||
* visible at the same time.
|
||||
*
|
||||
* @protected
|
||||
* @internal
|
||||
* @override
|
||||
*/
|
||||
_updateTurnMarkers() {
|
||||
if (!canvas.ready) { return };
|
||||
|
||||
const tokenGroup = this.combatant?.groupKey;
|
||||
for (const token of canvas.tokens.turnMarkers) {
|
||||
const actor = token.actor ?? token.baseActor;
|
||||
if (actor?.groupKey !== tokenGroup) {
|
||||
token.renderFlags.set({refreshTurnMarker: true});
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.active) { return };
|
||||
const currentToken = this.combatant?.token?._object;
|
||||
if (!tokenGroup && currentToken) {
|
||||
currentToken.renderFlags.set({refreshTurnMarker: true});
|
||||
}
|
||||
else {
|
||||
const group = this.customGroups.get(tokenGroup) ?? [];
|
||||
for (const combatant of group) {
|
||||
combatant.token?._object?.renderFlags.set({ refreshTurnMarker: true });
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
71
module/documents/combatant.mjs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
import { distanceBetweenFates } from "../utils/fates.mjs";
|
||||
|
||||
export class RipCryptCombatant extends Combatant {
|
||||
|
||||
get disposition() {
|
||||
switch (this.token?.disposition) {
|
||||
case CONST.TOKEN_DISPOSITIONS.HOSTILE:
|
||||
return `hostile`;
|
||||
case CONST.TOKEN_DISPOSITIONS.FRIENDLY:
|
||||
return `friendly`;
|
||||
};
|
||||
return `unknown`;
|
||||
};
|
||||
|
||||
/**
|
||||
* Used by the Combat tracker to order combatants according to their
|
||||
* fate path and the coin flip.
|
||||
*/
|
||||
get dynamicInitiative() {
|
||||
let total = 0;
|
||||
|
||||
const start = game.settings.get(`ripcrypt`, `currentFate`);
|
||||
const end = this.actor?.system?.fate || this.baseActor?.system?.fate;
|
||||
total += distanceBetweenFates(start, end);
|
||||
|
||||
const whoFirst = game.settings.get(`ripcrypt`, `whoFirst`);
|
||||
if (whoFirst) {
|
||||
const disposition = this.disposition;
|
||||
if (disposition === `unknown`) {
|
||||
total += 0.25;
|
||||
}
|
||||
else if (whoFirst !== disposition) {
|
||||
total += 0.5;
|
||||
};
|
||||
};
|
||||
|
||||
return total;
|
||||
};
|
||||
|
||||
get groupKey() {
|
||||
const path = this.token?.actor?.system?.fate;
|
||||
|
||||
// Disallow grouping things that don't have a fate path
|
||||
if (!path) { return null };
|
||||
|
||||
// Token Disposition (group into: friendlies, unknown, hostiles)
|
||||
let disposition = this.disposition;
|
||||
|
||||
return `${path}:${disposition}`;
|
||||
};
|
||||
|
||||
/**
|
||||
* Used to create the turn marker when the combatant is added if they're in
|
||||
* the group whose turn it is.
|
||||
*
|
||||
* @override
|
||||
*/
|
||||
_onCreate() {
|
||||
this.token?._object?._refreshTurnMarker();
|
||||
};
|
||||
|
||||
/**
|
||||
* Used to remove the turn marker when the combatant is removed from combat
|
||||
* if they had it visible so that it doesn't stick around infinitely.
|
||||
*
|
||||
* @override
|
||||
*/
|
||||
_onDelete() {
|
||||
this.token?._object?._refreshTurnMarker();
|
||||
};
|
||||
};
|
||||
8
module/documents/item.mjs
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
export class RipCryptItem extends Item {
|
||||
get quantifiedName() {
|
||||
if (this.system.quantity != null && this.system.quantity !== 1) {
|
||||
return `${this.name} (${this.system.quantity})`;
|
||||
};
|
||||
return this.name;
|
||||
};
|
||||
};
|
||||
36
module/documents/token.mjs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
const { Token } = foundry.canvas.placeables;
|
||||
const { TokenTurnMarker } = foundry.canvas.placeables.tokens;
|
||||
|
||||
export class RipCryptToken extends Token {
|
||||
/**
|
||||
* Overridden using a slightly modified implementation in order to make it so
|
||||
* that the turn marker shows up on tokens if they're in the same group as the
|
||||
* currently active combatant
|
||||
*
|
||||
* @override
|
||||
*/
|
||||
_refreshTurnMarker() {
|
||||
// Should a Turn Marker be active?
|
||||
const {turnMarker} = this.document;
|
||||
const markersEnabled = CONFIG.Combat.settings.turnMarker.enabled
|
||||
&& (turnMarker.mode !== CONST.TOKEN_TURN_MARKER_MODES.DISABLED);
|
||||
const combatant = game.combat?.active ? game.combat.combatant : null;
|
||||
const isTurn = combatant && (combatant.groupKey === this.combatant?.groupKey);
|
||||
const isDefeated = combatant && combatant.isDefeated;
|
||||
const markerActive = markersEnabled && isTurn && !isDefeated;
|
||||
|
||||
// Activate a Turn Marker
|
||||
if (markerActive) {
|
||||
if (!this.turnMarker) {
|
||||
this.turnMarker = this.addChildAt(new TokenTurnMarker(this), 0);
|
||||
};
|
||||
canvas.tokens.turnMarkers.add(this);
|
||||
this.turnMarker.draw();
|
||||
}
|
||||
else if (this.turnMarker) {
|
||||
canvas.tokens.turnMarkers.delete(this);
|
||||
this.turnMarker.destroy();
|
||||
this.turnMarker = null;
|
||||
}
|
||||
}
|
||||
};
|
||||
4
module/flags/item.mjs
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
export const ItemFlags = Object.freeze({
|
||||
/** The boolean value to indicate if an item is considered favourited/starred or not */
|
||||
FAVOURITE: `favourited`,
|
||||
});
|
||||
|
|
@ -1,20 +1,51 @@
|
|||
export const gameTerms = Object.preventExtensions({
|
||||
FatePath: [
|
||||
`North`,
|
||||
`East`,
|
||||
`South`,
|
||||
`West`,
|
||||
],
|
||||
Abilities: Object.freeze({
|
||||
GRIT: `grit`,
|
||||
GRIP: `grip`,
|
||||
GAIT: `gait`,
|
||||
GLIM: `glim`,
|
||||
THINGLIM: `thin-glim`,
|
||||
}),
|
||||
Aspects: Object.freeze({
|
||||
FOCUS: `focus`,
|
||||
FLECT: `flect`,
|
||||
FRACT: `fract`,
|
||||
}),
|
||||
FatePath: Object.freeze({
|
||||
NORTH: `North`,
|
||||
EAST: `East`,
|
||||
SOUTH: `South`,
|
||||
WEST: `West`,
|
||||
}),
|
||||
Access: [
|
||||
`Common`,
|
||||
`Uncommon`,
|
||||
`Rare`,
|
||||
`Scarce`,
|
||||
],
|
||||
Rank: {
|
||||
NOVICE: `Novice`,
|
||||
ADEPT: `Adept`,
|
||||
EXPERT: `Expert`,
|
||||
Master: `Master`,
|
||||
},
|
||||
Rank: Object.freeze({
|
||||
NOVICE: `novice`,
|
||||
ADEPT: `adept`,
|
||||
EXPERT: `expert`,
|
||||
MASTER: `master`,
|
||||
}),
|
||||
Anatomy: Object.freeze({
|
||||
HEAD: `head`,
|
||||
BODY: `body`,
|
||||
ARMS: `arms`,
|
||||
LEGS: `legs`,
|
||||
}),
|
||||
/** The types of items that contribute to the gear limit */
|
||||
gearItemTypes: new Set([
|
||||
`ammo`,
|
||||
`armour`,
|
||||
`weapon`,
|
||||
`shield`,
|
||||
`good`,
|
||||
]),
|
||||
WeightRatings: Object.freeze({
|
||||
LIGHT: `light`,
|
||||
MODEST: `modest`,
|
||||
HEAVY: `heavy`,
|
||||
}),
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
import { handlebarsLocalizer, localizer } from "../utils/Localizer.mjs";
|
||||
import { formFields } from "./inputs/formFields.mjs";
|
||||
import { options } from "./options.mjs";
|
||||
|
||||
export default {
|
||||
// #region Complex
|
||||
"rc-formFields": formFields,
|
||||
"rc-i18n": handlebarsLocalizer,
|
||||
"rc-options": options,
|
||||
|
||||
|
|
|
|||
36
module/handlebarHelpers/inputs/barInput.mjs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
|
||||
export function barInput(input, data) {
|
||||
const label = localizer(input.label);
|
||||
|
||||
// Trying to do limited bar info is... annoying to do.
|
||||
if (data.meta.limited && input.limited) {
|
||||
return ``;
|
||||
};
|
||||
|
||||
return `<div data-input-type="bar">
|
||||
<span class="label" aria-hidden="true">
|
||||
${label}
|
||||
</span>
|
||||
<div class="pill-bar">
|
||||
<input
|
||||
type="number"
|
||||
aria-label="${localizer(input.value.label)}"
|
||||
${data.meta.editable ? `` : `disabled`}
|
||||
name="${input.value.path}"
|
||||
value="${input.value.value}"
|
||||
min="${input.value.min ?? ``}"
|
||||
max="${input.value.max ?? ``}"
|
||||
>
|
||||
<input
|
||||
type="number"
|
||||
aria-label="${localizer(input.max.label)}"
|
||||
${data.meta.editable ? `` : `disabled`}
|
||||
name="${input.max.path}"
|
||||
value="${input.max.value}"
|
||||
min="${input.max.min ?? ``}"
|
||||
max="${input.max.max ?? ``}"
|
||||
>
|
||||
</div>
|
||||
</div>`;
|
||||
};
|
||||
30
module/handlebarHelpers/inputs/booleanInput.mjs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
|
||||
export function booleanInput(input, data) {
|
||||
const label = localizer(input.label);
|
||||
const id = `${data.meta.idp}-${input.id}`;
|
||||
|
||||
if (data.meta.limited) {
|
||||
return `<div data-input-type="boolean">
|
||||
<span class="label">${label}</span>
|
||||
<div>
|
||||
<span class="value">???</span>
|
||||
</div>
|
||||
</div>`;
|
||||
};
|
||||
|
||||
return `<div data-input-type="boolean">
|
||||
<label for="${id}">
|
||||
${label}
|
||||
</label>
|
||||
<div class="checkbox-container">
|
||||
<input
|
||||
type="checkbox"
|
||||
id="${id}"
|
||||
${input.value ? `checked` : ``}
|
||||
name="${input.path}"
|
||||
${data.meta.editable ? `` : `disabled`}
|
||||
>
|
||||
</div>
|
||||
</div>`;
|
||||
};
|
||||
33
module/handlebarHelpers/inputs/currency.mjs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
import { groupInput } from "./groupInput.mjs";
|
||||
|
||||
export function costInput(input, data) {
|
||||
return groupInput({
|
||||
title: input.label,
|
||||
fields: [
|
||||
{
|
||||
id: input.id + `-gold`,
|
||||
type: `integer`,
|
||||
label: `RipCrypt.common.currency.gold`,
|
||||
value: input.gold,
|
||||
path: `system.cost.gold`,
|
||||
limited: input.limited,
|
||||
},
|
||||
{
|
||||
id: input.id + `-silver`,
|
||||
type: `integer`,
|
||||
label: `RipCrypt.common.currency.silver`,
|
||||
value: input.silver,
|
||||
path: `system.cost.silver`,
|
||||
limited: input.limited,
|
||||
},
|
||||
{
|
||||
id: input.id + `-copper`,
|
||||
type: `integer`,
|
||||
label: `RipCrypt.common.currency.copper`,
|
||||
value: input.copper,
|
||||
path: `system.cost.copper`,
|
||||
limited: input.limited,
|
||||
},
|
||||
],
|
||||
}, data);
|
||||
};
|
||||
36
module/handlebarHelpers/inputs/dropdownInput.mjs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
import { options } from "../options.mjs";
|
||||
|
||||
export function dropdownInput(input, data) {
|
||||
const label = localizer(input.label);
|
||||
const id = `${data.meta.idp}-${input.id}`;
|
||||
|
||||
if (!data.meta.editable) {
|
||||
return `<div data-input-type="dropdown">
|
||||
<span class="label">${label}</span>
|
||||
<span class="value">${data.meta.limited && input.limited ? `???` : input.value}</span>
|
||||
</div>`;
|
||||
};
|
||||
|
||||
if (!input.options.length) {
|
||||
throw new Error(`dropdown type inputs must have some options`);
|
||||
};
|
||||
|
||||
return `<div data-input-type="dropdown">
|
||||
<label
|
||||
for="${id}"
|
||||
>
|
||||
${label}
|
||||
</label>
|
||||
<select
|
||||
id="${id}"
|
||||
name="${input.path}"
|
||||
>
|
||||
${options(
|
||||
input.value,
|
||||
input.options,
|
||||
{ hash: { localize: true }},
|
||||
)}
|
||||
</select>
|
||||
</div>`;
|
||||
};
|
||||
47
module/handlebarHelpers/inputs/formFields.mjs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
import { barInput } from "./barInput.mjs";
|
||||
import { booleanInput } from "./booleanInput.mjs";
|
||||
import { costInput } from "./currency.mjs";
|
||||
import { dropdownInput } from "./dropdownInput.mjs";
|
||||
import { groupInput } from "./groupInput.mjs";
|
||||
import { numberInput } from "./numberInput.mjs";
|
||||
import { prosemirrorInput } from "./prosemirrorInput.mjs";
|
||||
import { stringSet } from "./stringSet.mjs";
|
||||
import { textInput } from "./textInput.mjs";
|
||||
|
||||
const { getType } = foundry.utils;
|
||||
|
||||
const inputTypes = {
|
||||
"string-set": stringSet,
|
||||
prosemirror: prosemirrorInput,
|
||||
integer: numberInput,
|
||||
bar: barInput,
|
||||
dropdown: dropdownInput,
|
||||
boolean: booleanInput,
|
||||
group: groupInput,
|
||||
text: textInput,
|
||||
cost: costInput,
|
||||
};
|
||||
|
||||
const typesToSanitize = new Set([ `string`, `number` ]);
|
||||
|
||||
export function formFields(inputs, opts) {
|
||||
const fields = [];
|
||||
for (const input of inputs) {
|
||||
if (inputTypes[input.type] == null) { continue };
|
||||
|
||||
if (input.type !== `group`) {
|
||||
input.limited ??= true;
|
||||
};
|
||||
|
||||
if (
|
||||
input.type !== `prosemirror`
|
||||
&& typesToSanitize.has(getType(input.value))
|
||||
) {
|
||||
input.value = Handlebars.escapeExpression(input.value);
|
||||
};
|
||||
fields.push(inputTypes[input.type](input, opts.data.root));
|
||||
};
|
||||
return fields
|
||||
.filter(i => i.length > 0)
|
||||
.join(opts.hash?.joiner ?? `<hr />`);
|
||||
};
|
||||
26
module/handlebarHelpers/inputs/groupInput.mjs
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
import { formFields } from "./formFields.mjs";
|
||||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
|
||||
export function groupInput(input, data) {
|
||||
const title = localizer(input.title);
|
||||
|
||||
const content = formFields(
|
||||
input.fields,
|
||||
{
|
||||
data: { root: data },
|
||||
hash: { joiner: input.joiner ?? `` },
|
||||
},
|
||||
);
|
||||
|
||||
return `<rc-border
|
||||
data-input-type="group"
|
||||
var:border-color="${input.borderColor ?? `var(--accent-1)`}"
|
||||
var:vertical-displacement="${input.verticalDisplacement ?? `12px`}"
|
||||
var:padding-top="${input.paddingTop ?? `20px`}"
|
||||
>
|
||||
<div slot="title">${title}</div>
|
||||
<div slot="content" class="content">
|
||||
${content}
|
||||
</div>
|
||||
</rc-border>`;
|
||||
};
|
||||
33
module/handlebarHelpers/inputs/numberInput.mjs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
|
||||
export function numberInput(input, data) {
|
||||
const label = localizer(input.label);
|
||||
const id = `${data.meta.idp}-${input.id}`;
|
||||
|
||||
if (!data.meta.editable) {
|
||||
return `<div data-input-type="integer">
|
||||
<span class="label">${label}</span>
|
||||
<span class="value">${data.meta.limited && input.limited ? `???` : input.value}</span>
|
||||
</div>`;
|
||||
};
|
||||
|
||||
let attrs = ``;
|
||||
if (input.min != undefined) { attrs += ` min="${input.min}"` };
|
||||
if (input.max != undefined) { attrs += ` max="${input.max}"` };
|
||||
if (input.step != undefined) { attrs += `step="${input.step}"` };
|
||||
|
||||
return `<div data-input-type="integer">
|
||||
<label
|
||||
for="${id}"
|
||||
>
|
||||
${label}
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
id="${id}"
|
||||
value="${input.value}"
|
||||
name="${input.path}"
|
||||
${attrs}
|
||||
/>
|
||||
</div>`;
|
||||
};
|
||||
43
module/handlebarHelpers/inputs/prosemirrorInput.mjs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
|
||||
export function prosemirrorInput(input, data) {
|
||||
const label = localizer(input.label);
|
||||
|
||||
if (!data.meta.editable) {
|
||||
return `<div data-input-type="prose-mirror">
|
||||
<div class="label-row">
|
||||
<div class="label">
|
||||
${label}
|
||||
</div>
|
||||
</div>
|
||||
<div class="value">
|
||||
${input.value}
|
||||
</div>
|
||||
</div>`;
|
||||
};
|
||||
|
||||
return `<div data-input-type="prose-mirror">
|
||||
<div class="label-row">
|
||||
<div class="label">
|
||||
${label}
|
||||
</div>
|
||||
<button
|
||||
type="button"
|
||||
data-action="openRichEditor"
|
||||
data-uuid="${input.uuid}"
|
||||
data-path="${input.path}"
|
||||
data-compact="${input.compact}"
|
||||
data-collaborative="${input.collaborative}"
|
||||
>
|
||||
${localizer(`RipCrypt.common.edit`)}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!--
|
||||
This cannot be spread across multiple lines because of the :empty selector
|
||||
considering whitespace as "not being empty". Though browsers will eventually
|
||||
treat :empty as "empty, or only whitespace".
|
||||
-->
|
||||
<div class="value">${input.value}</div>
|
||||
</div>`;
|
||||
};
|
||||
51
module/handlebarHelpers/inputs/stringSet.mjs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
|
||||
export function stringSet(input, data) {
|
||||
const label = localizer(input.label);
|
||||
const placeholder = localizer(input.placeholder ?? ``);
|
||||
const id = `${data.meta.idp}-${input.id}`;
|
||||
|
||||
if (!data.meta.editable) {
|
||||
const tagList = input.value
|
||||
.split(/,\s*/)
|
||||
.filter(t => t.length > 0)
|
||||
.map(t => {
|
||||
return `<div class="tag">${t.trim()}</div>`;
|
||||
});
|
||||
let count = tagList.length;
|
||||
let tags = tagList.join(``);
|
||||
|
||||
if (tagList.length === 0) {
|
||||
tags = `---`;
|
||||
};
|
||||
|
||||
if (data.meta.limited && input.limited) {
|
||||
count = 0;
|
||||
tags = `???`;
|
||||
};
|
||||
|
||||
return `<div data-input-type="string-set">
|
||||
<span class="label">${label}</span>
|
||||
<div
|
||||
class="input-element-tags tags ${count == 0 ? `empty` : ``}"
|
||||
data-tag-count="${count}"
|
||||
>
|
||||
${tags}
|
||||
</div>
|
||||
</div>`;
|
||||
};
|
||||
|
||||
return `<div data-input-type="string-set">
|
||||
<label
|
||||
for="${id}"
|
||||
>
|
||||
${label}
|
||||
</label>
|
||||
<string-tags
|
||||
id="${id}"
|
||||
placeholder="${placeholder}"
|
||||
value="${input.value}"
|
||||
name="${input.path}"
|
||||
/>
|
||||
</div>`;
|
||||
};
|
||||
27
module/handlebarHelpers/inputs/textInput.mjs
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
import { localizer } from "../../utils/Localizer.mjs";
|
||||
|
||||
export function textInput(input, data) {
|
||||
const label = localizer(input.label);
|
||||
const id = `${data.meta.idp}-${input.id}`;
|
||||
|
||||
if (!data.meta.editable) {
|
||||
return `<div data-input-type="text">
|
||||
<span class="label">${label}</span>
|
||||
<span class="value">${data.meta.limited && input.limited ? `???` : input.value}</span>
|
||||
</div>`;
|
||||
};
|
||||
|
||||
return `<div data-input-type="text">
|
||||
<label
|
||||
for="${id}"
|
||||
>
|
||||
${label}
|
||||
</label>
|
||||
<input
|
||||
type="text"
|
||||
id="${id}"
|
||||
value="${input.value}"
|
||||
name="${input.path}"
|
||||
/>
|
||||
</div>`;
|
||||
};
|
||||
|
|
@ -1,57 +1,134 @@
|
|||
// Applications
|
||||
import { HeroSkillsCardV1 } from "../Apps/ActorSheets/HeroSkillsCardV1.mjs";
|
||||
import { HeroSummaryCardV1 } from "../Apps/ActorSheets/HeroSummaryCardV1.mjs";
|
||||
import { AllItemSheetV1 } from "../Apps/ItemSheets/AllItemSheetV1.mjs";
|
||||
import { ArmourSheet } from "../Apps/ItemSheets/ArmourSheet.mjs";
|
||||
import { CombinedHeroSheet } from "../Apps/ActorSheets/CombinedHeroSheet.mjs";
|
||||
import { CraftCardV1 } from "../Apps/ActorSheets/CraftCardV1.mjs";
|
||||
import { DelveDiceHUD } from "../Apps/DelveDiceHUD.mjs";
|
||||
import { RipCryptCombatTracker } from "../Apps/sidebar/CombatTracker.mjs";
|
||||
import { SkillsCardV1 } from "../Apps/ActorSheets/SkillsCardV1.mjs";
|
||||
import { StatsCardV1 } from "../Apps/ActorSheets/StatsCardV1.mjs";
|
||||
|
||||
// Data Models
|
||||
import { AmmoData } from "../data/Item/Ammo.mjs";
|
||||
import { ArmourData } from "../data/Item/Armour.mjs";
|
||||
import { CraftData } from "../data/Item/Craft.mjs";
|
||||
import { GeistData } from "../data/Actor/Geist.mjs";
|
||||
import { GoodData } from "../data/Item/Good.mjs";
|
||||
import { HeroData } from "../data/Actor/Hero.mjs";
|
||||
import { ShieldData } from "../data/Item/Shield.mjs";
|
||||
import { SkillData } from "../data/Item/Skill.mjs";
|
||||
import { WeaponData } from "../data/Item/Weapon.mjs";
|
||||
|
||||
// Class Overrides
|
||||
import { CryptDie } from "../dice/CryptDie.mjs";
|
||||
|
||||
// Documents
|
||||
import { RipCryptCombat } from "../documents/combat.mjs";
|
||||
import { RipCryptCombatant } from "../documents/combatant.mjs";
|
||||
import { RipCryptItem } from "../documents/item.mjs";
|
||||
import { RipCryptToken } from "../documents/token.mjs";
|
||||
|
||||
// Misc
|
||||
import helpers from "../handlebarHelpers/_index.mjs";
|
||||
import { Logger } from "../utils/Logger.mjs";
|
||||
import { registerCustomComponents } from "../Apps/elements/_index.mjs";
|
||||
import { registerCustomComponents } from "../Apps/components/_index.mjs";
|
||||
import { registerDevSettings } from "../settings/devSettings.mjs";
|
||||
import { registerMetaSettings } from "../settings/metaSettings.mjs";
|
||||
import { registerSockets } from "../sockets/_index.mjs";
|
||||
import { registerUserSettings } from "../settings/userSettings.mjs";
|
||||
import { registerWorldSettings } from "../settings/worldSettings.mjs";
|
||||
|
||||
const { Items, Actors } = foundry.documents.collections;
|
||||
|
||||
Hooks.once(`init`, () => {
|
||||
Logger.log(`Initializing`);
|
||||
|
||||
CONFIG.Combat.initiative.decimals = 2;
|
||||
CONFIG.ui.delveDice = DelveDiceHUD;
|
||||
|
||||
// #region Settings
|
||||
registerMetaSettings();
|
||||
registerDevSettings();
|
||||
registerUserSettings();
|
||||
registerWorldSettings();
|
||||
// #endregion
|
||||
|
||||
// #region Datamodels
|
||||
CONFIG.Actor.dataModels.hero = HeroData;
|
||||
CONFIG.Actor.dataModels.geist = GeistData;
|
||||
CONFIG.Item.dataModels.ammo = AmmoData;
|
||||
CONFIG.Item.dataModels.armour = ArmourData;
|
||||
CONFIG.Item.dataModels.craft = CraftData;
|
||||
CONFIG.Item.dataModels.good = GoodData;
|
||||
CONFIG.Item.dataModels.shield = ShieldData;
|
||||
CONFIG.Item.dataModels.skill = SkillData;
|
||||
CONFIG.Item.dataModels.weapon = WeaponData;
|
||||
// #endregion
|
||||
|
||||
// #region Class Changes
|
||||
CONFIG.ui.combat = RipCryptCombatTracker;
|
||||
CONFIG.Combat.documentClass = RipCryptCombat;
|
||||
CONFIG.Combatant.documentClass = RipCryptCombatant;
|
||||
CONFIG.Token.objectClass = RipCryptToken;
|
||||
CONFIG.Item.documentClass = RipCryptItem;
|
||||
CONFIG.Dice.terms.d = CryptDie;
|
||||
// #endregion
|
||||
|
||||
// #region Sheets
|
||||
// #region Actors
|
||||
Actors.registerSheet(game.system.id, HeroSummaryCardV1, {
|
||||
Actors.registerSheet(game.system.id, CombinedHeroSheet, {
|
||||
makeDefault: true,
|
||||
types: [`hero`],
|
||||
label: `RipCrypt.sheet-names.HeroSummaryCardV1`,
|
||||
themes: HeroSummaryCardV1.themes,
|
||||
label: `RipCrypt.sheet-names.CombinedHeroSheet`,
|
||||
themes: CombinedHeroSheet.themes,
|
||||
});
|
||||
Actors.registerSheet(game.system.id, HeroSkillsCardV1, {
|
||||
Actors.registerSheet(game.system.id, StatsCardV1, {
|
||||
types: [`hero`],
|
||||
label: `RipCrypt.sheet-names.HeroSkillsCardV1`,
|
||||
themes: HeroSkillsCardV1.themes,
|
||||
label: `RipCrypt.sheet-names.StatsCardV1`,
|
||||
themes: StatsCardV1.themes,
|
||||
});
|
||||
Actors.registerSheet(game.system.id, StatsCardV1, {
|
||||
makeDefault: true,
|
||||
types: [`geist`],
|
||||
label: `RipCrypt.sheet-names.StatsCardV1`,
|
||||
themes: StatsCardV1.themes,
|
||||
});
|
||||
Actors.registerSheet(game.system.id, SkillsCardV1, {
|
||||
types: [`hero`, `geist`],
|
||||
label: `RipCrypt.sheet-names.SkillsCardV1`,
|
||||
themes: SkillsCardV1.themes,
|
||||
});
|
||||
Actors.registerSheet(game.system.id, CraftCardV1, {
|
||||
types: [`hero`, `geist`],
|
||||
label: `RipCrypt.sheet-names.CraftCardV1`,
|
||||
themes: CraftCardV1.themes,
|
||||
});
|
||||
// #endregion
|
||||
|
||||
// #region Items
|
||||
Items.registerSheet(game.system.id, AllItemSheetV1, {
|
||||
makeDefault: true,
|
||||
label: `RipCrypt.sheet-names.AllItemsSheetV1`,
|
||||
themes: AllItemSheetV1.themes,
|
||||
});
|
||||
|
||||
Items.registerSheet(game.system.id, ArmourSheet, {
|
||||
makeDefault: true,
|
||||
types: [`armour`, `shield`],
|
||||
label: `RipCrypt.sheet-names.ArmourSheet`,
|
||||
themes: ArmourSheet.themes,
|
||||
});
|
||||
Items.unregisterSheet(game.system.id, AllItemSheetV1, {
|
||||
types: [`armour`, `shield`],
|
||||
});
|
||||
// #endregion
|
||||
// #endregion
|
||||
|
||||
// #region Token Attrs
|
||||
CONFIG.Actor.trackableAttributes.hero = HeroData.trackableAttributes;
|
||||
// #endregion
|
||||
|
||||
registerSockets();
|
||||
registerCustomComponents();
|
||||
Handlebars.registerHelper(helpers);
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { CryptApp } from "../Apps/CryptApp.mjs";
|
||||
import { filePath } from "../consts.mjs";
|
||||
import { Logger } from "../utils/Logger.mjs";
|
||||
|
||||
Hooks.once(`ready`, () => {
|
||||
|
|
@ -6,19 +6,30 @@ Hooks.once(`ready`, () => {
|
|||
|
||||
let defaultTab = game.settings.get(`ripcrypt`, `defaultTab`);
|
||||
if (defaultTab) {
|
||||
if (!ui.sidebar?.TABS?.[defaultTab]) {
|
||||
Logger.error(`Couldn't find a sidebar tab with ID:`, defaultTab);
|
||||
} else {
|
||||
try {
|
||||
Logger.debug(`Switching sidebar tab to:`, defaultTab);
|
||||
ui.sidebar.activateTab(defaultTab);
|
||||
ui.sidebar.changeTab(defaultTab, `primary`);
|
||||
}
|
||||
catch {
|
||||
Logger.error(`Failed to change to sidebar tab:`, defaultTab);
|
||||
};
|
||||
};
|
||||
|
||||
if (game.settings.get(`ripcrypt`, `devMode`)) {
|
||||
ui.sidebar.expand();
|
||||
if (game.paused) { game.togglePause() };
|
||||
if (game.paused) { game.togglePause(false, { broadcast: true }) };
|
||||
};
|
||||
|
||||
CONFIG.ui.crypt = new CryptApp();
|
||||
CONFIG.ui.crypt.render({ force: true });
|
||||
ui.delveDice.render({ force: true });
|
||||
|
||||
// MARK: 1-time updates
|
||||
if (!game.settings.get(`ripcrypt`, `firstLoadFinished`)) {
|
||||
// Update the turnMarker to be the RipCrypt defaults
|
||||
const combatConfig = game.settings.get(`core`, `combatTrackerConfig`);
|
||||
combatConfig.turnMarker.src = filePath(`assets/turn-marker.png`);
|
||||
combatConfig.turnMarker.animation = `spinPulse`;
|
||||
game.settings.set(`core`, `combatTrackerConfig`, combatConfig);
|
||||
};
|
||||
|
||||
game.settings.set(`ripcrypt`, `firstLoadFinished`, true);
|
||||
});
|
||||
|
|
|
|||
|
|
@ -2,3 +2,6 @@
|
|||
import "./hooks/init.mjs";
|
||||
import "./hooks/ready.mjs";
|
||||
import "./hooks/hotReload.mjs";
|
||||
|
||||
// Global API
|
||||
import "./api.mjs";
|
||||
|
|
|
|||
61
module/settings/metaSettings.mjs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
import { gameTerms } from "../gameTerms.mjs";
|
||||
|
||||
const { StringField } = foundry.data.fields;
|
||||
const { FatePath } = gameTerms;
|
||||
|
||||
export function registerMetaSettings() {
|
||||
game.settings.register(`ripcrypt`, `dc`, {
|
||||
scope: `world`,
|
||||
type: Number,
|
||||
default: 5,
|
||||
config: false,
|
||||
requiresReload: false,
|
||||
onChange: () => {
|
||||
ui.delveDice.render({ parts: [`difficulty`] });
|
||||
},
|
||||
});
|
||||
|
||||
game.settings.register(`ripcrypt`, `sandsOfFate`, {
|
||||
scope: `world`,
|
||||
type: Number,
|
||||
default: 8,
|
||||
config: false,
|
||||
requiresReload: false,
|
||||
onChange: async () => {
|
||||
ui.delveDice.animate({ parts: [`sandsOfFate`] });
|
||||
},
|
||||
});
|
||||
|
||||
game.settings.register(`ripcrypt`, `currentFate`, {
|
||||
scope: `world`,
|
||||
type: new StringField({
|
||||
blank: false,
|
||||
nullable: false,
|
||||
initial: FatePath.NORTH,
|
||||
}),
|
||||
config: false,
|
||||
requiresReload: false,
|
||||
onChange: async () => {
|
||||
ui.delveDice.animate({ parts: [`fateCompass`] });
|
||||
},
|
||||
});
|
||||
|
||||
game.settings.register(`ripcrypt`, `whoFirst`, {
|
||||
scope: `world`,
|
||||
type: String,
|
||||
config: false,
|
||||
requiresReload: false,
|
||||
default: `friendly`,
|
||||
onChange: async () => {
|
||||
await game.combat?.setupTurns();
|
||||
await ui.combat.render({ parts: [ `tracker` ] });
|
||||
},
|
||||
});
|
||||
|
||||
game.settings.register(`ripcrypt`, `firstLoadFinished`, {
|
||||
scope: `world`,
|
||||
type: Boolean,
|
||||
default: false,
|
||||
requiresReload: false,
|
||||
});
|
||||
};
|
||||
|
|
@ -1,13 +1,23 @@
|
|||
export function registerUserSettings() {
|
||||
const userScope = game.release.generation >= 13 ? `user` : `client`;
|
||||
|
||||
/* ! Non-Functional
|
||||
game.settings.register(`ripcrypt`, `abbrAccess`, {
|
||||
name: `RipCrypt.setting.abbrAccess.name`,
|
||||
hint: `RipCrypt.setting.abbrAccess.hint`,
|
||||
scope: userScope,
|
||||
scope: `user`,
|
||||
type: Boolean,
|
||||
config: true,
|
||||
default: false,
|
||||
requiresReload: false,
|
||||
});
|
||||
*/
|
||||
|
||||
game.settings.register(`ripcrypt`, `condensedRange`, {
|
||||
name: `RipCrypt.setting.condensedRange.name`,
|
||||
hint: `RipCrypt.setting.condensedRange.hint`,
|
||||
scope: `user`,
|
||||
type: Boolean,
|
||||
config: true,
|
||||
default: true,
|
||||
requiresReload: false,
|
||||
});
|
||||
};
|
||||
|
|
|
|||
52
module/settings/worldSettings.mjs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
const { NumberField, StringField } = foundry.data.fields;
|
||||
|
||||
export function registerWorldSettings() {
|
||||
game.settings.register(`ripcrypt`, `sandsOfFateInitial`, {
|
||||
name: `RipCrypt.setting.sandsOfFateInitial.name`,
|
||||
hint: `RipCrypt.setting.sandsOfFateInitial.hint`,
|
||||
scope: `world`,
|
||||
config: true,
|
||||
requiresReload: false,
|
||||
type: new NumberField({
|
||||
required: true,
|
||||
min: 1,
|
||||
step: 1,
|
||||
max: 10,
|
||||
initial: 8,
|
||||
}),
|
||||
onChange: async (newInitialSands) => {
|
||||
const currentSands = game.settings.get(`ripcrypt`, `sandsOfFate`);
|
||||
if (newInitialSands <= currentSands) {
|
||||
game.settings.set(`ripcrypt`, `sandsOfFate`, newInitialSands);
|
||||
};
|
||||
},
|
||||
});
|
||||
|
||||
game.settings.register(`ripcrypt`, `onCrypticEvent`, {
|
||||
name: `RipCrypt.setting.onCrypticEvent.name`,
|
||||
hint: `RipCrypt.setting.onCrypticEvent.hint`,
|
||||
scope: `world`,
|
||||
config: true,
|
||||
requiresReload: false,
|
||||
type: new StringField({
|
||||
required: true,
|
||||
initial: `notif`,
|
||||
choices: {
|
||||
"notif": `RipCrypt.setting.onCrypticEvent.options.notif`,
|
||||
"pause": `RipCrypt.setting.onCrypticEvent.options.pause`,
|
||||
"both": `RipCrypt.setting.onCrypticEvent.options.both`,
|
||||
"nothing": `RipCrypt.setting.onCrypticEvent.options.nothing`,
|
||||
},
|
||||
}),
|
||||
});
|
||||
|
||||
game.settings.register(`ripcrypt`, `allowUpdateSandsSocket`, {
|
||||
name: `RipCrypt.setting.allowUpdateSandsSocket.name`,
|
||||
hint: `RipCrypt.setting.allowUpdateSandsSocket.hint`,
|
||||
scope: `world`,
|
||||
config: true,
|
||||
requiresReload: false,
|
||||
type: Boolean,
|
||||
default: true,
|
||||
});
|
||||
};
|
||||
29
module/sockets/_index.mjs
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
import { localizer } from "../utils/Localizer.mjs";
|
||||
import { Logger } from "../utils/Logger.mjs";
|
||||
import { notify } from "./notify.mjs";
|
||||
import { updateSands } from "./updateSands.mjs";
|
||||
|
||||
const events = {
|
||||
notify,
|
||||
updateSands,
|
||||
};
|
||||
|
||||
export function registerSockets() {
|
||||
Logger.info(`Setting up socket listener`);
|
||||
|
||||
game.socket.on(`system.ripcrypt`, (data, userID) => {
|
||||
const { event, payload } = data ?? {};
|
||||
if (event == null || payload === undefined) {
|
||||
ui.notifications.error(localizer(`RipCrypt.notifs.error.invalid-socket`));
|
||||
return;
|
||||
};
|
||||
|
||||
if (events[event] == null) {
|
||||
ui.notifications.error(localizer(`RipCrypt.notifs.error.unknown-socket-event`, { event }));
|
||||
return;
|
||||
};
|
||||
|
||||
const user = game.users.get(userID);
|
||||
events[event](payload, user);
|
||||
});
|
||||
};
|
||||
56
module/sockets/notify.mjs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
import { localizer } from "../utils/Localizer.mjs";
|
||||
|
||||
export function notify(payload) {
|
||||
// #region Payload Validity
|
||||
const {
|
||||
message,
|
||||
users = [],
|
||||
type = `info`,
|
||||
permanent = false,
|
||||
} = payload;
|
||||
|
||||
if (!message) {
|
||||
ui.notifications.error(localizer(
|
||||
`RipCrypt.notifs.error.malformed-socket-payload`,
|
||||
{
|
||||
event: `notify`,
|
||||
details: `A message must be provided`,
|
||||
},
|
||||
));
|
||||
return;
|
||||
};
|
||||
|
||||
if (users && !Array.isArray(users)) {
|
||||
ui.notifications.error(localizer(
|
||||
`RipCrypt.notifs.error.malformed-socket-payload`,
|
||||
{
|
||||
event: `notify`,
|
||||
details: `"users" must be an array of user IDs`,
|
||||
},
|
||||
));
|
||||
return;
|
||||
};
|
||||
|
||||
if (![`info`, `error`, `success`].includes(type)) {
|
||||
ui.notifications.error(localizer(
|
||||
`RipCrypt.notifs.error.malformed-socket-payload`,
|
||||
{
|
||||
event: `notify`,
|
||||
details: `An invalid notification type was provided.`,
|
||||
},
|
||||
));
|
||||
return;
|
||||
}
|
||||
// #endregion Payload Validity
|
||||
|
||||
// Act
|
||||
if (users.length === 0 || users.includes(game.user.id)) {
|
||||
ui.notifications[type]?.(
|
||||
localizer(message),
|
||||
{
|
||||
console: false,
|
||||
permanent,
|
||||
},
|
||||
);
|
||||
};
|
||||
};
|
||||
38
module/sockets/updateSands.mjs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
import { clamp } from "../utils/clamp.mjs";
|
||||
import { localizer } from "../utils/Localizer.mjs";
|
||||
|
||||
export function updateSands(payload) {
|
||||
if (!game.user.isActiveGM) { return };
|
||||
if (!game.settings.get(game.system.id, `allowUpdateSandsSocket`)) { return };
|
||||
|
||||
// Assert payload validity
|
||||
const { value, delta } = payload;
|
||||
if (value == null && delta == null) {
|
||||
ui.notifications.error(localizer(
|
||||
`RipCrypt.notifs.error.malformed-socket-payload`,
|
||||
{
|
||||
event: `updateSands`,
|
||||
details: `Either value or delta must be provided`,
|
||||
},
|
||||
));
|
||||
return;
|
||||
};
|
||||
|
||||
// Take action
|
||||
if (value != null) {
|
||||
const initial = game.settings.get(game.system.id, `sandsOfFateInitial`);
|
||||
let sands = clamp(0, value, initial);
|
||||
if (sands === 0) {
|
||||
ui.delveDice.alertCrypticEvent();
|
||||
sands = initial;
|
||||
};
|
||||
game.settings.set(
|
||||
game.system.id,
|
||||
`sandsOfFate`,
|
||||
sands,
|
||||
);
|
||||
}
|
||||
else if (delta != null) {
|
||||
ui.delveDice.sandsOfFateDelta(delta);
|
||||
};
|
||||
};
|
||||
|
|
@ -15,7 +15,7 @@ const augmentedProps = new Set([
|
|||
export const Logger = new Proxy(console, {
|
||||
get(target, prop, _receiver) {
|
||||
if (augmentedProps.has(prop)) {
|
||||
return (...args) => target[prop](game.system.id, `|`, ...args);
|
||||
return target[prop].bind(target, game.system.id, `|`);
|
||||
};
|
||||
return target[prop];
|
||||
},
|
||||
|
|
|
|||
184
module/utils/PopoverEventManager.mjs
Normal file
|
|
@ -0,0 +1,184 @@
|
|||
import { getTooltipDelay } from "../consts.mjs";
|
||||
import { Logger } from "./Logger.mjs";
|
||||
|
||||
export class PopoverEventManager {
|
||||
#options;
|
||||
#id;
|
||||
|
||||
get id() {
|
||||
return this.#id;
|
||||
};
|
||||
|
||||
/** @type {Map<string, PopoverEventManager>} */
|
||||
static #existing = new Map();
|
||||
|
||||
/**
|
||||
* @param {HTMLElement} element The element to attach the listeners to.
|
||||
* @param {GenericPopoverMixin} popoverClass The class reference that represents the popover app
|
||||
*/
|
||||
constructor(id, element, popoverClass, options = {}) {
|
||||
id = `${id}-${popoverClass.name}`;
|
||||
this.#id = id;
|
||||
|
||||
if (PopoverEventManager.#existing.has(id)) {
|
||||
const manager = PopoverEventManager.#existing.get(id);
|
||||
manager.#addListeners(element);
|
||||
return manager;
|
||||
};
|
||||
|
||||
options.managerId = id;
|
||||
options.locked ??= false;
|
||||
options.lockable ??= true;
|
||||
|
||||
this.#options = options;
|
||||
this.#element = element;
|
||||
this.#class = popoverClass;
|
||||
|
||||
this.#addListeners(element);
|
||||
PopoverEventManager.#existing.set(id, this);
|
||||
};
|
||||
|
||||
/**
|
||||
* @param {HTMLElement} element
|
||||
*/
|
||||
#addListeners(element) {
|
||||
element.addEventListener(`pointerenter`, this.#pointerEnterHandler.bind(this));
|
||||
element.addEventListener(`pointerout`, this.#pointerOutHandler.bind(this));
|
||||
element.addEventListener(`click`, this.#clickHandler.bind(this));
|
||||
|
||||
if (this.#options.lockable) {
|
||||
element.addEventListener(`pointerup`, this.#pointerUpHandler.bind(this));
|
||||
};
|
||||
};
|
||||
|
||||
destroy() {
|
||||
this.close();
|
||||
this.#element.removeEventListener(`pointerenter`, this.#pointerEnterHandler);
|
||||
this.#element.removeEventListener(`pointerout`, this.#pointerOutHandler);
|
||||
this.#element.removeEventListener(`click`, this.#clickHandler);
|
||||
if (this.#options.lockable) {
|
||||
this.#element.removeEventListener(`pointerup`, this.#pointerUpHandler);
|
||||
};
|
||||
this.#stopOpen();
|
||||
this.#stopClose();
|
||||
};
|
||||
|
||||
close() {
|
||||
this.#frameless?.close({ force: true });
|
||||
this.#framed?.close({ force: true });
|
||||
};
|
||||
|
||||
#stopOpen() {
|
||||
if (this.#openTimeout != null) {
|
||||
clearTimeout(this.#openTimeout);
|
||||
this.#openTimeout = null;
|
||||
};
|
||||
};
|
||||
|
||||
#stopClose() {
|
||||
if (this.#closeTimeout != null) {
|
||||
clearTimeout(this.#closeTimeout);
|
||||
this.#closeTimeout = null;
|
||||
}
|
||||
};
|
||||
|
||||
get rendered() {
|
||||
return Boolean(this.#frameless?.rendered || this.#framed?.rendered);
|
||||
};
|
||||
|
||||
render(options) {
|
||||
if (this.#framed?.rendered) {
|
||||
this.#framed.render(options);
|
||||
};
|
||||
if (this.#frameless?.rendered) {
|
||||
this.#frameless.render(options);
|
||||
};
|
||||
};
|
||||
|
||||
#element;
|
||||
#class;
|
||||
#openTimeout = null;
|
||||
#closeTimeout = null;
|
||||
|
||||
#frameless;
|
||||
#framed;
|
||||
|
||||
#construct(options) {
|
||||
options.popover ??= {};
|
||||
options.popover.managerId = this.#id;
|
||||
|
||||
return new this.#class(options);
|
||||
};
|
||||
|
||||
#clickHandler() {
|
||||
Logger.debug(`click event handler`);
|
||||
// Cleanup for the frameless lifecycle
|
||||
this.#stopOpen();
|
||||
this.#stopClose();
|
||||
this.#frameless?.close({ force: true });
|
||||
|
||||
if (!this.#framed) {
|
||||
this.#framed = this.#construct({ popover: { ...this.#options, framed: true } });
|
||||
}
|
||||
this.#framed?.render({ force: true });
|
||||
};
|
||||
|
||||
#pointerEnterHandler(event) {
|
||||
this.#stopClose();
|
||||
|
||||
const pos = event.target.getBoundingClientRect();
|
||||
const x = pos.x + Math.floor(pos.width / 2);
|
||||
const y = pos.y;
|
||||
|
||||
this.#openTimeout = setTimeout(
|
||||
() => {
|
||||
this.#openTimeout = null;
|
||||
|
||||
// When we have the framed version rendered, we might as well just focus
|
||||
// it instead of rendering a new application
|
||||
if (this.#framed?.rendered) {
|
||||
this.#framed.bringToFront();
|
||||
return;
|
||||
};
|
||||
|
||||
// When the frameless is already rendered, we should just move it to the
|
||||
// new location instead of spawning a new one
|
||||
if (this.#frameless?.rendered) {
|
||||
const { width, height } = this.#frameless.element.getBoundingClientRect();
|
||||
const top = y - height;
|
||||
const left = x - Math.floor(width / 2);
|
||||
this.#frameless.setPosition({ left, top });
|
||||
return;
|
||||
}
|
||||
|
||||
this.#frameless = this.#construct({
|
||||
popover: {
|
||||
...this.#options,
|
||||
framed: false,
|
||||
x, y,
|
||||
},
|
||||
});
|
||||
this.#frameless?.render({ force: true });
|
||||
},
|
||||
getTooltipDelay(),
|
||||
);
|
||||
};
|
||||
|
||||
#pointerOutHandler() {
|
||||
this.#stopOpen();
|
||||
|
||||
this.#closeTimeout = setTimeout(
|
||||
() => {
|
||||
this.#closeTimeout = null;
|
||||
this.#frameless?.close();
|
||||
},
|
||||
getTooltipDelay(),
|
||||
);
|
||||
};
|
||||
|
||||
#pointerUpHandler(event) {
|
||||
if (event.button !== 1 || !this.#frameless?.rendered || Tour.tourInProgress) { return };
|
||||
event.preventDefault();
|
||||
this.#frameless.toggleLock();
|
||||
};
|
||||
};
|
||||
3
module/utils/clamp.mjs
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
export function clamp(min, ideal, max) {
|
||||
return Math.max(min, Math.min(ideal, max));
|
||||
};
|
||||