Begin work on the updated delve dice HUD that is better in every way than the other version
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13 changed files with 169 additions and 7 deletions
106
module/Apps/DelveDiceHUD.mjs
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106
module/Apps/DelveDiceHUD.mjs
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import { filePath } from "../consts.mjs";
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import { Logger } from "../utils/Logger.mjs";
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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const conditions = [
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{ label: `RipCrypt.common.difficulties.easy`, value: 4 },
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{ label: `RipCrypt.common.difficulties.normal`, value: 5 },
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{ label: `RipCrypt.common.difficulties.tough`, value: 6 },
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{ label: `RipCrypt.common.difficulties.hard`, value: 7 },
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];
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export class DelveDiceHUD extends HandlebarsApplicationMixin(ApplicationV2) {
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// #region Options
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static DEFAULT_OPTIONS = {
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id: `ripcrypt-delve-dice`,
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tag: `aside`,
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classes: [
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`ripcrypt`,
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`ripcrypt--DelveDiceHUD`
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],
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window: {
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frame: false,
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positioned: false,
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},
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actions: {
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tourDelta: this.#tourDelta,
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},
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};
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static PARTS = {
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previousTour: {
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template: filePath(`templates/Apps/DelveDiceHUD/tour/previous.hbs`),
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},
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difficulty: {
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template: filePath(`templates/Apps/DelveDiceHUD/difficulty.hbs`),
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},
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fateCompass: {
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template: filePath(`templates/Apps/DelveDiceHUD/fateCompass.hbs`),
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},
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currentTour: {
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template: filePath(`templates/Apps/DelveDiceHUD/tour/current.hbs`),
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},
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nextTour: {
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template: filePath(`templates/Apps/DelveDiceHUD/tour/next.hbs`),
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},
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};
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// #endregion
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// #region Lifecycle
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/**
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* Injects the element into the Foundry UI in the top middle
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*/
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_insertElement(element) {
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const existing = document.getElementById(element.id);
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if (existing) {
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existing.replaceWith(element);
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} else {
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const parent = document.getElementById(`ui-top`);
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parent.prepend(element);
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};
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};
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async _onRender(context, options) {
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await super._onRender(context, options);
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// Shortcut because users can't edit
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if (!game.user.isGM) { return };
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};
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async _preparePartContext(partId, ctx, opts) {
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ctx = await super._preparePartContext(partId, ctx, opts);
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ctx.meta ??= {};
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ctx.meta.editable = game.user.isGM;
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switch (partId) {
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case `currentTour`: {
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await this._prepareTourContext(ctx);
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break;
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};
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case `difficulty`: {
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await this._prepareDifficultyContext(ctx);
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break;
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};
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};
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Logger.log(`${partId} Context`, ctx);
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return ctx;
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};
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async _prepareTourContext(ctx) {
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ctx.tour = game.settings.get(`ripcrypt`, `sandsOfFate`);
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};
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async _prepareDifficultyContext(ctx) {
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ctx.dc = game.settings.get(`ripcrypt`, `dc`);
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}
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// #endregion
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// #region Actions
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static async #tourDelta() {
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ui.notifications.info(`Button Clicked!`, { console: false });
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};
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// #endregion
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};
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@ -1,6 +1,7 @@
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// Applications
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import { AllItemSheetV1 } from "../Apps/ItemSheets/AllItemSheetV1.mjs";
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import { CombinedHeroSheet } from "../Apps/ActorSheets/CombinedHeroSheet.mjs";
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import { DelveDiceHUD } from "../Apps/DelveDiceHUD.mjs";
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import { DelveTourApp } from "../Apps/DelveTourApp.mjs";
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import { HeroSkillsCardV1 } from "../Apps/ActorSheets/HeroSkillsCardV1.mjs";
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import { HeroSummaryCardV1 } from "../Apps/ActorSheets/HeroSummaryCardV1.mjs";
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@ -39,6 +40,8 @@ Hooks.once(`init`, () => {
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CONFIG.Combat.initiative.decimals = 2;
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CONFIG.ui.crypt = DelveTourApp;
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CONFIG.ui.delveDice = DelveDiceHUD;
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// globalThis.delveDice = new DelveDiceHUD();
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// #region Settings
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registerMetaSettings();
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@ -23,6 +23,8 @@ Hooks.once(`ready`, () => {
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ui.crypt.render({ force: true });
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};
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ui.delveDice.render({ force: true });
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// MARK: 1-time updates
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if (!game.settings.get(`ripcrypt`, `firstLoadFinished`)) {
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// Update the turnMarker to be the RipCrypt defaults
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@ -5,20 +5,25 @@ export function registerMetaSettings() {
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config: false,
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requiresReload: false,
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onChange: () => {
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ui.crypt.render({ parts: [ `delveConditions` ]});
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ui.delveDice.render({ parts: [`difficulty`] });
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},
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});
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game.settings.register(`ripcrypt`, `sandsOfFate`, {
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scope: `world`,
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type: Number,
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initial: 8,
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config: false,
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requiresReload: false,
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onChange: async () => {},
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});
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game.settings.register(`ripcrypt`, `currentFate`, {
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scope: `world`,
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type: String,
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config: false,
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requiresReload: false,
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onChange: async () => {
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await ui.crypt.render({ parts: [ `fate` ] });
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await game.combat.setupTurns();
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await ui.combat.render({ parts: [ `tracker` ] });
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},
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onChange: async () => {},
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});
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game.settings.register(`ripcrypt`, `whoFirst`, {
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3
templates/Apps/DelveDiceHUD/difficulty.hbs
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3
templates/Apps/DelveDiceHUD/difficulty.hbs
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<div>
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Difficulty: {{dc}}
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</div>
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3
templates/Apps/DelveDiceHUD/fateCompass.hbs
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3
templates/Apps/DelveDiceHUD/fateCompass.hbs
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<div id="fate-compass">
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North
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</div>
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18
templates/Apps/DelveDiceHUD/style.css
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18
templates/Apps/DelveDiceHUD/style.css
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#ripcrypt-delve-dice {
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display: grid;
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grid-template-columns: max-content 1fr 1fr 1fr max-content;
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gap: 8px;
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padding: 4px 1.5rem;
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background: var(--DelveDice-background);
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align-items: center;
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justify-items: center;
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pointer-events: all;
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border-radius: 0 0 999px 999px;
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button {
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&:hover {
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cursor: pointer;
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}
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}
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}
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3
templates/Apps/DelveDiceHUD/tour/current.hbs
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3
templates/Apps/DelveDiceHUD/tour/current.hbs
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<div>
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The Hourglass
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</div>
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7
templates/Apps/DelveDiceHUD/tour/next.hbs
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7
templates/Apps/DelveDiceHUD/tour/next.hbs
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<button
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type="button"
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class="icon"
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data-action="tourDelta"
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>
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>
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</button>
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7
templates/Apps/DelveDiceHUD/tour/previous.hbs
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7
templates/Apps/DelveDiceHUD/tour/previous.hbs
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<button
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type="button"
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class="icon"
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data-action="tourDelta"
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>
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<
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</button>
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@import url("./AllItemSheetV1/style.css");
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@import url("./CombinedHeroSheet/style.css");
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@import url("./CryptApp/style.css");
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@import url("./DelveDiceHUD/style.css");
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@import url("./DicePool/style.css");
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@import url("./HeroSummaryCardV1/style.css");
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@import url("./HeroSkillsCardV1/style.css");
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@ -1,4 +1,4 @@
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.ripcrypt > .window-content button {
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.ripcrypt button {
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all: revert;
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outline: none;
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border: none;
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@ -41,4 +41,8 @@
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--pill-input-background: var(--accent-2);
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--pill-input-disabled-text: white;
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--pill-input-disabled-background: black;
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/* Custom HUD Components */
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--DelveDice-background: var(--accent-1);
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--DelveDice-text: white;
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}
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