RC-103 | Add Access to the rest of the item types that require it
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parent
4ccfc03e59
commit
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5 changed files with 84 additions and 7 deletions
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@ -1,4 +1,5 @@
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import { CommonItemData } from "./Common.mjs";
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import { gameTerms } from "../../gameTerms.mjs";
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export class AmmoData extends CommonItemData {
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// MARK: Base Data
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@ -25,6 +26,24 @@ export class AmmoData extends CommonItemData {
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value: this.quantity,
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min: 0,
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},
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{
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id: `access`,
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type: `dropdown`,
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label: `Access`,
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path: `system.access`,
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value: this.access,
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limited: false,
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options: [
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{
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label: `RipCrypt.common.empty`,
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value: ``,
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},
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...gameTerms.Access.map(opt => ({
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label: `RipCrypt.common.access.${opt}`,
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value: opt,
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})),
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],
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},
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];
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return fields;
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};
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@ -116,6 +116,24 @@ export class ArmourData extends CommonItemData {
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value: this.quantity,
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min: 0,
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},
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{
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id: `access`,
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type: `dropdown`,
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label: `Access`,
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path: `system.access`,
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value: this.access,
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limited: false,
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options: [
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{
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label: `RipCrypt.common.empty`,
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value: ``,
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},
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...gameTerms.Access.map(opt => ({
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label: `RipCrypt.common.access.${opt}`,
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value: opt,
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})),
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],
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},
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{
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id: `location`,
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type: `string-set`,
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@ -1,10 +1,19 @@
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import { gameTerms } from "../../gameTerms.mjs";
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import { requiredInteger } from "../helpers.mjs";
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const { fields } = foundry.data;
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export class CommonItemData extends foundry.abstract.TypeDataModel {
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// MARK: Schema
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static defineSchema() {
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return {
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quantity: requiredInteger({ min: 0, initial: 1 }),
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access: new fields.StringField({
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blank: true,
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nullable: false,
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trim: true,
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choices: gameTerms.Access,
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}),
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};
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};
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@ -1,4 +1,5 @@
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import { CommonItemData } from "./Common.mjs";
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import { gameTerms } from "../../gameTerms.mjs";
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const { fields } = foundry.data;
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@ -40,6 +41,24 @@ export class GoodData extends CommonItemData {
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value: this.quantity,
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min: 0,
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},
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{
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id: `access`,
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type: `dropdown`,
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label: `Access`,
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path: `system.access`,
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value: this.access,
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limited: false,
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options: [
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{
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label: `RipCrypt.common.empty`,
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value: ``,
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},
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...gameTerms.Access.map(opt => ({
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label: `RipCrypt.common.access.${opt}`,
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value: opt,
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})),
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],
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},
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{
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id: `description`,
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type: `prosemirror`,
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@ -28,12 +28,6 @@ export class WeaponData extends CommonItemData {
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}),
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damage: requiredInteger({ min: 0, initial: 0 }),
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wear: barAttribute(0, 0, 4),
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access: new fields.StringField({
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blank: true,
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nullable: false,
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trim: true,
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choices: gameTerms.Access,
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}),
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equipped: new fields.BooleanField({
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initial: false,
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required: true,
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@ -87,7 +81,7 @@ export class WeaponData extends CommonItemData {
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// #endregion
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// #region Sheet Data
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getFormFields(_ctx) {
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async getFormFields(_ctx) {
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const fields = [
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{
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id: `quantity`,
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@ -97,6 +91,24 @@ export class WeaponData extends CommonItemData {
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value: this.quantity,
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min: 0,
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},
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{
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id: `access`,
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type: `dropdown`,
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label: `Access`,
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path: `system.access`,
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value: this.access,
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limited: false,
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options: [
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{
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label: `RipCrypt.common.empty`,
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value: ``,
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},
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...gameTerms.Access.map(opt => ({
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label: `RipCrypt.common.access.${opt}`,
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value: opt,
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})),
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],
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},
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{
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id: `traits`,
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type: `string-set`,
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