RC-107 | Display the protection values of the equipped armours
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3 changed files with 13 additions and 3 deletions
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@ -140,12 +140,14 @@ export class HeroSummaryCardV1 extends GenericAppMixin(HandlebarsApplicationMixi
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static async prepareArmor(ctx) {
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ctx.armours = {};
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const equipped = ctx.actor.system.equippedArmour;
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for (const slot of gameTerms.Anatomy) {
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const defenses = ctx.actor.system.defense;
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for (const slot of Object.values(gameTerms.Anatomy)) {
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const item = equipped[slot];
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ctx.armours[slot] = {
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name: item?.name ?? ``,
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uuid: item?.uuid ?? ``,
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defense: 0,
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defense: defenses[slot],
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shielded: false,
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};
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};
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return ctx;
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@ -152,7 +152,7 @@ export class HeroData extends foundry.abstract.TypeDataModel {
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get equippedArmour() {
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const armours = this.parent.itemTypes.armour;
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const slots = Object.fromEntries(
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gameTerms.Anatomy.map(v => [v, null]),
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Object.values(gameTerms.Anatomy).map(v => [v, null]),
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);
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for (const armour of armours) {
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if (!armour.system.equipped) { continue };
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@ -31,6 +31,13 @@
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class="silhouette"
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name="hero-silhouette"
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></rc-svg>
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{{#each armours as | slot |}}
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<div class="{{@key}}">
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<div class="compass small">{{ slot.defense }}</div>
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<span class="label">{{ rc-i18n (concat "RipCrypt.common.anatomy." @key) }}</span>
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</div>
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{{/each}}
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<!--
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<div class="head">
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<div class="compass small">0</div>
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<span class="label">{{ rc-i18n "RipCrypt.common.anatomy.head" }}</span>
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@ -47,6 +54,7 @@
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<div class="compass small">0</div>
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<span class="label">{{ rc-i18n "RipCrypt.common.anatomy.legs" }}</span>
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</div>
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-->
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<div class="shield">
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<span class="label">{{ rc-i18n "RipCrypt.common.shield" }}</span>
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</div>
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