Add weight ratings and localize the Access field (and add it to items that should but don't have it)
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commit
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7 changed files with 69 additions and 29 deletions
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@ -29,7 +29,8 @@
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"thin-glim": "Thin Glim"
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},
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"ability": "Ability",
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"access": {
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"access": "Access",
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"accessLevels": {
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"Common": "Common",
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"Uncommon": "Uncommon",
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"Rare": "Rare",
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@ -100,7 +101,13 @@
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"singular": "Weapon",
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"plural": "Weapons"
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},
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"wear": "Wear"
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"wear": "Wear",
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"weightRating": "Weight",
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"weightRatings": {
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"light": "Light",
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"modest": "Modest",
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"heavy": "Heavy"
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}
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},
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"setting": {
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"abbrAccess": {
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@ -29,7 +29,7 @@ export class AmmoData extends CommonItemData {
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{
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id: `access`,
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type: `dropdown`,
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label: `Access`,
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label: `RipCrypt.common.access`,
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path: `system.access`,
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value: this.access,
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limited: false,
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@ -39,7 +39,7 @@ export class AmmoData extends CommonItemData {
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value: ``,
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},
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...gameTerms.Access.map(opt => ({
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label: `RipCrypt.common.access.${opt}`,
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label: `RipCrypt.common.accessLevels.${opt}`,
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value: opt,
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})),
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],
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@ -31,6 +31,12 @@ export class ArmourData extends CommonItemData {
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required: true,
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nullable: false,
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}),
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weight: new fields.StringField({
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blank: false,
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nullable: true,
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initial: null,
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options: Object.values(gameTerms.WeightRatings),
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}),
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};
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};
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@ -119,7 +125,7 @@ export class ArmourData extends CommonItemData {
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{
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id: `access`,
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type: `dropdown`,
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label: `Access`,
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label: `RipCrypt.common.access`,
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path: `system.access`,
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value: this.access,
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limited: false,
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@ -129,7 +135,24 @@ export class ArmourData extends CommonItemData {
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value: ``,
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},
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...gameTerms.Access.map(opt => ({
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label: `RipCrypt.common.access.${opt}`,
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label: `RipCrypt.common.accessLevels.${opt}`,
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value: opt,
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})),
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],
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},
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{
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id: `weight`,
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type: `dropdown`,
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label: `RipCrypt.common.weightRating`,
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path: `system.weight`,
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value: this.weight,
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options: [
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{
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label: `RipCrypt.common.empty`,
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value: null,
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},
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...Object.values(gameTerms.WeightRatings).map(opt => ({
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label: `RipCrypt.common.weightRatings.${opt}`,
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value: opt,
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})),
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],
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@ -44,7 +44,7 @@ export class GoodData extends CommonItemData {
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{
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id: `access`,
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type: `dropdown`,
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label: `Access`,
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label: `RipCrypt.common.access`,
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path: `system.access`,
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value: this.access,
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limited: false,
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@ -54,7 +54,7 @@ export class GoodData extends CommonItemData {
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value: ``,
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},
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...gameTerms.Access.map(opt => ({
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label: `RipCrypt.common.access.${opt}`,
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label: `RipCrypt.common.accessLevels.${opt}`,
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value: opt,
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})),
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],
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@ -33,6 +33,12 @@ export class WeaponData extends CommonItemData {
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required: true,
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nullable: false,
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}),
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weight: new fields.StringField({
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blank: false,
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nullable: true,
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initial: null,
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options: Object.values(gameTerms.WeightRatings),
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}),
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};
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};
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@ -94,7 +100,7 @@ export class WeaponData extends CommonItemData {
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{
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id: `access`,
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type: `dropdown`,
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label: `Access`,
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label: `RipCrypt.common.access`,
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path: `system.access`,
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value: this.access,
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limited: false,
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@ -104,7 +110,24 @@ export class WeaponData extends CommonItemData {
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value: ``,
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},
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...gameTerms.Access.map(opt => ({
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label: `RipCrypt.common.access.${opt}`,
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label: `RipCrypt.common.accessLevels.${opt}`,
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value: opt,
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})),
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],
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},
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{
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id: `weight`,
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type: `dropdown`,
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label: `RipCrypt.common.weightRating`,
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path: `system.weight`,
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value: this.weight,
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options: [
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{
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label: `RipCrypt.common.empty`,
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value: null,
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},
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...Object.values(gameTerms.WeightRatings).map(opt => ({
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label: `RipCrypt.common.weightRatings.${opt}`,
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value: opt,
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})),
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],
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@ -180,24 +203,6 @@ export class WeaponData extends CommonItemData {
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min: 0,
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},
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},
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{
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id: `access`,
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type: `dropdown`,
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label: `Access`,
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path: `system.access`,
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value: this.access,
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limited: false,
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options: [
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{
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label: `RipCrypt.common.empty`,
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value: ``,
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},
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...gameTerms.Access.map(opt => ({
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label: `RipCrypt.common.access.${opt}`,
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value: opt,
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})),
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],
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},
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);
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if (this.parent.isEmbedded) {
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@ -42,4 +42,9 @@ export const gameTerms = Object.preventExtensions({
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`shield`,
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`good`,
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]),
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WeightRatings: Object.freeze({
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LIGHT: `light`,
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MODEST: `modest`,
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HEAVY: `heavy`,
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}),
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});
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@ -23,7 +23,7 @@
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grid-template-columns: auto 200px;
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column-gap: var(--col-gap);
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row-gap: var(--row-gap);
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max-width: 300px;
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max-width: 350px;
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padding: 8px;
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background: var(--base-background);
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