Add functionality to the CryptApp to make it update/display the current difficulty, and rerender when it changes.
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11 changed files with 125 additions and 11 deletions
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@ -49,6 +49,12 @@
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},
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"damage": "Damage",
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"delete": "Delete",
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"difficulties": {
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"easy": "Easy",
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"normal": "Normal",
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"tough": "Tough",
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"hard": "Hard"
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},
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"edit": "Edit",
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"empty": "---",
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"equipped": "Equipped",
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@ -7,19 +7,31 @@ const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export class CryptApp extends GenericAppMixin(HandlebarsApplicationMixin(ApplicationV2)) {
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// #region Options
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static DEFAULT_OPTIONS = {
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classes: [
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`ripcrypt--CryptApp`,
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],
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window: {
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title: `Crypt Overview`,
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title: `Crypt`,
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frame: true,
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positioned: true,
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resizable: false,
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minimizable: true,
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minimizable: false,
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},
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position: {
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width: 100,
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},
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actions: {},
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};
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static PARTS = {
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main: {
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template: filePath(`templates/Apps/CryptApp/main.hbs`),
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turnCount: {
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template: filePath(`templates/Apps/CryptApp/turnCount.hbs`),
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},
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delveConditions: {
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template: filePath(`templates/Apps/CryptApp/delveConditions.hbs`),
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},
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fate: {
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template: filePath(`templates/Apps/CryptApp/fate.hbs`),
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},
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};
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// #endregion
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@ -31,9 +43,49 @@ export class CryptApp extends GenericAppMixin(HandlebarsApplicationMixin(Applica
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return frame;
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};
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async _onRender(context, options) {
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await super._onRender(context, options);
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// Shortcut because users can't edit
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if (!game.user.isGM) { return };
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// Add event listener for the dropdown
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if (options.parts.includes(`delveConditions`)) {
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const select = this.element.querySelector(`#${this.id}-difficulty`);
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select.addEventListener(`change`, async (ev) => {
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const newDifficulty = parseInt(ev.target.value);
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if (!Number.isNaN(newDifficulty)) {
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await game.settings.set(`ripcrypt`, `dc`, newDifficulty);
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};
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this.render({ parts: [`delveConditions`] });
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});
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};
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};
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async _preparePartContext(partId, ctx, opts) {
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ctx = await super._preparePartContext(partId, ctx, opts);
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Logger.log(`Context`, ctx);
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ctx.meta.editable = game.user.isGM;
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switch (partId) {
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case `delveConditions`: {
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ctx = this._prepareDifficulty(ctx);
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break;
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};
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};
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Logger.log(`${partId} Context`, ctx);
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return ctx;
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};
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_prepareDifficulty(ctx) {
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ctx.options = [
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{ label: `RipCrypt.common.difficulties.easy`, value: 4 },
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{ label: `RipCrypt.common.difficulties.normal`, value: 5 },
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{ label: `RipCrypt.common.difficulties.tough`, value: 6 },
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{ label: `RipCrypt.common.difficulties.hard`, value: 7 },
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];
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ctx.difficulty = game.settings.get(`ripcrypt`, `dc`);
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return ctx;
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};
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// #endregion
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@ -4,5 +4,8 @@ export function registerMetaSettings() {
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type: Number,
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config: false,
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requiresReload: false,
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onChange: () => {
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CONFIG.ui.crypt.render({ parts: [ `delveConditions` ]});
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},
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});
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};
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17
templates/Apps/CryptApp/delveConditions.hbs
Normal file
17
templates/Apps/CryptApp/delveConditions.hbs
Normal file
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@ -0,0 +1,17 @@
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<div>
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<rc-border
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var:border-color="var(--accent-1)"
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>
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<div slot="title">
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Difficulty
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</div>
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<div slot="content">
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<span>{{ difficulty }}</span>
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{{#if meta.editable}}
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<select id="{{meta.idp}}-difficulty">
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{{ rc-options difficulty options localize=true }}
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</select>
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{{/if}}
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</div>
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</rc-border>
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</div>
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12
templates/Apps/CryptApp/fate.hbs
Normal file
12
templates/Apps/CryptApp/fate.hbs
Normal file
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@ -0,0 +1,12 @@
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<div>
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<rc-border
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var:border-color="var(--accent-1)"
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>
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<div slot="title">
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Fate
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</div>
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<div slot="content">
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N
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</div>
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</rc-border>
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</div>
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@ -1,3 +0,0 @@
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<div>
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Hello
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</div>
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13
templates/Apps/CryptApp/style.css
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13
templates/Apps/CryptApp/style.css
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@ -0,0 +1,13 @@
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.ripcrypt.ripcrypt--CryptApp {
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max-width: initial;
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min-width: initial;
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> .window-header .window-title {
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text-align: center;
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}
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> .window-content {
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background: var(--base-background);
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padding: 4px;
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};
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}
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12
templates/Apps/CryptApp/turnCount.hbs
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12
templates/Apps/CryptApp/turnCount.hbs
Normal file
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@ -0,0 +1,12 @@
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<div>
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<rc-border
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var:border-color="var(--accent-1)"
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>
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<div slot="title">
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Turn
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</div>
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<div slot="content">
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1
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</div>
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</rc-border>
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</div>
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@ -1,5 +1,6 @@
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@import url("./AllItemSheetV1/style.css");
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@import url("./CombinedHeroSheet/style.css");
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@import url("./CryptApp/style.css");
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@import url("./DicePool/style.css");
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@import url("./HeroSummaryCardV1/style.css");
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@import url("./HeroSkillsCardV1/style.css");
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@ -1,7 +1,7 @@
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:host {
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display: flex;
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flex-direction: column;
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--vertical-displacement: 10px;
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--vertical-displacement: 12.5px;
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}
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.rc-border {
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@ -18,7 +18,7 @@
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border-radius: 8px;
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position: relative;
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margin-top: var(--margin-top, var(--vertical-displacement));
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padding-top: var(--padding-top, var(--vertical-displacement));
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padding-top: var(--padding-top, calc(var(--vertical-displacement) + 4px));
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&::before {
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display: block;
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@ -60,5 +60,6 @@
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max-width: 75%;
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min-width: 50px;
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border-radius: 4px;
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text-align: center;
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}
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}
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@ -17,7 +17,7 @@
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--alt-row-background: var(--accent-2);
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--input-underline: 2px dashed var(--accent-3);
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--input-background: inherit;
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--input-background: var(--accent-2);
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--input-text: white;
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--input-placeholder-text: rgba(255,255,255, 0.5);
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