Add more log events to the JoinGame function.

This commit is contained in:
Oliver-Akins 2020-10-02 16:57:44 -06:00
parent 0fe1008196
commit dbd6aefbd2

View file

@ -35,6 +35,7 @@ export const JoinGame = (socket: Socket, data: JoinGame) => {
// Ensure username is not already taken
if (Object.keys(game.players).includes(data.username)) {
log.debug(`${data.username} tried joining game ${game.code} but the name is already taken.`);
socket.emit(`GameJoined`, {
success: false,
message: `That username is already taken, please try another.`,
@ -44,6 +45,8 @@ export const JoinGame = (socket: Socket, data: JoinGame) => {
game.add_player(data.username);
log.info(`${data.username} joined game ${game.code}`);
// Alert player who joined
socket.emit(`GameJoined`, {
success: true,