Add more log events to the JoinGame function.
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1 changed files with 3 additions and 0 deletions
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@ -35,6 +35,7 @@ export const JoinGame = (socket: Socket, data: JoinGame) => {
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// Ensure username is not already taken
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if (Object.keys(game.players).includes(data.username)) {
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log.debug(`${data.username} tried joining game ${game.code} but the name is already taken.`);
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socket.emit(`GameJoined`, {
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success: false,
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message: `That username is already taken, please try another.`,
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@ -44,6 +45,8 @@ export const JoinGame = (socket: Socket, data: JoinGame) => {
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game.add_player(data.username);
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log.info(`${data.username} joined game ${game.code}`);
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// Alert player who joined
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socket.emit(`GameJoined`, {
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success: true,
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