Update error response message to not give more info away than needed.
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@ -132,7 +132,7 @@ export default (io: Server, socket: Socket, data: JoinGame) => {
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game.log.debug(`${socket.id} attempted to join with a name already in use ${data.name}`);
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socket.emit(`GameJoined`, {
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status: 403,
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message: `A player already has that name in the game.`,
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message: `Cannot connect to a game that's in progress.`,
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source: `JoinGame`
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});
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return;
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