Gravwell-Online/docs/events.md
2022-01-06 16:26:41 -07:00

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Events

Every event in this document has two forms, a request and a response, the event type can be differentiated by the event prefix, req is an event going to the server, and res is a response coming from the server to the client. Some events may only have one of these types, if this is the case, it will be denoted in the relevant section.

Important: Events with the Broadcasted event type, must be listened to even if you don't send any Request events of that type. This is because other clients connected to the server may trigger the server in such a way that the event response gets sent to multiple clients. Broadcasted events will use the res event type prefix.


server.info

Asks the server for information about it.

Supported Event Types

Request Response Broadcasted
Yes Yes No

Payload Types:

Request Payload: N/A

Response Payload: ServerInfoResponse


lobby.create

Creates a new game lobby for players to be able to join.

Supported Event Types

Request Response Broadcasted
Yes Yes No

Payload Types:

Request Payload: LobbyCreateRequest

Response Payload: LobbyCreateResponse


lobby.join

Joins the user into a game, the game must be in the lobby state in order to join into it.

Supported Event Types

Request Response Broadcasted
Yes Yes No

Payloads

Request Payload: IGameJoinRequest

Response Payload: IGameJoinResponse