1.5 KiB
Events
Every event in this document has two forms, a request and a response, the event
type can be differentiated by the event prefix, req is an event going to the
server, and res is a response coming from the server to the client. Some events
may only have one of these types, if this is the case, it will be denoted in the
relevant section.
Important: Events with the Broadcasted event type, must be listened to
even if you don't send any Request events of that type. This is because other
clients connected to the server may trigger the server in such a way that the
event response gets sent to multiple clients. Broadcasted events will use the
res event type prefix.
server.info
Asks the server for information about it.
Supported Event Types
| Request | Response | Broadcasted |
|---|---|---|
| Yes | Yes | No |
Payload Types:
Request Payload: N/A
Response Payload: IServerInfoResponse
game.create
Creates a new game lobby for players to be able to join.
Supported Event Types
| Request | Response | Broadcasted |
|---|---|---|
| Yes | Yes | No |
Payload Types:
Request Payload: IGameCreateRequest
Response Payload: IGameCreateResponse
game.join
Joins the user into a game, the game must be in the lobby in order to join into it.
Supported Event Types
| Request | Response | Broadcasted |
|---|---|---|
| Yes | Yes | No |
Payloads
Request Payload: IGameJoinRequest
Response Payload: IGameJoinResponse