Attribute Item Subtype #76
4 changed files with 84 additions and 30 deletions
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@ -133,10 +133,13 @@
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"missing-id": "An ID must be provided",
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"invalid-socket": "Invalid socket data received, this means a module or system bug is present.",
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"unknown-socket-event": "An unknown socket event was received: {event}",
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"malformed-socket-payload": "Socket event \"{event}\" received with malformed payload. Details: {details}"
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},
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"warn": {
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"migration-in-progress": "Applying data migrations for version {version}. Please do NOT refresh the window while this warning is present."
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},
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"success": {
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"saved-default-attributes": "Successfully saved default Actor attributes"
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"saved-default-attributes": "Successfully saved default Actor attributes",
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"migration-successful": "Data migrations for version {version} were successful."
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}
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}
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}
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@ -34,10 +34,14 @@ export class TAFActor extends Actor {
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this.#sortedTypes = null;
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};
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static migrateData(data, ...args) {
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static migrateData(data, options) {
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if (options.partial) { return }
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console.log(`Actor#migrateData`, foundry.utils.deepClone(data), options);
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if (Object.keys(data.system?.attr ?? {}).length > 0) {
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console.log(`attributes exist`)
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setProperty(data, `flags.${__ID__}.convertAttributesIntoItems`, true);
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};
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return data;
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};
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// #endregion Lifecycle
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@ -23,10 +23,7 @@ export async function migrateCollection(
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options = {}
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) {
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const toMigrate = collection
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.filter(doc => {
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console.log(`toMigrate.filter doc`, doc);
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return doc.getFlag(__ID__, flag)
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})
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.filter(doc => doc.getFlag(__ID__, flag))
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.map(doc => {
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const update = convertor(doc) ?? {};
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update[`_id`] = doc._id;
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@ -41,8 +38,20 @@ export async function migrateCollection(
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return update;
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})
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.filter(data => !!data);
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// update in increments of 100
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// TODO: optionally return an array of DB operations for modifyBatch
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if (!options.update) {
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return [{
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action: `update`,
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broadcast: true,
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documentName: collection.documentName,
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updates: toMigrate,
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noHook: true,
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pack: options.pack,
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parent: options.parent,
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}];
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};
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// Modify in batches of 100
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const batches = Math.ceil(toMigrate.length / 100);
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for (let i = 0; i < batches; i++) {
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const updateData = toMigrate.slice(i * 100, (i + 1) * 100);
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@ -65,9 +74,9 @@ export async function migrateCollection(
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* @param pack The CompendiumPack document
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* @returns {boolean} Whether or not the pack should be migrated
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*/
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export function shouldMigrateCompendium(pack) {
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export function shouldMigrateCompendium(pack, types = [`Actor`, `Item`]) {
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// We only care about actor and item migrations
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if (!["Actor", "Item"].includes(pack.documentName)) return false;
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if (!types.includes(pack.documentName)) return false;
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// World compendiums should all be migrated, system ones should never by migrated
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if (pack.metadata.packageType === "world") return true;
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@ -3,9 +3,24 @@ import { migrateCollection, shouldMigrateCompendium } from "./utils.mjs";
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const flag = `convertAttributesIntoItems`;
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const operations = [];
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let compendiumOperations = [];
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export async function migrateTo3_0_0() {
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Logger.debug(`Starting v3.0.0 data migration`);
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const packsToMigrate = game.packs.filter(
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(pack) => shouldMigrateCompendium(pack, [`Actor`]),
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);
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const intervalSize = 1 / (packsToMigrate.length + 1);
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const warning = ui.notifications.warn(
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"taf.notifs.warn.migration-in-progress",
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{
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format: { version: `v3.0.0` },
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progress: true,
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permanent: true,
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console: false,
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},
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);
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operations.push(
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...await migrateCollection(
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@ -15,30 +30,41 @@ export async function migrateTo3_0_0() {
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{ update: false, },
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),
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);
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warning.update({ pct: warning.pct + intervalSize });
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// for (const pack of game.packs) {
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// if (
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// pack.metadata.type !== "Actor"
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// || !shouldMigrateCompendium(pack)
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// ) {
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// continue;
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// };
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for (const pack of packsToMigrate) {
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await pack.getDocuments();
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// await pack.getDocuments();
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const wasLocked = pack.config.locked;
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if (wasLocked) pack.configure({ locked: false });
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// // TODO: unlock compendium if required then re-lock after finishing
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// await migrateCollection(
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// pack,
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// flag,
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// handleMigratingActor,
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// { pack },
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// );
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// };
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compendiumOperations.push(
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...await migrateCollection(
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pack,
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flag,
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handleMigratingActor,
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{ pack, update: false, },
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),
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);
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// foundry.documents.modifyBatch(compendiumOperations);
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console.log(`compendiumOperations`, compendiumOperations);
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if (wasLocked) await pack.configure({ locked: true });
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compendiumOperations = [];
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warning.update({ pct: warning.pct + intervalSize });
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};
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// TODO: re-lock packs here?
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warning.update({ pct: 1 });
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// TODO: create the item documents (batch them if possible)
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Logger.debug(`Finished v3.0.0 migration, resulting operations:`);
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console.log(operations);
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// Use: foundry.documents.modifyBatch
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// await foundry.documents.modifyBatch(operations);
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};
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function handleMigratingActor(actor) {
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@ -48,16 +74,27 @@ function handleMigratingActor(actor) {
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action: `create`,
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documentName: `Item`,
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parent: actor,
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noHook: true,
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data: [],
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};
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const attrs = actor.system.attr;
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const attrs = actor.system?.attr ?? {};
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for (const [ key, attr ] of Object.entries(attrs)) {
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operation.data.push(convertToItem(key, attr));
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};
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operations.push(operation);
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return null;
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// No items to create, don't queue the operation
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if (operation.data.length > 0) {
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if (actor.inCompendium) {
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compendiumOperations.push(operation);
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} else {
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operations.push(operation);
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};
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};
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return {
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"system.attr": _del,
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};
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};
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function convertToItem(key, attr) {
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@ -68,6 +105,7 @@ function convertToItem(key, attr) {
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key,
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value: attr.value,
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max: attr.isRange ? attr.max : null,
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aboveTheFold: true,
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},
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};
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};
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