Add functionality for randomly picking a difficulty
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31033017f7
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3 changed files with 37 additions and 11 deletions
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@ -4,6 +4,13 @@ import { Logger } from "../utils/Logger.mjs";
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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const conditions = [
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{ label: `RipCrypt.common.difficulties.easy`, value: 4 },
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{ label: `RipCrypt.common.difficulties.normal`, value: 5 },
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{ label: `RipCrypt.common.difficulties.tough`, value: 6 },
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{ label: `RipCrypt.common.difficulties.hard`, value: 7 },
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];
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export class CryptApp extends GenericAppMixin(HandlebarsApplicationMixin(ApplicationV2)) {
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// #region Options
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static DEFAULT_OPTIONS = {
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@ -18,9 +25,11 @@ export class CryptApp extends GenericAppMixin(HandlebarsApplicationMixin(Applica
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minimizable: false,
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},
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position: {
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width: 100,
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width: `auto`,
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},
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actions: {
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randomCondition: this.#randomCondition,
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},
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actions: {},
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};
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static PARTS = {
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@ -79,17 +88,17 @@ export class CryptApp extends GenericAppMixin(HandlebarsApplicationMixin(Applica
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};
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_prepareDifficulty(ctx) {
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ctx.options = [
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{ label: `RipCrypt.common.difficulties.easy`, value: 4 },
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{ label: `RipCrypt.common.difficulties.normal`, value: 5 },
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{ label: `RipCrypt.common.difficulties.tough`, value: 6 },
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{ label: `RipCrypt.common.difficulties.hard`, value: 7 },
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];
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ctx.options = conditions;
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ctx.difficulty = game.settings.get(`ripcrypt`, `dc`);
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return ctx;
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};
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// #endregion
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// #region Actions
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static async #randomCondition() {
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const dc = conditions[Math.floor(Math.random() * conditions.length)];
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await game.settings.set(`ripcrypt`, `dc`, dc.value);
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await this.render({ parts: [`delveConditions`] });
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};
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// #endregion
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};
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