Default the weapon names to an empty string
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1 changed files with 2 additions and 2 deletions
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@ -97,14 +97,14 @@ export class PlayerData extends foundry.abstract.TypeDataModel {
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}),
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weapon: new fields.SchemaField({
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mainHand: new fields.SchemaField({
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name: new fields.StringField({ blank: true, trim: true }),
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name: new fields.StringField({ initial: ``, blank: true, trim: true }),
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damage: weaponDamageTypeField(),
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ranged: new fields.BooleanField({ initial: false }),
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scope: new fields.BooleanField({ initial: false }),
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ammo: ammoTypeField(),
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}),
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offHand: new fields.SchemaField({
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name: new fields.StringField({ blank: true, trim: true }),
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name: new fields.StringField({ initial: ``, blank: true, trim: true }),
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damage: weaponDamageTypeField(),
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ranged: new fields.BooleanField({ initial: false }),
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scope: new fields.BooleanField({ initial: false }),
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