From 6fbb480f83d717ede04388e6d5f97e0d38f59003 Mon Sep 17 00:00:00 2001 From: Oliver-Akins Date: Sun, 4 Feb 2024 19:47:56 -0700 Subject: [PATCH] Default the weapon names to an empty string --- module/models/Actor/Player.mjs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/module/models/Actor/Player.mjs b/module/models/Actor/Player.mjs index 7baeb04..80481bf 100644 --- a/module/models/Actor/Player.mjs +++ b/module/models/Actor/Player.mjs @@ -97,14 +97,14 @@ export class PlayerData extends foundry.abstract.TypeDataModel { }), weapon: new fields.SchemaField({ mainHand: new fields.SchemaField({ - name: new fields.StringField({ blank: true, trim: true }), + name: new fields.StringField({ initial: ``, blank: true, trim: true }), damage: weaponDamageTypeField(), ranged: new fields.BooleanField({ initial: false }), scope: new fields.BooleanField({ initial: false }), ammo: ammoTypeField(), }), offHand: new fields.SchemaField({ - name: new fields.StringField({ blank: true, trim: true }), + name: new fields.StringField({ initial: ``, blank: true, trim: true }), damage: weaponDamageTypeField(), ranged: new fields.BooleanField({ initial: false }), scope: new fields.BooleanField({ initial: false }),