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Integrate socket io into the server

This commit is contained in:
Oliver-Akins 2023-02-19 20:45:12 -07:00
parent 2ddb286efe
commit dddb1068be
4 changed files with 84 additions and 2 deletions

View file

@ -25,15 +25,42 @@ const route: ServerRoute = {
if (data.key[guess] != null) {
data.current = addLetter(data.key, data.current, guess);
/*
The player(s) won the game, so we want to tell the overlay(s) and
then respond to the request.
*/
if (data.current == data.solution) {
return `Congrats! You won. Merry Chatmanmas!`;
request.server.app.io.to(channel).emit(`finish`, {
win: true,
solution: data.solution,
});
return `Congrats! You won. Merry Chatmanmas! Answer: ${data.current}`;
};
} else {
data.incorrect++;
};
/*
The guess caused the player(s) to lose, so we want to tell all of the
overlays and then the user.
*/
if (data.incorrect >= config.game.max_incorrect) {
request.server.app.io.to(channel).emit(`finish`, {
win: false,
solution: data.solution,
});
return `Oop, you ded. Answer: ${data.solution}`;
};
// Update all the overlays for the channel
request.server.app.io.to(channel).emit(`update`, {
current: data.current,
incorrect: {
current: data.incorrect,
max: config.game.max_incorrect,
},
});
return `${data.current} (incorrect: ${data.incorrect}/${config.game.max_incorrect})`;
},
};

View file

@ -38,6 +38,16 @@ const route: ServerRoute = {
data.incorrect = 0;
data.key = convertToKey(spaced);
// Tell the overlay(s) to start a new game
request.server.app.io.to(channel).emit(`state`, {
active: true,
current: data.current,
incorrect: {
current: data.incorrect,
max: config.game.max_incorrect,
},
})
return `${data.current} (incorrect: ${data.incorrect}/${config.game.max_incorrect})`;
},
};