This document details the data stored in localStorage and sessionStorage of the browser. | Key | Data Type | Description | --------- | --------- | ------------- | game-code | String | The current game code the player is in, if this is not set, then they are not in a game | is-host | Boolean | If the player is the host of the game or not. | user-name | String | The name of the user in the game. | user-id | UUID | The user's ID as assigned by the server. This is used to let players re-join games if/when they need to refresh for whatever reason. This is decided by the server and is sent back to the client to ensure the ID is unique across the system.