Set the user's ID in LocalStorage
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This document details the data stored in localStorage and sessionStorage of the browser.
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# Session Storage
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| Key | Data Type | Description
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| --------- | --------- | -------------
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| game-code | String | The current game code the player is in, if this is not set, then they are not in a game
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| is-host | Boolean | If the player is the host of the game or not.
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| user-name | String | The name of the user in the game.
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# Local Storage
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| Key | Data Type | Description
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| --------- | --------- | -------------
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| user-id | UUID | The user's ID as assigned by the server. This is used to let players re-join games if/when they need to refresh for whatever reason. This is decided by the server and is sent back to the client to ensure the ID is unique across the system.
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