Set the user's ID in LocalStorage

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Oliver-Akins 2020-10-21 20:49:27 -06:00
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This document details the data stored in localStorage and sessionStorage of the browser.
# Session Storage
| Key | Data Type | Description
| --------- | --------- | -------------
| game-code | String | The current game code the player is in, if this is not set, then they are not in a game
| is-host | Boolean | If the player is the host of the game or not.
| user-name | String | The name of the user in the game.
# Local Storage
| Key | Data Type | Description
| --------- | --------- | -------------
| user-id | UUID | The user's ID as assigned by the server. This is used to let players re-join games if/when they need to refresh for whatever reason. This is decided by the server and is sent back to the client to ensure the ID is unique across the system.