Legend For Sources:


Event List:

Event From Client Response Event Response Sent To Description
ChancellorNomination Success:
Fail:
ChancellorPolicy Success:
Fail:
ExecutePlayer Success:
Fail:
ExecutiveConfirmation Success:
Fail:
GetPlayerList PlayerList Success: Origin
Fail: Origin
This is just to get the list of players, there's nothing else to it.
HostGame HostInformation Success: Origin
Fail: Origin
Creates a game. This will rarely ever fail.
InvestigateParty Success:
Fail:
JoinGame GameJoined Success: Origin
Fail: Origin
Indicates if the client joined a game or not.
JoinGame NewPlayer Success: Others
Fail: Not Sent
Alerts players already in the game of the newly joined player.
RemovePlayer PlayerRemoved Success: Room
Fail: Origin
When a player leaves or is removed from the lobby this event is sent out to alert all the players of the player's removal so the UI can be updated as needed.
KillGame GameKilled Success: Room
Fail: Origin
This event is sent out to everyone in the room when the host leaves the game.
NextPresident Success:
Fail:
PresidentPolicies Success:
Fail:
StartGame Starting Success: Room
Fail: Origin
This is in response to the host attempting to start the game. If this is successful, we are then begining into the game loop.
VetoConfirm Success:
Fail:
VetoRequest Success:
Fail:
Vote Success:
Fail: