Add server variable to the event handlers.

This commit is contained in:
Oliver-Akins 2020-10-08 21:30:39 -06:00
parent c5e1621366
commit c0e9efcc9f
16 changed files with 44 additions and 44 deletions

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@ -1,4 +1,4 @@
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
export const ChancellorNomination = (socket: Socket, data: ChancellorNomination) => { export const ChancellorNomination = (io: Server, socket: Socket, data: ChancellorNomination) => {
console.log(`ChancellorNomination event`); console.log(`ChancellorNomination event`);
}; };

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@ -1,4 +1,4 @@
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
export const ChancellorPolicy = (socket: Socket, data: ChancellorPolicy) => { export const ChancellorPolicy = (io: Server, socket: Socket, data: ChancellorPolicy) => {
console.log(`Chancellor policy`); console.log(`Chancellor policy`);
}; };

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@ -4,11 +4,11 @@ Get's the current player list for a game.
Emissions: Emissions:
PlayerListResponse->sender - Sends the list of players to the client PlayerListResponse->sender - Sends the list of players to the client
*/ */
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
import { Game } from '../utils/Game'; import { Game } from '../utils/Game';
import { active_games } from '../main'; import { active_games } from '../main';
export const GetPlayerList = (socket: Socket, data: GetPlayerList) => { export const GetPlayerList = (io: Server, socket: Socket, data: GetPlayerList) => {
try { try {
if (!Object.keys(active_games).includes(data.game_code)) { if (!Object.keys(active_games).includes(data.game_code)) {
socket.emit(`PlayerListResponse`, { socket.emit(`PlayerListResponse`, {

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@ -11,12 +11,12 @@ Client Side: After the host receives the `HostInformation` event, the Query
String parameters should be updated with the Websocket URI and the game code so String parameters should be updated with the Websocket URI and the game code so
that the host is able to just send that to the other players that the host is able to just send that to the other players
*/ */
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
import { Game } from '../utils/Game'; import { Game } from '../utils/Game';
import { active_games, log } from '../main'; import { active_games, log } from '../main';
import { generate_game_code } from '../utils/gamecode'; import { generate_game_code } from '../utils/gamecode';
export const HostGame = (socket: Socket, data: HostGame) => { export const HostGame = (io: Server, socket: Socket, data: HostGame) => {
try { try {
// Get a game code that is not in use to prevent join conflicts // Get a game code that is not in use to prevent join conflicts

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@ -8,9 +8,9 @@ Emissions:
GameJoined->sender - Sent to the client to tell them the current list of GameJoined->sender - Sent to the client to tell them the current list of
players and that they were added to the game either successfully or not players and that they were added to the game either successfully or not
*/ */
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
import { active_games, log } from '../main'; import { active_games, log } from '../main';
export const JoinGame = (socket: Socket, data: JoinGame) => { export const JoinGame = (io: Server, socket: Socket, data: JoinGame) => {
try { try {
// Check if it's an active game // Check if it's an active game
if (!Object.keys(active_games).includes(data.game_code)) { if (!Object.keys(active_games).includes(data.game_code)) {
@ -57,7 +57,7 @@ export const JoinGame = (socket: Socket, data: JoinGame) => {
}) })
// Alert existing players about new player // Alert existing players about new player
socket.broadcast.emit(`NewPlayer`, { socket.to(game.code).emit(`NewPlayer`, {
game_code: data.game_code, game_code: data.game_code,
player: data.username, player: data.username,
}); });

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@ -9,9 +9,9 @@ Emissions:
name to be itself, it kicks the player back to he main page. Otherwise name to be itself, it kicks the player back to he main page. Otherwise
it just removes the player from the display list. it just removes the player from the display list.
*/ */
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
import { active_games, log } from '../main'; import { active_games, log } from '../main';
export const KickPlayer = (socket: Socket, data: KickPlayer) => { export const KickPlayer = (io: Server, socket: Socket, data: KickPlayer) => {
try { try {
// Check if it's an active game // Check if it's an active game
if (!Object.keys(active_games).includes(data.game_code)) { if (!Object.keys(active_games).includes(data.game_code)) {

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@ -10,7 +10,7 @@ Emissions:
ChancellorChoice - This emits to everyone, but only the active chancellor's ChancellorChoice - This emits to everyone, but only the active chancellor's
client should do anything. client should do anything.
*/ */
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
export const PresidentPolicies = (socket: Socket, data: PresidentPolicies) => { export const PresidentPolicies = (io: Server, socket: Socket, data: PresidentPolicies) => {
console.log(`Received Presidential policies`); console.log(`Received Presidential policies`);
}; };

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@ -1,4 +1,4 @@
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
export const StartGame = (socket: Socket, data: StartGame) => { export const StartGame = (io: Server, socket: Socket, data: StartGame) => {
console.log(`Game starting`); console.log(`Game starting`);
}; };

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@ -1,4 +1,4 @@
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
export const VetoConfirm = (socket: Socket, data: VetoConfirm) => { export const VetoConfirm = (io: Server, socket: Socket, data: VetoConfirm) => {
console.log(`President's veto confirmation`); console.log(`President's veto confirmation`);
}; };

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@ -1,4 +1,4 @@
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
export const VetoRequest = (socket: Socket, data: VetoRequest) => { export const VetoRequest = (io: Server, socket: Socket, data: VetoRequest) => {
console.log(`Chancellor requesting veto`); console.log(`Chancellor requesting veto`);
}; };

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@ -1,4 +1,4 @@
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
export const Vote = (socket: Socket, data: Vote) => { export const Vote = (io: Server, socket: Socket, data: Vote) => {
console.log(`Vote received`); console.log(`Vote received`);
}; };

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@ -1,4 +1,4 @@
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
export const ExecutePlayer = (socket: Socket, data: ExecutePlayer) => { export const ExecutePlayer = (io: Server, socket: Socket, data: ExecutePlayer) => {
console.log(`Killing a player`); console.log(`Killing a player`);
}; };

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@ -1,4 +1,4 @@
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
export const ExecutiveConfirmation = (socket: Socket, data: ExecutiveConfirmation) => { export const ExecutiveConfirmation = (io: Server, socket: Socket, data: ExecutiveConfirmation) => {
console.log(`Just a plain ole confirmation`); console.log(`Just a plain ole confirmation`);
}; };

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@ -1,4 +1,4 @@
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
export const InvestigateAffiliation = (socket: Socket, data: InvestigateAffiliation) => { export const InvestigateAffiliation = (io: Server, socket: Socket, data: InvestigateAffiliation) => {
console.log(`Investigating a player`); console.log(`Investigating a player`);
}; };

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@ -1,4 +1,4 @@
import { Socket } from 'socket.io'; import { Server, Socket } from 'socket.io';
export const NextPresident = (socket: Socket, data: NextPresident) => { export const NextPresident = (io: Server, socket: Socket, data: NextPresident) => {
console.log(`Choosing the Next President`); console.log(`Choosing the Next President`);
}; };

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@ -55,32 +55,32 @@ io.on(`connection`, (socket: sio.Socket) => {
log.silly(`Client connected with id ${socket.id}`); log.silly(`Client connected with id ${socket.id}`);
// Game Management // Game Management
socket.on(`HostGame`, (data: HostGame) => HostGame(socket, data)); socket.on(`HostGame`, (data: HostGame) => HostGame(io, socket, data));
socket.on(`JoinGame`, (data: JoinGame) => JoinGame(socket, data)); socket.on(`JoinGame`, (data: JoinGame) => JoinGame(io, socket, data));
// Join a game // Join a game
socket.on(`StartGame`, (data: any) => StartGame(socket, data)); socket.on(`StartGame`, (data: any) => StartGame(io, socket, data));
// Chancellor Nominations // Chancellor Nominations
socket.on(`ChancellorNomination`, (data: any) => ChancellorNomination(socket, data)); socket.on(`ChancellorNomination`, (data: any) => ChancellorNomination(io, socket, data));
socket.on(`Vote`, Vote); socket.on(`Vote`, Vote);
// Policy Receiving // Policy Receiving
socket.on(`PresidentPolicies`, (data: any) => PresidentPolicies(socket, data)); socket.on(`PresidentPolicies`, (data: any) => PresidentPolicies(io, socket, data));
socket.on(`ChancellorPolicy`, (data: any) => ChancellorPolicy(socket, data)); socket.on(`ChancellorPolicy`, (data: any) => ChancellorPolicy(io, socket, data));
socket.on(`VetoRequest`, (data: any) => VetoRequest(socket, data)); socket.on(`VetoRequest`, (data: any) => VetoRequest(io, socket, data));
socket.on(`VetoConfirm`, (data: any) => VetoConfirm(socket, data)); socket.on(`VetoConfirm`, (data: any) => VetoConfirm(io, socket, data));
// Special Actions // Special Actions
socket.on(`ExecutePlayer`, (data: any) => ExecutePlayer(socket, data)); socket.on(`ExecutePlayer`, (data: any) => ExecutePlayer(io, socket, data));
socket.on(`NextPresident`, (data: any) => NextPresident(socket, data)); socket.on(`NextPresident`, (data: any) => NextPresident(io, socket, data));
socket.on(`ExecutiveConfirmation`, (data: any) => ExecutiveConfirmation(socket, data)); socket.on(`ExecutiveConfirmation`, (data: any) => ExecutiveConfirmation(io, socket, data));
socket.on(`InvestigateAffiliation`, (data: any) => InvestigateAffiliation(socket, data)); socket.on(`InvestigateAffiliation`, (data: any) => InvestigateAffiliation(io, socket, data));
// Utility Events // Utility Events
socket.on(`GetPlayerList`, (data: GetPlayerList) => GetPlayerList(socket, data)); socket.on(`GetPlayerList`, (data: GetPlayerList) => GetPlayerList(io, socket, data));
}); });
io.on(`reconnect_attempt`, (socket: sio.Socket) => { io.on(`reconnect_attempt`, (socket: sio.Socket) => {