diff --git a/src/events/JoinGame.ts b/src/events/JoinGame.ts index 189cd94..97900c9 100644 --- a/src/events/JoinGame.ts +++ b/src/events/JoinGame.ts @@ -25,7 +25,7 @@ export const JoinGame = (socket: Socket, data: JoinGame) => { let game = active_games[data.game_code]; if (game.status !== `lobby`) { - log.debug(`Cannot join the game ${game.code}. (state=${game.status})`) + log.error(`Cannot join the game ${game.code}. (state=${game.status})`) socket.emit(`GameJoined`, { success: false, message: `That game cannot be joined because it is not in the lobby.`, @@ -35,7 +35,7 @@ export const JoinGame = (socket: Socket, data: JoinGame) => { // Ensure username is not already taken if (Object.keys(game.players).includes(data.username)) { - log.debug(`${data.username} tried joining game ${game.code} but the name is already taken.`); + log.error(`${data.username} tried joining game ${game.code} but the name is already taken.`); socket.emit(`GameJoined`, { success: false, message: `That username is already taken, please try another.`,