Add function to update the player's socket ID.
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1 changed files with 4 additions and 0 deletions
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@ -56,6 +56,10 @@ export class Game {
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this.player_len++;
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};
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public update_socket(player: string, socket: string): void {
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this._players[player].socket = socket;
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};
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public remove_player(player: string, ban: boolean): void {
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delete this._players[player];
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if (ban) {
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