Emit the correct event
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1 changed files with 1 additions and 1 deletions
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@ -38,7 +38,7 @@ export const KickPlayer = (io: Server, socket: Socket, data: KickPlayer) => {
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// Ensure the user can be kicked during the state
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// Ensure the user can be kicked during the state
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if (game.status !== `lobby`) {
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if (game.status !== `lobby`) {
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log.error(`Cannot kick a player from the game when not in the lobby. (state=${game.status})`);
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log.error(`Cannot kick a player from the game when not in the lobby. (state=${game.status})`);
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socket.emit(`GameJoined`, {
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socket.emit(`PlayerKicked`, {
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success: false,
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success: false,
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message: `Cannot kick a player when the game is in progress.`,
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message: `Cannot kick a player when the game is in progress.`,
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});
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});
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