Implement the KillGame event.
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1 changed files with 41 additions and 1 deletions
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@ -1,4 +1,44 @@
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import { Server, Socket } from 'socket.io';
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import { Server, Socket } from 'socket.io';
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import { active_games, log } from '../main';
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export const KillGame = (io: Server, socket: Socket, data: KillGame) => {
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export const KillGame = (io: Server, socket: Socket, data: KillGame) => {
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console.log(`Killing the game`);
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try {
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// Ensure active game
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if (active_games[data.game_code] == null) {
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log.debug(`Could not find active game with code: ${data.game_code}`);
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socket.emit(`GameKilled`, {
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success: false,
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message: `Could not find active game with code: ${data.game_code}`,
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});
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return;
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};
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let game = active_games[data.game_code];
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// Ensure host is killing
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if (game.host !== data.user) {
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log.info(`${data.user} just tried to kill game ${game.code}`);
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socket.emit(`GameKilled`, {
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success: false,
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message: `Only the host can kill the game.`,
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});
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return;
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};
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log.info(`Deleting game ${game.code} with ${game.player_count} players.`);
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// Alert all players in the room
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io.to(game.code).emit(`GameKilled`, {
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success: true,
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});
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// Remove all players from room
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for (var player in game.players) {
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io.sockets.connected[game.players[player].socket].leave(game.code);
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};
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// Delete game object
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delete active_games[game.code];
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} catch (err) {
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log.prettyError(err);
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};
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};
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};
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