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Phantom-Ink-Online/web/src/views/InGame.vue
2021-03-19 19:35:36 -06:00

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1.8 KiB
Vue

<template>
<div id="GameView" class="maximize">
<game-board
v-if="isGuesser || objectChosen"
@error="$emit(`error`, $event)"
/>
<object-selector
v-else
@error="$emit(`error`, $event)"
/>
<player-hand @error="$emit(`error`, $event)" />
<team-reminder @error="$emit(`error`, $event)" />
<discard-hand
v-if="isGuesser"
@error="$emit(`error`, $event)"
/>
<object-reminder v-else-if="isWriter && objectChosen" />
</div>
</template>
<script>
import ObjectReminder from "../components/ObjectReminder";
import DiscardHand from "../components/DiscardHandButton";
import ObjectSelector from "../components/ChooseObject";
import TeamReminder from "../components/TeamReminder";
import GameBoard from "../components/GameBoard";
import PlayerHand from "../components/Hand";
export default {
name: `InGame`,
components: {
"object-selector": ObjectSelector,
"team-reminder": TeamReminder,
"discard-hand": DiscardHand,
"player-hand": PlayerHand,
"game-board": GameBoard,
"object-reminder": ObjectReminder
},
computed: {
isGuesser() {
return this.$store.state.role === `guesser`;
},
isWriter() {
return this.$store.state.role === `writer`;
},
objectChosen() {
return this.$store.state.chosen_object != null;
},
},
methods: {},
sockets: {
ChosenObject(data) {
/**
* Sent to all clients so that they can set their store data and in
* turn stay synchronized on what object they are trying to get
* their teammate to guess.
*/
if (data.status < 200 || 300 <= data.status) {
this.$emit(`error`, data);
};
this.$store.commit(`setObject`, data.choice);
},
}
}
</script>
<style scoped>
@import "../css/theme.css";
@import "../css/style.css";
#GameView {
background: var(--game-view-background);
grid-template-rows: 70% 1fr 50px;
display: grid;
}
</style>