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Phantom-Ink-Online/server/src/events/JoinGame.ts

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1.8 KiB
TypeScript

import { games, log } from '../main';
import { Player } from '../objects/Player';
import { Server, Socket } from 'socket.io';
export default (io: Server, socket: Socket, data: JoinGame) => {
try {
// Assert game exists
if (!games[data.game_code]) {
log.debug(`Can't join game that doesn't exist: ${data.game_code}`);
socket.emit(`GameJoined`, {
status: 404,
message: `Game with code "${data.game_code}" could not be found`,
source: `JoinGame`
});
return;
};
let game = games[data.game_code];
// Ensure no one has the same name as the player that is joining
let sameName = game.players.find(x => x.name == data.name);
if (sameName != null) {
if (!game.ingame) {
socket.emit(`GameJoined`, {
status: 400,
message: `A player already has that name in the game.`,
source: `JoinGame`
});
return;
};
// Player has the same name but is allowed to rejoin if they
// disconnect in the middle of the game
if (!sameName.socket.connected) {
socket.emit(`GameRejoined`, { status: 200 });
return;
} else {
socket.emit(`GameJoined`, {
status: 403,
message: `Can't connect to an already connected client`,
source: `JoinGame`
});
return;
};
};
// Assert game is not in-progess
if (game.ingame) {
socket.emit(`GameJoined`, {
status: 403,
message: `Cannot connect to a game that's in progress.`,
source: `JoinGame`
});
return;
};
let player = new Player(data.name, socket);
game.players.push(player);
socket.emit(`GameJoined`, {});
socket.to(game.id).emit(`PlayerUpdate`, {
action: "new",
name: player.name,
players: game.playerData,
});
}
catch (err) {
socket.emit(`GameJoined`, {
status: 500,
message: `${err.name}: ${err.message}`,
source: `JoinGame`,
});
}
};