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Phantom-Ink-Online/server/src/events/UpdatePlayer.ts
2021-01-07 16:15:43 -07:00

303 lines
No EOL
9 KiB
TypeScript

import { conf, games, log } from '../main';
import { Server, Socket } from 'socket.io';
export default (io: Server, socket: Socket, data: UpdatePlayer) => {
try {
// Assert game exists
if (!games[data.game_code]) {
log.debug(`Can't modify player in a game that doesn't exist: ${data.game_code}`);
socket.emit(`PlayerUpdate`, {
status: 404,
message: `Game with code ${data.game_code} could not be found`,
source: `UpdatePlayer`
});
return;
};
// Execute the corresponding action code
switch (data.action) {
case "modify":
modifyPlayer(io, socket, data);
break;
case "remove":
removePlayer(io, socket, data);
break;
default:
socket.emit(`PlayerUpdate`, {
status: 400,
message: `Unknown player action: ${data.action}`,
source: `UpdatePlayer`,
});
};
}
catch (err) {
log.prettyError(err);
socket.emit(`PlayerUpdate`, {
status: 500,
message: `${err.name}: ${err.message}`,
source: `UpdatePlayer`,
});
}
};
const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => {
let game = games[data.game_code];
let player = game.players.find(x => x.name === data.name);
// Ensure that the player was found correctly so it is not undefined
if (player == null) {
game.log.debug(`Can't modify a player that doesn't exist. (name=${data.name})`);
socket.emit(`PlayerUpdate`, {
status: 404,
message: `Cannot find player with the name: ${data.name}`,
source: `UpdatePlayer.Modify`
});
return;
};
// Assert the player is modifying themselves
if (player.socket !== socket) {
game.log.debug(`${socket.id} is trying to modify a different player: ${data.name}`);
socket.emit(`PlayerUpdate`, {
status: 403,
message: `Cannot modify other players`,
source: `UpdatePlayer.Modify`
});
return;
};
if (!data.to) {
game.log.debug(`Client did not include a "to" object in request.`)
socket.emit(`PlayerUpdate`, {
status: 400,
message: `The "to" property must to be specified in the request.`,
source: `UpdatePlayer.Modify`
});
return;
};
// The player is joining a team for the first time
if (!data.from) {
game.log.silly(`${data.name} included a "to" but not a "from" property`);
let team = game.teams[data.to.team - 1];
switch (data.to.role) {
case "guesser":
if (team.guessers.length >= 7) {
game.log.debug(`Game cannot have more than 7 guessers`);
socket.emit(`PlayerUpdate`, {
status: 403,
message: `A team can't have 8 or more ${conf.game.guesser_name}`,
source: `UpdatePlayer.Modify`
});
return;
};
team.guessers.push(player);
game.log.silly(`${player.name} became a guesser`);
// Move the rooms the player is in
player.socket.join(`${game.id}:${data.to.team}:guesser`);
player.socket.join(`${game.id}:*:guesser`);
break;
case "writer":
if (team.writer) {
game.log.debug(`Game cannot have more than 1 writer`);
socket.emit(`PlayerUpdate`, {
status: 403,
message: `Someone on that team is already the ${conf.game.writer_name}`,
source: `UpdatePlayer.Modify`
});
return;
};
// Change team object
team.writer = player;
game.log.silly(`${player.name} became a writer`);
// Move the rooms the player is in
player.socket.join(`${game.id}:${data.to.team}:writer`);
player.socket.join(`${game.id}:*:writer`);
break;
}
}
// Check if the player is just swapping roles on the same team
else if (data.from.team === data.to.team) {
game.log.silly(`${data.name} provided "to" and "from" objects for the same team.`)
let team = game.teams[data.to.team - 1];
switch (data.to.role) {
case "guesser":
if (team.guessers.length >= 7) {
game.log.debug(`Game cannot have more than 7 guessers`);
socket.emit(`PlayerUpdate`, {
status: 403,
message: `A team can't have 8 or more ${conf.game.guesser_name}`,
source: `UpdatePlayer.Modify`
});
return;
}
team.guessers.push(player);
team.writer = null;
game.log.silly(`${data.name} became a guesser`);
// Move the rooms the player is in
player.socket.join(`${game.id}:${data.to.team}:guesser`);
player.socket.join(`${game.id}:*:guesser`);
player.socket.leave(`${game.id}:${data.from.team}:writer`);
player.socket.leave(`${game.id}:*:writer`);
break;
case "writer":
if (team.writer) {
game.log.debug(`Game cannot have more than 1 ${conf.game.writer_name}`);
socket.emit(`PlayerUpdate`, {
status: 403,
message: `Someone on that team is already the ${conf.game.writer_name}`,
source: `UpdatePlayer.Modify`
});
return;
};
// Change team object
team.writer = player;
team.guessers = team.guessers.filter(x => x.socket !== socket);
game.log.silly(`${data.name} became the writer`);
// Move the rooms the player is in
player.socket.join(`${game.id}:${data.to.team}:writer`);
player.socket.join(`${game.id}:*:writer`);
player.socket.leave(`${game.id}:${data.from.team}:guesser`);
player.socket.leave(`${game.id}:*:guesser`);
break;
};
}
// The player is swapping roles and teams
else {
game.log.silly(`${data.name} provided both "to" and "from" for different teams.`);
let oldTeam = game.teams[data.from.team - 1];
let newTeam = game.teams[data.to.team - 1];
// Add the player to the new team to make sure that it's a valid move
switch (data.to.role) {
case "guesser":
// Ensure we don't get 8 guessers
if (newTeam.guessers.length >= 7) {
game.log.debug(`Game cannot have 8 or more guessers on a team.`);
socket.emit(`PlayerUpdate`, {
status: 403,
message: `Cannot have 8 players as ${conf.game.guesser_name}s on a single team.`,
source: `UpdatePlayer.Modify`
});
return;
};
game.log.silly(`${data.name} became a guesser`);
newTeam.guessers.push(player);
player.socket.join(`${game.id}:${data.to.team}:guesser`)
player.socket.join(`${game.id}:*:guesser`)
break;
case "writer":
// Ensure we don't already have a writer
if (newTeam.writer) {
game.log.debug(`Game cannot have more than 1 writer on a team.`);
socket.emit(`PlayerUpdate`, {
status: 403,
message: `Someone on that team is already the ${conf.game.writer_name}`,
source: `UpdatePlayer.Modify`
});
return;
};
newTeam.writer = player;
player.socket.join(`${game.id}:${data.to.team}:writer`);
player.socket.join(`${game.id}:*:writer`);
break;
};
// Remove the player from their old team since we've added them to the
// new team
switch (data.from.role) {
case "guesser":
game.log.debug(`${player.name} left the guessers`);
oldTeam.guessers = oldTeam.guessers.filter(x => x.socket !== socket);
player.socket.leave(`${game.id}:${data.from.team}:guesser`);
// Ensure we don't remove the general role room if the player
// is taking the same role, but on the other team.
if (data.from.role !== data.to.role) {
player.socket.leave(`${game.id}:*:guesser`);
};
break;
case "writer":
game.log.debug(`${player.name} stopped being a writer`);
oldTeam.writer = null;
player.socket.leave(`${game.id}:${data.from.team}:writer`);
// Ensure we don't remove the general role room when the player
// is taking the same role, but on the other team.
if (data.from.role !== data.to.role) {
player.socket.leave(`${game.id}:*:writer`);
};
break;
};
};
player.role = data.to.role;
player.team = data.to.team;
io.to(game.id).emit(`PlayerUpdate`, {
status: 200,
action: `modify`,
name: data.name,
role: data.to.role,
team: data.to.team,
});
};
const removePlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => {
let game = games[data.game_code];
let player = game.players.find(x => x.name === data.name);
let host = game.host;
// Ensure that the player was found correctly so it is not undefined
if (player == null) {
game.log.debug(`Can't delete a player that doesn't exist. (name=${data.name})`);
socket.emit(`PlayerUpdate`, {
status: 404,
message: `Cannot find player with the name: ${data.name}`,
source: `UpdatePlayer.Remove`
});
return;
};
// Ensure that the player who is removing the player is the host
if (host.socket !== socket) {
socket.emit(`PlayerUpdate`, {
status: 403,
message: `Cannot kick a player when you are not the host`,
source: `UpdatePlayer.Remove`
});
return;
};
// Remove the player from the team object so it doesn't interfere with
// other players changing their team data
for (var team of game.teams) {
if (team.writer == player) {
team.writer = null;
game.log.silly(`Removed ${player.name} from the writer role.`);
} else if (team.guessers.includes(player)) {
team.guessers = team.guessers.filter(x => x !== player);
game.log.silly(`Removed ${player.name} from the guesser role`);
};
};
game.players = game.players.filter(x => x !== player);
game.log.info(`${host.name} kicked ${player.name} from game`);
io.to(game.id).emit(`PlayerUpdate`, {
action: "remove",
name: player.name,
});
};