# `UpdatePlayer`: ## Description: This event is sent as a result of a player joining/changing team, this event is also fired when a new player joins the game. The client sends the event to update what team/role they are on. ## Request Payload: | Property | Type | Description | -------- | ---- | ----------- | name | String | The player's name | team | Integer | The team to join. Accepted values are: `1`, and `2`, any other value will throw an error. | role | String | The role the player is assuming. This can be `"writer"` or `"guesser"`, any other value will throw an error. ## Response Payload: | Property | Type | Description | -------- | ---- | ----------- | player | Player | The player's new data.