# `JoinTeam`: ## Description: This event is triggered by the client when the user attempts to join a team from the lobby. ## Request Payload: | Property | Type | Description | -------- | ---- | ----------- | team | int | The team to join. Accepted values are: `1`, and `2`, any other value will throw an error. | role | String | The role the player is assuming. This can be `"writer"` or `"guesser"`, any other value will throw an error. ## Response Payload: (`JoinTeam`) | Property | Type | Description | -------- | ---- | -----------