import { Game } from '../objects/Game'; import { Player } from '../objects/Player'; import { Server, Socket } from 'socket.io'; import { conf, games, log } from '../main'; export default (io: Server, socket: Socket, data: CreateGame) => { try { let host = new Player(data.name, socket, true); // Create the game object to save let game = new Game(conf, host); games[game.id] = game; game.players.push(host); game.log = log.getChildLogger({ displayLoggerName: true, name: game.id, }) game.log.info(`New game created (host=${host.name})`); socket.join(game.id); socket.emit(`GameCreated`, { status: 200, game_code: game.id, players: game.playerData, }); } catch (err) { socket.emit(`GameCreated`, { status: 500, message: err.message, source: `CreateGame`, }); } };