# Properties Of All Response Payloads | Property | Type | Description | -------- | ---- | ----------- | success | Boolean | Whether the player joined the team successfully. | message? | String | More information relating to the response. This is set iff `success` is `false`.

--- # `CreateGame`: ## Event Description: Triggered when a user is creating a game. ## Request Payload: | Property | Type | Description | -------- | ---- | ----------- | name | String | The name of the person starting the game ## Response Payload: (`GameCreated`) | Property | Type | Description | -------- | ---- | ----------- | id | String | The user's game ID, this should be stored to permit users to re-join the game if they get disconnected. | game_code | String | The game's code that other players can use to connect to the game.

--- # `JoinGame`: ## Description: Triggered by the client when it attempts to connect to a game. ## Request Payload: | Property | Type | Description | -------- | ---- | ----------- | name | String | The user's name | game_code | String | The game code for the game the user is trying to join. | id? | String | The user's ID that was stored if they have already joined a game and not finished it. ## Response Payload: (`GameJoined`) | Property | Type | Description | -------- | ---- | ----------- | id | String | The user's game ID, if `id` is set in the payload, this is the same, otherwise it is a brand new ID.

--- # `JoinTeam`: ## Description: This event is triggered by the client when the user attempts to join a team from the lobby. ## Request Payload: | Property | Type | Description | -------- | ---- | ----------- | team | int | The team to join. Accepted values are: `1`, and `2`, any other value will throw an error. | role | String | The role the player is assuming. This can be `"writer"` or `"guesser"`, any other value will throw an error. ## Response Payload: (`JoinTeam`) | Property | Type | Description | -------- | ---- | -----------

--- # `PlayerUpdate`: ## Description: This event is sent from the server and is a result of a player joining/changing team. ## Request Payload: The client cannot send this event and only receives it. ## Response Payload: | Property | Type | Description | -------- | ---- | ----------- | player | Player | The player's new data.

--- # ``: ## Description: ## Request Payload: | Property | Type | Description | -------- | ---- | ----------- ## Response Payload: (``) | Property | Type | Description | -------- | ---- | -----------

--- # ``: ## Description: ## Request Payload: | Property | Type | Description | -------- | ---- | ----------- ## Response Payload: (``) | Property | Type | Description | -------- | ---- | -----------

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