# `UpdatePlayer`: ## Description: This event is sent as a result of a player joining/changing team, this event is also fired when a new player joins the game. The client sends the event to update what team/role they are on. ## Request Payload: | Property | Type | Description | -------- | ---- | ----------- | action | String | The action to take on the player. This can be one of `"modify"`, or `"remove"`, any other value will throw an error. | name | String | The player's name | to | PlayerData | The player's new data. | from | PlayerData | The player's old data. ### `PlayerData`: The below table describes the properties for the player data object. | Property | Type | Description | -------- | ---- | ----------- | team | Integer | The team to join. Accepted values are: `1`, and `2`, any other value will throw an error. | role | String | The role the player is assuming. This can be `"writer"` or `"guesser"`, any other value will throw an error. ## Response Payload: | Property | Type | Description | -------- | ---- | ----------- | action | String | The action that we are responding, this can be one of `"new"`, `"modify"`, or `"remove"`. | name | String | The name of the player that is being updated. | role | String | The role the user is becoming. This can be `"writer"`, or `"guesser"`, and will only be set if the `action` is set to `modify`. | team | String | The team that the user is joining. This can be `1`, or `2`, and will only be set if the `action` is set to `modify`.