# `CreateGame`: ## Description: Triggered when a user is creating a game. ## Request Payload: | Property | Type | Description | -------- | ---- | ----------- | name | String | The name of the person starting the game ## Response Payload: (`GameCreated`) | Property | Type | Description | -------- | ---- | ----------- | id | String | The user's game ID, this should be stored to permit users to re-join the game if they get disconnected. | game_code | String | The game's code that other players can use to connect to the game.