Implement StartGame event
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74
server/src/events/StartGame.ts
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74
server/src/events/StartGame.ts
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import { Server, Socket } from 'socket.io';
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import { conf, games, log } from '../main';
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export default (io: Server, socket: Socket, data: StartGame) => {
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try {
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// Assert game exists
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if (!games[data.game_code]) {
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log.debug(`Could not find a game with ID ${data.game_code} to start`);
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socket.emit(`GameJoined`, {
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status: 404,
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message: `Game with code "${data.game_code}" could not be found`,
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source: `StartGame`,
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});
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return;
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};
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let game = games[data.game_code];
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// Make sure we can't start a game that is already started
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if (game.ingame) {
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socket.emit(`GameStarted`, {
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status: 405,
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message: `Can't start a game that is already started`,
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source: `StartGame`
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});
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return;
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};
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// Ensure the questions deck got populated
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if (game.questions.size <= 0) {
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game.log.error(`Questions deck has no cards before the game started.`);
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socket.emit(`GameStarted`, {
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status: 507,
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message: `Questions deck failed to parse, try again in a few seconds or start a new game.`,
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source: `StartGame`
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});
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return;
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};
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for (var team of game.teams) {
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if (team.writer == null) {
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game.log.info(`No writer on team ${team.id}, aborting start.`);
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socket.emit(`GameStarted`, {
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status: 418,
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message: `A team doesn't have a ${conf.game.writer_name}.`,
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source: `StartGame`
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});
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return;
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} else if (team.guessers.length <= 0) {
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game.log.info(`No guessers on team ${team.id}, aborting start.`);
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socket.emit(`GameStarted`, {
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status: 418,
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message: `A team does not have any ${conf.game.guesser_name}s.`,
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source: `StartGame`
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});
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return;
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};
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};
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// Start the game
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game.ingame = true;
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game.teams[0].addCardsToHand(game.questions.draw(conf.game.hand_size));
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game.teams[1].addCardsToHand(game.questions.draw(conf.game.hand_size));
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io.to(game.id).emit(`GameStarted`, { status: 200 });
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}
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catch (err) {
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socket.emit(`GameStarted`, {
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status: 500,
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message: `${err.name}: ${err.message}`,
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source: ``,
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});
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}
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};
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