Implement CreateGame event
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1 changed files with 18 additions and 5 deletions
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@ -1,13 +1,26 @@
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import { Game } from '../objects/Game';
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import { Player } from '../objects/Player';
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import { Server, Socket } from 'socket.io';
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import { conf, games, log } from '../main';
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export default (io: Server, socket: Socket, data: CreateGame) => {
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try {
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socket.emit(`Error`, {
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status: 501,
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message: `CreateGame: Not Implemented Yet`,
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source: `CreateGame`,
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// Create the game object to save
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let game = new Game(conf);
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games[game.id] = game;
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log.info(`New game created with ID ${game.id}`);
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// Register the player with the game
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let host = new Player(data.name, socket, true);
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game.players.push(host);
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socket.emit(`GameCreated`, {
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status: 200,
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game_code: game.id,
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});
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} catch (err) {
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}
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catch (err) {
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socket.emit(`Error`, {
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status: 500,
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message: `${err.name}: ${err.message}`,
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