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Update logs / add an error log on 500 errors.

This commit is contained in:
Oliver-Akins 2021-01-07 16:15:43 -07:00
parent 2d59397c4a
commit eb2a85399b
13 changed files with 17 additions and 4 deletions

View file

@ -28,6 +28,7 @@ export default (io: Server, socket: Socket, data: CreateGame) => {
routineCheck();
}
catch (err) {
log.prettyError(err);
socket.emit(`GameCreated`, {
status: 500,
message: err.message,

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@ -39,6 +39,7 @@ export default (io: Server, socket: Socket, data: DeleteGame) => {
});
}
catch (err) {
log.prettyError(err);
socket.emit(`GameDeleted`, {
status: 500,
message: err.message,

View file

@ -23,6 +23,7 @@ export default (io: Server, socket: Socket, data: GetHand) => {
});
}
catch (err) {
log.prettyError(err);
socket.emit(`QuestionList`, {
status: 500,
message: `${err.name}: ${err.message}`,

View file

@ -24,6 +24,7 @@ export default (io: Server, socket: Socket, data: GetPastQuestions) => {
});
}
catch (err) {
log.prettyError(err);
socket.emit(`PastQuestions`, {
status: 500,
message: `${err.name}: ${err.message}`,

View file

@ -166,6 +166,7 @@ export default (io: Server, socket: Socket, data: JoinGame) => {
});
}
catch (err) {
log.prettyError(err);
socket.emit(`GameJoined`, {
status: 500,
message: `${err.name}: ${err.message}`,

View file

@ -64,6 +64,7 @@ export default (io: Server, socket: Socket, data: LeaveGame) => {
};
}
catch (err) {
log.prettyError(err);
socket.emit(`GameLeft`, {
status: 500,
message: `${err.name}: ${err.message}`,

View file

@ -43,6 +43,7 @@ export default (io: Server, socket: Socket, data: NewHand) => {
});
}
catch (err) {
log.prettyError(err);
socket.emit(`UpdateHand`, {
status: 500,
message: `${err.name}: ${err.message}`,

View file

@ -7,7 +7,7 @@ export default (io: Server, socket: Socket, data: ObjectList) => {
// Assert game exists
if (!games[data.game_code]) {
log.debug(`Can't get objects for game that doesn't exist: ${data.game_code}`);
socket.emit(`Error`, {
socket.emit(`ObjectList`, {
status: 404,
message: `Game with code ${data.game_code} could not be found`,
source: `ObjectList`
@ -22,7 +22,8 @@ export default (io: Server, socket: Socket, data: ObjectList) => {
});
}
catch (err) {
socket.emit(`Error`, {
log.prettyError(err);
socket.emit(`ObjectList`, {
status: 500,
message: `${err.name}: ${err.message}`,
source: `ObjectList`,

View file

@ -35,6 +35,7 @@ export default (io: Server, socket: Socket, data: SelectObject) => {
});
}
catch (err) {
log.prettyError(err);
socket.emit(`ChosenObject`, {
status: 500,
message: `${err.name}: ${err.message}`,

View file

@ -42,7 +42,7 @@ export default (io: Server, socket: Socket, data: SendCard) => {
// The writer is sending the card to the writer
else if (data.from === "guesser") {
game.log.debug(`Guesser is sending the card to the writer.`);
game.log.debug(`Guesser is sending a card to the writer.`);
// Update the team's hand
team.removeCard(data.text);
@ -74,6 +74,7 @@ export default (io: Server, socket: Socket, data: SendCard) => {
};
}
catch (err) {
log.prettyError(err);
socket.emit(`UpdateHand`, {
status: 500,
message: err.message,

View file

@ -7,7 +7,7 @@ export default (io: Server, socket: Socket, data: StartGame) => {
// Assert game exists
if (!games[data.game_code]) {
log.debug(`Could not find a game with ID ${data.game_code} to start`);
socket.emit(`GameJoined`, {
socket.emit(`GameStarted`, {
status: 404,
message: `Game with code "${data.game_code}" could not be found`,
source: `StartGame`,
@ -65,6 +65,7 @@ export default (io: Server, socket: Socket, data: StartGame) => {
io.to(game.id).emit(`GameStarted`, { status: 200 });
}
catch (err) {
log.prettyError(err);
socket.emit(`GameStarted`, {
status: 500,
message: `${err.name}: ${err.message}`,

View file

@ -26,6 +26,7 @@ export default (io: Server, socket: Socket, data: UpdateAnswer) => {
});
}
catch (err) {
log.prettyError(err);
socket.emit(`UpdateAnswer`, {
status: 500,
message: `${err.name}: ${err.message}`,

View file

@ -32,6 +32,7 @@ export default (io: Server, socket: Socket, data: UpdatePlayer) => {
};
}
catch (err) {
log.prettyError(err);
socket.emit(`PlayerUpdate`, {
status: 500,
message: `${err.name}: ${err.message}`,