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@ -68,7 +68,7 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => {
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};
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if (!data.to) {
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game.log.silly(`Client did not include a "to" object in request.`)
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game.log.debug(`Client did not include a "to" object in request.`)
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socket.emit(`PlayerUpdate`, {
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status: 400,
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message: `The "to" property must to be specified in the request.`,
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