Emit event to all clients in game not just writers
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1 changed files with 1 additions and 1 deletions
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@ -29,7 +29,7 @@ export default (io: Server, socket: Socket, data: SelectObject) => {
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game.log.debug(`Object has been chosen: ${data.choice}`);
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game.log.debug(`Object has been chosen: ${data.choice}`);
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game.object = data.choice;
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game.object = data.choice;
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io.to(`${game.id}:*:writer`).emit(`ChosenObject`, {
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io.to(game.id).emit(`ChosenObject`, {
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status: 200,
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status: 200,
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choice: data.choice,
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choice: data.choice,
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});
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});
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