Emit the event to all connected clients in the game.
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1 changed files with 1 additions and 1 deletions
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@ -32,7 +32,7 @@ export default (io: Server, socket: Socket, data: DeleteGame) => {
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// Delete game
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// Delete game
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delete games[data.game_code];
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delete games[data.game_code];
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socket.emit(`GameDeleted`, { status: 200 });
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io.to(game.id).emit(`GameDeleted`, { status: 200 });
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}
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}
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catch (err) {
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catch (err) {
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socket.emit(`GameDeleted`, {
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socket.emit(`GameDeleted`, {
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