commit
9f2539af86
3 changed files with 16 additions and 8 deletions
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@ -19,12 +19,19 @@ server folder in the Ghost Writer git repository.
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(Ex: `sudo ln -s ~/Ghost-Writer-Online/server /server`)
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7. Create a symlink named `ghost-writer.service` in `/etc/systemd/system`
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pointing to the service file in the `server` folder of the Ghost Writer Online
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repository. (Ex: `sudo ln -s /etc/systemd/system/ghost-writer.service /server/ghost-writer.service`)
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8. Start the websocket server with `sudo systemctl start ghost-writer`.
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9. Make sure the server is started by running `systemctl status ghost-writer`
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repository. (Ex: `sudo ln -s /server/ghost-writer.service /etc/systemd/system/ghost-writer.service`)
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8. Run `whereis node` and copy the absolute file path of the output
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9. Edit the `ghost-writer.service` file to replace change the
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`ExecStart=node dist/main.js` to replace `node` with the file path you copied
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from the previous step
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10. Reload the systemd daemon with `sudo systemd daemon-reload` to make the
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changes to the service file take effect.
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11. Start the websocket server with `sudo systemctl start ghost-writer`
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12. Make sure the server is started by running `systemctl status ghost-writer`
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* To restart the server, run `sudo systemctl restart ghost-writer`.
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* To stop the server, run `sudo systemctl stop ghost-writer`.
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* To start the server, run `sudo sustemctl start ghost-writer`
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* To restart the server, run `sudo systemctl restart ghost-writer`
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* To stop the server, run `sudo systemctl stop ghost-writer`
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* To access the server logs, run `sudo journalctl -u ghost-writer`
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@ -6,7 +6,7 @@ export default (io: Server, socket: Socket, data: DeleteGame) => {
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// Ensure game exists
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if (!games[data.game_code]) {
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log.debug(`Can't delete game that doesn't exist: ${data.game_code}`);
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log.debug(`Can't find game with code: ${data.game_code}`);
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socket.emit(`GameDeleted`, {
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status: 404,
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message: `Game with code ${data.game_code} could not be found`,
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@ -21,7 +21,7 @@ export default (io: Server, socket: Socket, data: DeleteGame) => {
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let player = game.players.find(x => x.isHost);
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if (player != null && player.socket !== socket) {
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game.log.warn(`${player.name} attempted to delete game.`);
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game.log.warn(`${player.name} attempted to delete game`);
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socket.emit(`GameDeleted`, {
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status: 403,
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message: `Not allowed to delete a game that you are not the host of.`,
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@ -31,7 +31,7 @@ export default (io: Server, socket: Socket, data: DeleteGame) => {
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};
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// Delete game
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game.log.debug(`Game deleted.`)
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game.log.info(`Game deleted`)
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delete games[data.game_code];
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io.to(game.id).emit(`GameDeleted`, {
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status: 200,
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@ -49,6 +49,7 @@ if (Validate.config(conf)) {
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log.info(`Found ${hibernatedGames.length} hibernated games`);
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process.on(`uncaughtException`, processExit);
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process.on(`SIGINT`, processExit);
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process.on(`SIGTERM`, processExit);
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};
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startWebsocket(conf);
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