Log that the game is being reset and mark game as in lobby
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@ -13,9 +13,11 @@ export default (io: Server, socket: Socket, data: ResetGame) => {
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return;
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};
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let game = games[data.game_code];
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game.log.info(`Resetting game`)
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game.questions.reset();
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game.resetObject();
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game.ingame = false;
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io.to(game.id).emit(`GameReset`, { status: 200 });
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} catch (err) {
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