diff --git a/server/src/events/UpdatePlayer.ts b/server/src/events/UpdatePlayer.ts index 3c43478..bee7ea0 100644 --- a/server/src/events/UpdatePlayer.ts +++ b/server/src/events/UpdatePlayer.ts @@ -112,7 +112,7 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => { }; // Change team object team.writer = player; - game.log.silly(`${player.name} became the writer for team ${data.to.team}`); + game.log.silly(`${player.name} became a writer`); // Move the rooms the player is in player.socket.join(`${game.id}:${data.to.team}:writer`); @@ -128,7 +128,7 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => { switch (data.to.role) { case "guesser": if (team.guessers.length >= 7) { - game.log.debug(`Game cannot have more than 7 ${conf.game.guesser_name}`); + game.log.debug(`Game cannot have more than 7 guessers`); socket.emit(`PlayerUpdate`, { status: 403, message: `A team can't have 8 or more ${conf.game.guesser_name}`, @@ -138,7 +138,7 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => { } team.guessers.push(player); team.writer = null; - game.log.silly(`${data.name} became a guesser on team ${data.to.team}.`); + game.log.silly(`${data.name} became a guesser`); // Move the rooms the player is in player.socket.join(`${game.id}:${data.to.team}:guesser`); @@ -159,7 +159,7 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => { // Change team object team.writer = player; team.guessers = team.guessers.filter(x => x.socket !== socket); - game.log.silly(`${data.name} became the writer on team ${data.to.team}`); + game.log.silly(`${data.name} became the writer`); // Move the rooms the player is in player.socket.join(`${game.id}:${data.to.team}:writer`); @@ -181,7 +181,7 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => { case "guesser": // Ensure we don't get 8 guessers if (newTeam.guessers.length >= 7) { - game.log.debug(`Game cannot have 8 or more ${conf.game.guesser_name} on a team.`); + game.log.debug(`Game cannot have 8 or more guessers on a team.`); socket.emit(`PlayerUpdate`, { status: 403, message: `Cannot have 8 players as ${conf.game.guesser_name}s on a single team.`, @@ -189,7 +189,7 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => { }); return; }; - game.log.silly(`${data.name} became a ${conf.game.guesser_name} on team ${data.to.team}`); + game.log.silly(`${data.name} became a guesser`); newTeam.guessers.push(player); player.socket.join(`${game.id}:${data.to.team}:guesser`) player.socket.join(`${game.id}:*:guesser`) @@ -199,7 +199,7 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => { case "writer": // Ensure we don't already have a writer if (newTeam.writer) { - game.log.debug(`Game cannot have more than 1 ${conf.game.writer_name} on a team.`); + game.log.debug(`Game cannot have more than 1 writer on a team.`); socket.emit(`PlayerUpdate`, { status: 403, message: `Someone on that team is already the ${conf.game.writer_name}`, @@ -217,13 +217,13 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => { // new team switch (data.from.role) { case "guesser": - game.log.debug(`${player.name} left the ${conf.game.guesser_name}s of team ${oldTeam.id}`); + game.log.debug(`${player.name} left the guessers`); oldTeam.guessers = oldTeam.guessers.filter(x => x.socket !== socket); player.socket.leave(`${game.id}:${data.from.team}:guesser`); player.socket.leave(`${game.id}:*:guesser`); break; case "writer": - game.log.debug(`${player.name} stopped being the ${conf.game.writer_name} of team ${oldTeam.id}`); + game.log.debug(`${player.name} stopped being a writer`); oldTeam.writer = null; player.socket.leave(`${game.id}:${data.from.team}:writer`); player.socket.leave(`${game.id}:*:writer`);