Send a player list back when the game is created or joined
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parent
33608a9849
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2 changed files with 3 additions and 2 deletions
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@ -13,11 +13,11 @@ export default (io: Server, socket: Socket, data: CreateGame) => {
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game.players.push(host);
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log.info(`New game created with ID ${game.id} (host=${host.name})`);
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socket.join(game.id);
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socket.emit(`GameCreated`, {
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status: 200,
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game_code: game.id,
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players: game.playerData,
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});
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}
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catch (err) {
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@ -63,7 +63,8 @@ export default (io: Server, socket: Socket, data: JoinGame) => {
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socket.emit(`GameJoined`, {});
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socket.to(game.id).emit(`PlayerUpdate`, {
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action: "new",
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name: player.name
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name: player.name,
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players: game.playerData,
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});
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}
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catch (err) {
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