Implement UpdatePlayer event
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089cae940d
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6cd07c864d
1 changed files with 186 additions and 6 deletions
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@ -1,13 +1,37 @@
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import { conf, games, log } from '../main';
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import { Server, Socket } from 'socket.io';
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import { Server, Socket } from 'socket.io';
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export default (io: Server, socket: Socket, data: UpdatePlayer) => {
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export default (io: Server, socket: Socket, data: UpdatePlayer) => {
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try {
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try {
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// Assert game exists
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if (!games[data.game_code]) {
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log.debug(`Can't delete game that doesn't exist: ${data.game_code}`);
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socket.emit(`Error`, {
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socket.emit(`Error`, {
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status: 501,
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status: 404,
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message: `UpdatePlayer: Not Implemented Yet`,
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message: `Game with code ${data.game_code} could not be found`,
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source: `DeleteGame`
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});
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return;
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};
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// Execute the corresponding action code
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switch (data.action) {
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case "modify":
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modifyPlayer(io, socket, data);
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break;
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case "remove":
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removePlayer(io, socket, data);
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break;
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default:
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socket.emit(`Error`, {
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status: 400,
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message: `Unknown player action: ${data.action}`,
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source: `UpdatePlayer`,
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source: `UpdatePlayer`,
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});
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});
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} catch (err) {
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};
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}
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catch (err) {
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socket.emit(`Error`, {
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socket.emit(`Error`, {
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status: 500,
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status: 500,
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message: `${err.name}: ${err.message}`,
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message: `${err.name}: ${err.message}`,
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@ -15,3 +39,159 @@ export default (io: Server, socket: Socket, data: UpdatePlayer) => {
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});
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});
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}
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}
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};
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};
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const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => {
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let game = games[data.game_code];
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let player = game.players.find(x => x.name === data.name);
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// Ensure that the player was found correctly so it is not undefined
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if (player == null) {
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log.debug(`Can't modify a player that doesn't exist. (name=${data.name},gID=${game.id})`);
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socket.emit(`Error`, {
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status: 404,
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message: `Cannot find player with the name: ${data.name}`,
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source: `UpdatePlayer.Modify`
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});
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return;
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};
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// Assert the player is modifying themselves
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if (player.socket !== socket) {
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log.debug(`${socket.id} is trying to modify a different player: ${data.name} (gID=${game.id})`);
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socket.emit(`Error`, {
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status: 403,
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message: `Cannot modify other players`,
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source: `UpdatePlayer.Modify`
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});
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return;
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};
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// Check if the player is just swapping roles on the same team
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if (data.from.team === data.to.team) {
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let team = game.teams[data.to.team - 1];
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switch (data.to.role) {
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case "guesser":
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if (team.guessers.length >= 7) {
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socket.emit(`Error`, {
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status: 403,
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message: `A team can't have 8 or more ${conf.game.guesser_name}`,
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source: `UpdatePlayer.Modify`
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});
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return;
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}
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team.guessers.push(player);
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team.writer = null;
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break;
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case "writer":
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team.writer = player;
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team.guessers = team.guessers.filter(x => x.socket !== socket);
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break;
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};
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}
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// The player is swapping roles and teams
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else {
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let oldTeam = game.teams[data.from.team - 1];
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let newTeam = game.teams[data.to.team - 1];
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// Add the player to the new team to make sure that it's a valid move
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switch (data.to.role) {
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case "guesser":
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// Ensure we don't get 8 guessers
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if (newTeam.guessers.length >= 7) {
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socket.emit(`Error`, {
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status: 403,
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message: `Cannot have 8 players as ${conf.game.guesser_name}s on a single team.`,
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source: `UpdatePlayer.Modify`
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});
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return;
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};
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newTeam.guessers.push(player);
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break;
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case "writer":
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// Ensure we don't already have a writer
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if (newTeam.writer) {
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socket.emit(`Error`, {
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status: 403,
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message: `Someone on that team is already the ${conf.game.writer_name}`,
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source: `UpdatePlayer.Modify`
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});
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return;
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};
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newTeam.writer = player;
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break;
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};
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// Remove the player from their old team since we've added them to the
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// new team
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switch (data.from.role) {
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case "guesser":
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oldTeam.guessers = oldTeam.guessers.filter(x => x.socket !== socket);
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break;
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case "writer":
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oldTeam.writer = null;
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break;
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};
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};
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io.to(game.id).emit(`UpdatePlayer`, {
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status: 200,
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name: data.name,
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role: data.to.role,
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team: data.to.team,
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});
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};
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const removePlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => {
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let game = games[data.game_code];
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let player = game.players.find(x => x.name === data.name);
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let host = game.host;
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// Ensure that the player was found correctly so it is not undefined
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if (player == null) {
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log.debug(`Can't modify a player that doesn't exist. (name=${data.name},gID=${game.id})`);
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socket.emit(`Error`, {
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status: 404,
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message: `Cannot find player with the name: ${data.name}`,
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source: `UpdatePlayer.Remove`
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});
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return;
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};
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// Ensure that the player who is removing the player is the host
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if (host.socket !== socket) {
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socket.emit(`Error`, {
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status: 403,
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message: `Cannot kick a player when you are not the host`,
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source: `UpdatePlayer.Remove`
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});
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return;
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};
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// Remove the player from the team object so it doesn't interfere with
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// other players changing their team data
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for (var team of game.teams) {
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if (team.writer == player) {
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team.writer = null;
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log.silly(`Removed ${player.name} from the writer role.`);
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} else if (team.guessers.includes(player)) {
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team.guessers = team.guessers.filter(x => x !== player);
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log.silly(`Removed ${player.name} from the guesser role`);
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};
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};
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game.players = game.players.filter(x => x !== player);
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log.info(`${host.name} kicked ${player.name} from game ${game.id}`);
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io.to(game.id).emit(`UpdatePlayer`, {
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action: "remove",
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name: player.name,
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});
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};
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