From 5cee09f3f0e6ebcebed5ca60fbb4b81eb5b688aa Mon Sep 17 00:00:00 2001 From: Oliver-Akins Date: Sat, 2 Jan 2021 00:33:10 -0700 Subject: [PATCH] Add some debug logs for players joining --- server/src/events/JoinGame.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/server/src/events/JoinGame.ts b/server/src/events/JoinGame.ts index 23fcf4e..70d4984 100644 --- a/server/src/events/JoinGame.ts +++ b/server/src/events/JoinGame.ts @@ -49,6 +49,7 @@ export default (io: Server, socket: Socket, data: JoinGame) => { // Assert game is not in-progess if (game.ingame) { + log.debug(`${data.name} tried to connect to gID:${game.id} in the middle of a game.`); socket.emit(`GameJoined`, { status: 403, message: `Cannot connect to a game that's in progress.`, @@ -60,6 +61,7 @@ export default (io: Server, socket: Socket, data: JoinGame) => { let player = new Player(data.name, socket); game.players.push(player); + log.debug(`${data.name} joined gID:${game.id}`); socket.join(game.id); socket.emit(`GameJoined`, { status: 200,