Add the user to the correct socket rooms.
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parent
fdd0b19a4c
commit
59819dba45
1 changed files with 10 additions and 8 deletions
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@ -40,20 +40,16 @@ export default (io: Server, socket: Socket, data: JoinGame) => {
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game.log.silly(`${host.name} is one of the team's guessers`);
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hand = team.hand;
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team.guessers.push(host);
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socket.join([
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`${game.id}:*:guesser`,
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`${game.id}:${team.id}:guesser`
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]);
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break;
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case "writer":
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game.log.silly(`${host.name} is the team's writer`);
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team.writer = host;
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socket.join([
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`${game.id}:*:writer`,
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`${game.id}:${team.id}:writer`
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]);
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break;
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};
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socket.join([
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`${game.id}:*:${host.role}`,
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`${game.id}:${host.team}:${host.role}`
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]);
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game.log.debug(`Host assigned to team`);
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};
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@ -103,14 +99,20 @@ export default (io: Server, socket: Socket, data: JoinGame) => {
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if (!sameName.socket?.connected) {
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sameName.socket = socket;
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let rooms: string[] = [game.id];
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game.log.info(`Player Reconnected to the game (name=${data.name})`);
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// Get the hand of the player's team
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let hand: string[] = [];
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if (sameName.team && sameName.role == `guesser`) {
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hand = game.teams[sameName.team - 1].hand;
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rooms.push(
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`${game.id}:*:${sameName.role}`,
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`${game.id}:${sameName.team}:${sameName.role}`
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);
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};
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socket.join(rooms);
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socket.emit(`GameRejoined`, {
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status: 200,
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ingame: game.ingame,
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