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Update logs to use Game's logger when possible instead of Global.

This commit is contained in:
Oliver-Akins 2021-01-02 13:32:05 -07:00
parent 93de617d83
commit 5345c97f33
10 changed files with 44 additions and 39 deletions

View file

@ -6,7 +6,7 @@ export default (io: Server, socket: Socket, data: SelectObject) => {
// Assert game exists
if (!games[data.game_code]) {
log.debug(`Can't delete game that doesn't exist: ${data.game_code}`);
log.debug(`Can't choose an object for a game that doesn't exist: ${data.game_code}`);
socket.emit(`Error`, {
status: 404,
message: `Game with code ${data.game_code} could not be found`,
@ -18,7 +18,7 @@ export default (io: Server, socket: Socket, data: SelectObject) => {
// Assert that the object is actually a valid choice
if (!game.objects.includes(data.object)) {
log.warn(`[${game.id}] Someone tried selecting an object that doesn't exist: ${data.object}`);
game.log.warn(`Someone tried selecting an object that doesn't exist: ${data.object}`);
socket.emit(`Error`, {
status: 409,
message: `That object isn't on the card.`,
@ -27,7 +27,7 @@ export default (io: Server, socket: Socket, data: SelectObject) => {
return;
};
log.debug(`[${game.id}] Object has been chosen: ${data.object}`);
game.log.debug(`Object has been chosen: ${data.object}`);
game.object = data.object;
io.to(game.id).emit(`ChosenObject`, {
object: data.object