Update logs to use Game's logger when possible instead of Global.
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10 changed files with 44 additions and 39 deletions
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@ -6,7 +6,7 @@ export default (io: Server, socket: Socket, data: ObjectList) => {
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// Assert game exists
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if (!games[data.game_code]) {
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log.debug(`Can't delete game that doesn't exist: ${data.game_code}`);
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log.debug(`Can't get objects for game that doesn't exist: ${data.game_code}`);
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socket.emit(`Error`, {
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status: 404,
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message: `Game with code ${data.game_code} could not be found`,
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@ -16,7 +16,7 @@ export default (io: Server, socket: Socket, data: ObjectList) => {
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};
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let game = games[data.game_code];
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log.silly(`[${game.id}] Sent client object card.`);
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game.log.silly(`Sent client object card`);
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socket.emit(`ObjectList`, {
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objects: game.objects
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});
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