Update logs to use Game's logger when possible instead of Global.
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10 changed files with 44 additions and 39 deletions
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@ -23,12 +23,12 @@ export default (io: Server, socket: Socket, data: NewHand) => {
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for (var card of team.hand) {
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deck.discard(card);
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team.removeCard(card);
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log.silly(`[${game.id}] Removing card: '${card}' from team ${data.team}'s hand.`);
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game.log.silly(`Removing card: '${card}' from team ${data.team}'s hand.`);
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};
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// Add the questions and then alert the game clients about the changes
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team.addCardsToHand(deck.draw(conf.game.hand_size));
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log.silly(`[${game.id}] Drew a new hand of cards for team ${data.team}.`);
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game.log.silly(`Drew a new hand of cards for team ${data.team}.`);
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io.to(game.id).emit(`UpdateHand`, {
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mode: `replace`,
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questions: team.hand,
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