Update logs to use Game's logger when possible instead of Global.
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93de617d83
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5345c97f33
10 changed files with 44 additions and 39 deletions
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@ -19,7 +19,7 @@ export default (io: Server, socket: Socket, data: LeaveGame) => {
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// Ensure it's not the host trying to leave so that the game can
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// actually start
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if (game.host.socket == socket) {
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log.debug(`Host `)
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game.log.debug(`Host attempted to leave game. (name=${game.host.name})`);
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socket.emit(`GameLeft`, {
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status: 303,
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message: `Can't leave the game as the host, use "DeleteGame".`,
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@ -41,20 +41,20 @@ export default (io: Server, socket: Socket, data: LeaveGame) => {
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switch (role) {
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case "guesser":
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log.silly(`Removed ${player.name} from guesser role.`);
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game.log.silly(`Removed ${player.name} from guesser role.`);
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team.guessers = team.guessers.filter(p => p.socket !== socket);
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break;
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case "writer":
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log.silly(`Removed ${player.name} from writer role.`);
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team.writer = null;
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break;
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break;
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case "writer":
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game.log.silly(`Removed ${player.name} from writer role.`);
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team.writer = null;
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break;
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};
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};
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game.players = game.players.filter(p => p.socket != socket);
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log.debug(`${player.name} left gID:${game.id}`);
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game.log.debug(`${player.name} left the game.`);
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socket.to(game.id).emit(`PlayerUpdate`, {
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status: 200,
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action: `remove`,
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